SRD5:Slow: Difference between revisions

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'''{{Title Only|{{BASEPAGENAME}}}}''' is a [[SRD5:Spell|spell]] in 5th edition.
'''Slow''' is a {{srd5lc|Spell}} in [[5e|5th edition]].
{{5e Spell
{{5e Spell
|name=Slow <!-- name of spell-->
|name=Slow <!-- name of spell-->
|sorttext=
|sorttext=
|refs={{SRD5ref}} <ref>casters list ({{SRD5|Bard}}) &mdash; {{Cite Pub|Tasha's Cauldron of Everything|pages=27}}</ref>
|level=3 <!-- level of spell, 0-9. please use 0 for cantrips.  -->
|level=3 <!-- level of spell, 0-9. please use 0 for cantrips.  -->
|school=Transmutation <!-- spell school name only; ex: Transmutation -->
|school=Transmutation <!-- spell school name only; ex: Transmutation -->
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|summary= <!-- summary for nav pages -->
|summary= <!-- summary for nav pages -->
|fluff= <!-- not used-->
|fluff= <!-- not used-->
|rules=You alter time around up to six creatures of your choice in a 40-­foot {{srd5lc|Cube}} within range. Each target must succeed on a {{SRD5|Wisdom}} {{srd5lc|Saving Throw}} or be affected by this spell for the duration.  
|rules=You alter time around up to six {{srd5lc|Creature}}s of your choice in a 40-­foot {{srd5lc|Cube}} within {{srd5lc|Range}}. Each target must succeed on a {{SRD5|Wisdom}} {{srd5lc|Saving Throw}} or be affected by this spell for the duration.  


An affected target’s {{srd5lc|Speed}} is halved, it takes a −2 penalty to {{SRD5|AC}} and {{SRD5|Dexterity}} saving throws, and it can’t use {{srd5lc|Reaction}}s. On its {{srd5lc|Turn}}, it can use either an {{srd5lc|Action}} or a {{srd5lc|Bonus Action}}, not both. Regardless of the creature’s abilities or magic items, it can’t make more than one [[SRD5:Melee Attack|melee]] or {{srd5lc|Ranged Attack}} during its turn.  
An affected target’s {{srd5lc|Speed}} is {{SRD5|Half|halved}}{{5ertrd}}, it takes a −2 penalty to {{SRD5|AC}} and {{SRD5|Dexterity}} saving throws, and it can’t use {{srd5lc|Reaction}}s. On its {{srd5lc|Turn}}, it can use either an {{srd5lc|Action}} or a {{srd5lc|Bonus Action}}, not both. Regardless of the creature’s abilities or {{srd5lc|Magic Item}}s, it can’t make more than one {{SRD5|Melee Attack|melee}} or {{srd5lc|Ranged Attack}} during its turn.  


If the creature attempts to cast a spell with a casting time of 1 action, roll a d20. On an 11 or higher, the spell doesn’t take effect until the creature’s next turn, and the creature must use its action on that turn to complete the spell. If it can’t, the spell is wasted.  
If the creature attempts to cast a spell with a casting time of 1 action, roll a d20. On an 11 or higher, the spell doesn’t take effect until the creature’s next turn, and the creature must use its action on that turn to complete the spell. If it can’t, the spell is wasted.  
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A creature affected by this spell makes another Wisdom saving throw at the end of its turn. On a successful save, the effect ends for it. <!-- main spell desc -->
A creature affected by this spell makes another Wisdom saving throw at the end of its turn. On a successful save, the effect ends for it. <!-- main spell desc -->
|higherlevels=  
|higherlevels=  
|casters=Sorcerer, Wizard
|casters=Bard, Sorcerer, Wizard
|canon=true
|canon=true
}}
}}
</div><!--gi-main-->
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<div class="source">
==Sources==
==Sources and Notes==
* [[SRD-OGL v5.1]] - 5th ed. [[SRD5|SRD]]
<references />
 
{{SRD5 Footer|Spell}}
{{SRD5 Footer|Spell}}
{{5e Spell Data}}
{{5e Spell Data}}

Latest revision as of 07:18, 4 October 2021

D&D 5e SRD5 OGL CC-BY ʰ 

Slow is a spell in 5th edition.

5e Spell Slow [SRD5 OGL/CC-BY] [1] [2]
3rd-level transmutation
Casting Time:
Range:  120 feet
Components: V, S, M (a drop of molasses)
Duration: Concentration, up to 1 minute
Scales: No
Casters: Bard, Sorcerer, Wizard

You alter time around up to six creatures of your choice in a 40-­foot cube within range. Each target must succeed on a Wisdom saving throw or be affected by this spell for the duration.

An affected target’s speed is halved [3], it takes a −2 penalty to AC and Dexterity saving throws, and it can’t use reactions. On its turn, it can use either an action or a bonus action, not both. Regardless of the creature’s abilities or magic items, it can’t make more than one melee or ranged attack during its turn.

If the creature attempts to cast a spell with a casting time of 1 action, roll a d20. On an 11 or higher, the spell doesn’t take effect until the creature’s next turn, and the creature must use its action on that turn to complete the spell. If it can’t, the spell is wasted.

A creature affected by this spell makes another Wisdom saving throw at the end of its turn. On a successful save, the effect ends for it.

Sources and Notes

  1. Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL & CC-BY.
  2. casters list (Bard) — Jeremy Crawford, et. al.. Tasha's Cauldron of Everything (5e) (2020-11-17). Wizards of the Coast. ISBN 9780786967025. p. 27.
  3. Rule Tip: Round Down. Whenever you end up with a fraction in the game, round down, even if the fraction is one-half or greater, unless a rule explicitly tells you to round up. - Player's Handbook (5e) p.7, UA 2020 Subclasses Part 3.

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Spell data +

Spell Level School Casting Range VSM VC CC Casters Canon Sources
Slow 3 Transmutation 120 feet V S M Bard Sorcerer Wizard Yes SRD-OGL v5.1