SRD5:Hezrou

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Hezrou exists in other D&D editions see:

Hezrou (disambiguation).

Hezrou
Large Fiend  (Demons), Chaotic Evil
Armor Class: 16 (natural armor)
Hit Points: 136 (13d10+65)
Speed: 30 ft.
Str Dex Con Int Wis Cha
19 (+4) 17 (+3) 20 (+5) 5 (-3) 12 (+1) 13 (+1)
Saving Throws: Str +4, Con +8, Wis +4
Damage Resistances: cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks.
Damage Immunity: poison
Condition Immune: poisoned
Senses: darkvision 120 ft., passive perception 11
Languages: Abyssal, telepathy 120 ft.
Challenge: 8 (3,900 xp)Proficiency Bonus (PB): +3

Features

Magic Resistance. The hezrou has advantage on saving throws against spells and other magical effects.

Stench. Any creature that starts its turn within 10 feet of the hezrou must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the hezrou’s stench for 24 hours. 

Actions

Multiattack. The hezrou makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Sources


Back to Main PageDnD5x5e (2014)SRD5Monster

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Monster data +

Hezrou (Sort Text: Demon Hezrou 5e, Size: Large, Type: Fiend, Subtypes: Demon, Alignment: Chaotic Evil, HP: 136, CR: 8, Features: Magic Resistance Stench Multiattack Bite Claw, Has Lair: No, NPC: No, Canon: Yes, Pointer: No, UA: No, User: No, Sources: SRD-OGL v5.1 SRD-CC v5.1)

SRD-OGL v5.1, SRD-CC v5.1 Contrigubtions +

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