SRD5:Giant Sea Horse

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Seahorse exists in other D&D editions see:

Seahorse (disambiguation).

Giant Sea Horse [SRD5 OGL/CC-BY][1] [2] [3]
Large Beast  (Sea Horses), Unaligned
Armor Class: 13
Hit Points: 16 (3d10)
Speed: 0 ft., swim 40 ft.
Str Dex Con Int Wis Cha
12 (+1) 15 (+2) 11 (+0) 2 (-4) 12 (+1) 5 (-3)
Senses: passive perception 11
Languages:
Habitat: Underwater
Challenge: 1/2 (100 xp)Proficiency Bonus (PB): +2

Features

Charge. If the sea horses moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. It takes target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Water Breathing. The sea horse can breathe only underwater. 

Actions

Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6+1) bludgeoning damage.

Like their smaller kin, giant sea horses are shy, colorful fish with elongated bodies and curled tails. Aquatic elves train them as mounts.

Sources and Notes

  1. SRD5:
  2. Habitat — Not part of the SRD5.
  3. habitat - Dungeon Master's Guide (5e) p.302-305

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Monster data +

Giant Sea Horse (Sort Text: Sea Horse Giant 5e, Size: Large, Type: Beast, Subtypes: Sea Horse, Alignment: Unaligned, HP: 16, Movement Type: Swim, CR: 1/2, Features: Charge Water Breathing Ram, Has Lair: No, NPC: No, Canon: Yes, Pointer: No, UA: No, User: No, Sources: SRD-OGL v5.1 SRD-CC v5.1)

SRD-OGL v5.1, SRD-CC v5.1 Contrigubtions +

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