SRD5:Merfolk

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Merfolk exists in other D&D editions see:

Merfolk (disambiguation).

Mermaid
The Land Baby
By: John Collier [Public domain], via Wikimedia Commons
Image not part of the SRD
Merfolk [SRD5 OGL/CC-BY][1] [2] [3]
Medium Humanoid  (Merfolk), Neutral
Armor Class: 11
Hit Points: 11 (2d8+2)
Speed: 10 ft., swim 40 ft.
Str Dex Con Int Wis Cha
10 (+0) 13 (+1) 12 (+1) 11 (+0) 11 (+0) 12 (+1)
Skills: Perception +2
Senses: passive perception 12
Languages: Aquan, Common
Habitat: Coastal, Underwater
Challenge: 1/8 (25 xp)Proficiency Bonus (PB): +2

Features

Amphibious. The merfolk can breathe air and water. 

Actions

Spear. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack.

End of the SRD5 material

Unofficial Description: Typical merfolk
see Merfolk for full description.

Found in Adventures


Sources and Notes

  1. SRD5:
  2. Habitat — Not part of the SRD5.
  3. habitat - Dungeon Master's Guide (5e) p.302-305

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Monster data +

Merfolk (Sort Text: Merfolk AAA Common 5e, Size: Medium, Type: Humanoid, Subtypes: Merfolk, Alignment: Neutral, HP: 11, CR: 1/8, Features: Amphibious Spear, Has Lair: No, NPC: No, Canon: Yes, Pointer: No, UA: No, User: No, Sources: SRD-OGL v5.1 SRD-CC v5.1)

SRD-OGL v5.1, SRD-CC v5.1 Contrigubtions +

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