SRD5:Shambling Mound
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Shambling Mound | ||||||||||||
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Large Plant , Unaligned | ||||||||||||
Armor Class: 15 (natural armor) | ||||||||||||
Hit Points: 136 (16d10+48) | ||||||||||||
Speed: 20 ft., swim 20 ft. | ||||||||||||
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Skills: Stealth +2 | ||||||||||||
Damage Resistances: cold, fire | ||||||||||||
Damage Immunity: lightning | ||||||||||||
Condition Immune: blinded, deafened, exhaustion | ||||||||||||
Senses: blindsight 60 ft. (blind beyond this radius), passive perception 10 | ||||||||||||
Languages: — | ||||||||||||
Challenge: 6 (2,300 xp)Proficiency Bonus (PB): +3 | ||||||||||||
Lightning Absorption. Whenever a shambling mound is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt.
ActionsMultiattack. The shambling mound makes two slam attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14), and the shambing mound uses its Engulf on it. Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8+4) bludgeoning damage. Engulf. The shambling mound engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the mound’s turns or take 13 (2d8 + 4) bludgeoning damage. If the mound moves, the engulfed target moves with it. The mound can have only one creature engulfed at a time. |
A shambling mound appears as a large mass of vegetation, often vaguely anthropoid in shape.[1] |
The material in this box is unofficial, and is not quoted from a SRD or published material. |
Sources
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