SRD5:Wind Walk

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D&D 5e SRD5 OGL CC-BY ʰ 

Wind Walk is a spell in 5th edition.

5e Spell Wind Walk [SRD5 OGL/CC-BY] [1]
6th-level transmutation
Casting Time: 1 minute
Range:  30 feet
Components: V, S, M (fire and holy water)
Duration: 8 hours
Scales: No
Casters: Druid

You and up to ten willing creatures you can see within range assume a gaseous form for the duration, appearing as wisps of cloud. While in this cloud form, a creature has a flying speed of 300 feet and has resistance to damage from nonmagical weapons. The only actions a creature can take in this form are the Dash action or to revert to its normal form. Reverting takes 1 minute, during which time a creature is incapacitated and can’t move. Until the spell ends, a creature can revert to cloud form, which also requires the 1-­minute transformation.

If a creature is in cloud form and flying when the effect ends, the creature descends 60 feet per round for 1 minute until it lands, which it does safely. If it can’t land after 1 minute, the creature falls the remaining distance.

Sources and Notes

  1. Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL & CC-BY.

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  CC-BY
This is article is covered by the Creative Commons Attributed 4.0 license, rather than the Creative Commons Attribution Sharealike License. To distinguish it, these items will have this notice. If you see any page that contains CC-BY material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.

Spell data +

Spell Level School Casting Range VSM VC CC Casters Canon Sources
Wind Walk 6 Transmutation 1 [[SRD5:Minute|minute]] 30 feet V S M Druid Yes SRD-OGL v5.1

Spell data +

Spell Level School Casting Range VSM VC CC Casters Canon Sources
Wind Walk 6 Transmutation 1 [[SRD5:Minute|minute]] 30 feet V S M Druid Yes SRD-OGL v5.1
SRD-OGL v5.1 Contrigubtions +

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