SRD5:Gaze of Two Minds: Difference between revisions

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|name=Gaze of Two Minds
|name=Gaze of Two Minds
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|desc=You can use your {{srd5lc|Action}} to touch a willing {{srd5lc|Humanoid}} and perceive through its senses until the end of your next {{srd5lc|Turn}}. As long as the creature is on the same {{srd5lc|Plane of Existence}} as you, you can use your action on subsequent turns to maintain this connection, extending the duration until the end of your next turn. While perceiving through the other creature’s senses, you benefit from any special senses possessed by that creature, and you are {{srd5lc|Blinded}} and {{srd5lc|Deafened}} to your own surroundings.  
|desc=You can use your {{srd5lc|Action}} to touch a willing {{srd5lc|Humanoid}} and perceive through its senses until the end of your next {{srd5lc|Turn}}. As long as the creature is on the same {{srd5lc|Plane of Existence}} as you, you can use your action on subsequent turns to maintain this connection, extending the duration until the end of your next turn. While perceiving through the other creature’s senses, you benefit from any special senses possessed by that creature, and you are {{srd5lc|Blinded}} and {{srd5lc|Deafened}} to your own surroundings.  
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==Sources and Notes==
==Sources and Notes==
* {{Cite Pub|SRD-OGL v5.1}}
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Latest revision as of 07:27, 10 May 2022

Gaze of Two Minds is an eldritch invocation in 5th edition.

Gaze of Two Minds [SRD5 OGL] [1]

You can use your action to touch a willing humanoid and perceive through its senses until the end of your next turn. As long as the creature is on the same plane of existence as you, you can use your action on subsequent turns to maintain this connection, extending the duration until the end of your next turn. While perceiving through the other creature’s senses, you benefit from any special senses possessed by that creature, and you are blinded and deafened to your own surroundings.

Sources and Notes

  1. Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL.

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