SRD5:Will-o'-Wisp

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D&D 5e SRD5 OGL CC-BY ʰ 

Will-o'-Wisp
by Hermann Hendrich 1823
via Mediawiki Commons
Public Domain
Image is not part of the SRD
Will-o'-Wisp
Tiny Undead , Chaotic Evil
Armor Class: 19
Hit Points: 22 (9d4)
Speed: 0 ft., fly 50 ft. (hover)
Str Dex Con Int Wis Cha
1 (-5) 28 (+9) 10 (+0) 13 (+1) 14 (+2) 11 (+0)
Damage Resistances: acid, cold, fire, necrotic, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunity: lightning, poison
Condition Immune: exhaustion, grappled, paralyzed, poisoned, prone, restrained, unconscious
Senses: darkvision 120 ft., passive perception 12
Languages: the languages it knew in life
Challenge: 2 (450 xp)Proficiency Bonus (PB): +2
Consume Life. As a bonus action, the will-­o’-­wisp can target one creature it can see within 5 feet of it that has 0 hit points and is still alive. The target must succeed on a DC 10 Constitution saving throw against this magic or die. If the target dies, the will-­o’-­wisp regains 10 (3d6) hit points.

Ephemeral. The will-o'-wisp can't wear or carry anything.

Incorporeal Movement. The will-­o’-­wisp can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Variable Illumination. The will-­o’-­wisp sheds bright light in a 5- to 20-­foot radius and dim light for an additional number of feet equal to the chosen radius. The will-­o’-­wisp can alter the radius as a bonus action.

Actions

Shock. Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d8) lightning damage.

Invisibility. The will-o'-wisp and its light magically become invisible until it attacks or uses its Consume Life, or until its concentraion ends (as if concentrating on a spell).


Unofficial Description: Will-o'-wisps appear as floating balls of light. This light can be of any color.[1]
The material in this box is unofficial, and is not quoted from a SRD or published material.

Sources

  1. Unofficial description by User: Rlyehable

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