SRD5:False Life
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< Spell
False Life is a spell in 5th edition.
5e Spell
False Life [SRD5 OGL/CC-BY] [1] [2]
1st-level necromancy
Casting Time: 1 action
Range: Self
Components: V, S, M (a small amount of alchohol or distilled spirits)
Duration: 1 hour
Scales: Yes
Casters: Artificer, Sorcerer, Wizard
Bolstering yourself with a necromantic facsimile of life, you gain 1d4+4 temporary hit points [3] for the duration.
At Higher Levels. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you gain 5 additional temporary hit points for each slot level above 1st.
Sources and Notes
- Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL & CC-BY. ↑
- casters list (Artificer) — Keith Baker, et. al.. Wayfinder's Guide to Eberron (5e) (2019-11-19). Wizards of the Coast. p. 178., Keith Baker, et. al.. Eberron Rising from the Last War (5e) (2019-11-19). Wizards of the Coast. ISBN 978-0-7869-6689-9. p. 56., Jeremy Crawford, et. al.. Tasha's Cauldron of Everything (5e) (2020-11-17). Wizards of the Coast. ISBN 9780786967025. p. 12. ↑
- Rule Tip: Temporary Hit Points Don't Stack. If you have temporary hit points and receive more of them, you don’t add them together, unless a rule says you can. Instead, you decide which temporary hit points to keep. For more information on temporary hit points, see chapter 9 of the Player's Handbook (5e). - Guildmasters' Guide to Ravnica p.27, UA 2020 Subclasses Part 1, UA 2020 Subclasses Part 3, Player's Handbook (5e) p.198 (different wording). ↑
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This is article is covered by the Creative Commons Attributed 4.0 license, rather than the Creative Commons Attribution Sharealike License. To distinguish it, these items will have this notice. If you see any page that contains CC-BY material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
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