SRD5:Wall of Stone

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Wall of Stone is a spell in 5th edition.

5e Spell Wall of Stone [SRD5 OGL/CC-BY][1] [2]
5th-level evocation
Casting Time: 1 action
Range:  120 feet
Components: V, S, M (a small block of granite)
Duration: Concentration, up to 10 minutes
Scales: No
Casters: Artificer, Druid, Sorcerer, Wizard

A nonmagical wall of solid stone springs into existence at a point you choose within range. The wall is 6 inches thick and is composed of ten 10-­foot-­by-­10-­foot panels. Each panel must be contiguous with at least one other panel. Alternatively, you can create 10-­foot-­by-20-foot panels that are only 3 inches thick.

If the wall cuts through a creature’s [3] space when it appears, the creature is pushed to one side of the wall (your choice). If a creature would be surrounded on all sides by the wall (or the wall and another solid surface), that creature can make a Dexterity saving throw. On a success, it can use its reaction to move up to its speed so that it is no longer enclosed by the wall.

The wall can have any shape you desire, though it can’t occupy the same space as a creature or object. The wall doesn’t need to be vertical or rest on any firm foundation. It must, however, merge with and be solidly supported by existing stone. Thus, you can use this spell to bridge a chasm or create a ramp.


If you create a span greater than 20 feet in length, you must halve [4] the size of each panel to create supports. You can crudely shape the wall to create crenelations, battlements, and so on.

The wall is an object made of stone that can be damaged and thus breached. Each panel has AC 15 and 30 hit points per inch of thickness. Reducing a panel to 0 hit points destroys it and might cause connected panels to collapse at the GM’s discretion.

If you maintain your concentration on this spell for its whole duration, the wall becomes permanent and can’t be dispelled. Otherwise, the wall disappears when the spell ends.

Sources and Notes

  1. SRD5:
  2. casters list (Artificer) — Keith Baker, et. al.. Wayfinder's Guide to Eberron (5e 2014) (2019-11-19). Wizards of the Coast. p. 178., Keith Baker, et. al.. Eberron Rising from the Last War (5e 2014) (2019-11-19). Wizards of the Coast. ISBN 978-0-7869-6689-9. p. 56., Jeremy Crawford, et. al.. Tasha's Cauldron of Everything (5e 2014) (2020-11-17). Wizards of the Coast. ISBN 9780786967025. p. 12.
  3. Rule Tip: You're a Creature. A creature is anything that belongs to one of the creature types listed in the introduction of the Monster Manual (5e). Player characters — including your character — are all creatures, and most of them are humanoids, one of the game’s types. - UA 2020 Subclasses Part 3.
  4. Rule Tip: Round Down. Whenever you end up with a fraction in the game, round down, even if the fraction is one-half or greater, unless a rule explicitly tells you to round up. - Player's Handbook (5e) p.7, UA 2020 Subclasses Part 3.

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Spell data +

Spell Level School Casting Range VSM VC CC Casters Canon Sources
Wall of Stone 5 Evocation Action 120 feet V S M Artificer Druid Sorcerer Wizard Yes SRD-OGL v5.1