| Dretch [SRD5 OGL/CC-BY] [1]
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| Small Fiend (Demons), Chaotic Evil
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| Armor Class: 11 (natural armor)
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| Hit Points: 18 (4d6+4)
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| Speed: 20 ft.
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| Damage Resistances: cold, fire, lightning
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| Damage Immunity: poison
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| Condition Immune: poisoned
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| Senses: darkvision 60 ft., passive perception 9
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| Languages: Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal)
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| Plane: Abyss
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| Challenge: 1/4 (50 xp)Proficiency Bonus (PB): +2
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Multiattack. The dretch makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.
Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage.
Fetid Cloud (1/Day). A 10-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can’t take reactions.
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End of the SRD5 material
Found in Adventures
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Sources and Notes
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Licensed: OGL & CC-BY.
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