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Showing below up to 100 results in range #1 to #100.

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Page Sort Text Spell Name Ritual Concentration Action Type Spell Range Component Valuable Component Consumable Component Summary Level School Scalable Canon Spell Casters Domain Spell
5e:Abi-Dalzim's Horrid Wilting Abi-Dalzim's Horrid Wilting 5e Abi-Dalzim's Horrid Wilting Action 150 feet V S M

Suck the moisture from everything in the area.

8 Necromancy Sorcerer Wizard
5e:Absorb Elements Absorb Elements 5e Absorb Elements Reaction Self S

Resistance to a type of damage after being hit.

1 Abjuration Yes Artificer Druid Eldritch Knight Ranger Sorcerer Wizard
5e:Acid Stream Acid Stream 5e Acid Stream Action Self (30-foot line) V S M

Target takes ongoing acid damage

1 Evocation Yes Yes Eldritch Knight Sorcerer Wizard
5e:Aganazzar's Schorcher Aganazzar's Schorcher 5e Aganazzar's Schorcher Action 30 feet V S M

You create a line of fire to damage enemies.

2 Evocation Yes Eldritch Knight Sorcerer Wizard
5e:Air Bubble Air Bubble 5e Air bubble Action 60 feet S

Creates an breathable air bubble around a willing creature's head

2 Conjuration Yes Yes Artificer Druid Ranger Sorcerer Wizard
5e:Amauritic Witness Amauritic Witness 5e Amauritic Witness Action Self V

Your gaze can cause radiant damage, blindness, and visions of a plague.

9 Evocation Cleric Warlock
5e:Ambient Drift Ambient Drift 5e Ambient Drift Action Touch V M

Produces a song that only the target creatures can hear that produces benefits or detriments.

3 Abjuration Yes College of Bells
5e:Antagonize Antagonize 5e Antagonize Action 30 feet V S M

Cause psychic damage and force the target to attack another creature.

3 Enchantment Arcane Trickster Bard Sorcerer Warlock Wizard
5e:Arcane Gate Arcane Gate 5e Arcane Gate Action 500 feet V S

Create teleportation gate

6 Conjuration Yes Sorcerer Warlock Wizard
5e:Armor of Agathys Armor of Agathys 5e Armor of Agathys Action Self V S M

Gain temporary hit points and damages close combat attackers

1 Abjuration Yes Yes Warlock
5e:Arms of Hadar Arms of Hadar 5e Arms of Hadar Action Self (10 foot radius) V S

Creates energy tentacles that attack those in range.

1 Conjuration Yes Yes Warlock
5e:Arresting Caress Arresting Caress 5e Arresting Caress Yes Action Touch S

You stun a creature with a touch.

3 Enchantment Bard Cleric Sorcerer Warlock
5e:Artifice Assistant Artifice Assistant 5e Artifice Assistant Action 30 feet V S

Creates a small construct that can manipulate objects.

Cantrip Conjuration Artificer
5e:Ashardalon's Stride Ashardalon's Stride 5e Ashardalon's Stride Yes Bonus Action Self V S

Flames jet from your feet, increasing your speed and damaging nearby creatures.

3 Transmutation Yes Artificer Ranger Sorcerer Wizard
5e:Assassin's Draft Assassin's Draft 5e Assassin's Draft Yes Action 20 feet V S M Yes Yes

Poisons food or drink

6 Transmutation Warlock
5e:Assess Creature Assess Creature 5e Assess Creature Action 120 feet S M Yes

Learn some statistics of a creature

1 Divination Yes Bard Wizard
5e:Aura of Life Aura of Life 5e Aura of Life Yes Action Self (30 foot radius) V

Provides necrotic resistance and regeneration to friends in area.

4 Abjuration Yes Cleric Paladin
5e:Aura of Purity Aura of Purity 5e Aura of Purity Action Self (30 foot radius) V

Resistance to poison resistance to some other conditions.

4 Abjuration Yes Cleric Paladin

Unity Domain

5e:Aura of Vitality Aura of Vitality 5e Aura of Vitality Yes Action Self (30 foot radius) V

Creates an area of healing.

3 Evocation Cleric Druid Paladin
5e:Banishing Smite Banishing Smite 5e Banishing Smite Bonus Action Self V

Additional force damage and chance to banish it.

5 Abjuration Yes Paladin
5e:Beast Bond Beast Bond 5e Beast Bond Action Touch V S M

Gain animal companion while spell lasts.

1 Divination Yes Druid Ranger
5e:Beast Sense Beast Sense 5e Beast Sense Yes Yes Action Touch S

For the duration you can use your action to use the senses of a target beast.

2 Divination Yes Druid Ranger
5e:Blade of Disaster Blade of Disaster 5e Blade of Disaster Bonus Action 60 feet V S

Creates a temporary magic blade that can make 2 attacks per turn causing force damage.

9 Conjuration Yes Sorcerer Warlock Wizard
5e:Blade Ward Blade Ward 5e Blade Ward Action Self V S

Gain resistance to weapon attacks.

Cantrip Abjuration Yes Arcane Trickster Bard Eldritch Knight Sorcerer Warlock Wizard
5e:Blinding Smite Blinding Smite 5e Blinding Smite Bonus Action Self V

When you hit with a melee weapon attack, you deal radiant damage and have a chance to blind your target.

3 Evocation Yes Paladin
5e:Bones of the Earth Bones of the Earth 5e Bones of the Earth Action 120 feet V S

Creates stone pillars

6 Transmutation Yes Yes Druid
5e:Booming Blade Booming Blade 5e Booming Blade Action Self (5-foot radius) S M Yes

You attack with a melee weapon. If you hit, the target takes thunder damage if it moves.

Cantrip Evocation Yes Yes Arcane Trickster Artificer Eldritch Knight Sorcerer Warlock Wizard
5e:Borrowed Knowledge Borrowed Knowledge 5e Borrowed Knowledge Action Self V S M Yes

Gain temporary proficiency in a skill.

2 Divination Yes Bard Cleric Warlock Wizard
5e:Catapult Spell Catapult Spell 5e Catapult Action 150 feet S

Hurls an object, may cause damage.

1 Transmutation Yes Yes Artificer Sorcerer Wizard
5e:Catnap Catnap 5e Catnap Action 30 feet S M

Willing creatures sleep for the duration and get the benefits of a short rest.

3 Enchantment Yes Yes Arcane Trickster Artificer Bard Sorcerer Wizard
5e:Cause Fear Cause Fear 5e Cause Fear Action 60 feet V S

Living creatures must save or become frightened

1 Necromancy Yes Yes Warlock Wizard
5e:Ceremony Ceremony 5e Ceremony Yes 1 hour Touch V S M Yes Yes

Can perform one of a number of ceremonies - attonement, bless water, comming of age, dedication, funeral rite, or wedding.

1 Abjuration Yes Cleric Paladin
5e:Chaos Bolt Chaos Bolt 5e Chaos Bolt Action 120 feet V S

Shoots a bolt of energy that does random damage type and has a chance to chain to another enemy.

1 Evocation Yes Yes Sorcerer
5e:Charm Monster Charm Monster 5e Charm Monster Action 30 feet V S

Place a charm on a creature.

4 Enchantment Yes Yes Arcane Trickster Bard Druid Sorcerer Warlock Wizard
5e:Chromatic Orb Chromatic Orb 5e Chromatic Orb Action 90 feet V S M

Creates an orb that damages creatures with a chosen damage type.

1 Evocation Yes Yes Eldritch Knight Sorcerer Wizard
5e:Circle of Power Circle of Power 5e Circle of Power Action Self (30 foot range) V

Creates an area that benefits you and allies against magical attacks.

5 Abjuration Yes Paladin
5e:Cloud of Daggers Cloud of Daggers 5e Cloud of Daggars Action 60 feet V S M

You create an area around you filled with magical daggars that damage enemies.

2 Conjuration Yes Yes Bard Sorcerer Warlock Wizard
5e:Compelled Duel Compelled Duel 5e Compelled Duel Bonus Action 30 feet V

Place consequences on an enemy if it attacks anyone but you.

1 Enchantment Yes Paladin
5e:Conjure Barlgura Conjure Barlgura 5e Conjure Barlgura Action 50 feet V S

Conjures a Barlgura

4 Conjuration
5e:Conjure Barrage Conjure Barrage 5e Conjure Barrage Action Self (60 foot cone) V S M

Multiplies your projectiles or thrown weapons mid-air.

3 Conjuration Yes Ranger
5e:Conjure Creature Conjure Creature 5e Conjure Creature Yes Action 90 feet V S 1 Conjuration Yes Summoner
5e:Conjure Hezrou Conjure Hezrou 5e Conjure Hezrou Yes Action 60 feet V S M Yes Yes

Conjures a Hezrou, (CR 8 Demon).

7 Conjuration Sorcerer Wizard
5e:Conjure Minor Creature Conjure Minor Creature 5e Conjure Minor Creature Yes Action 90 feet V S Cantrip Conjuration Yes Summoner
5e:Conjure Shadow Demon Conjure Shadow Demon 5e Conjure Shadow Demon Yes Action 60 feet V S M Yes

Conjures a Shadow Demon, (CR 4 Demon).

4 Conjuration Sorcerer Wizard
5e:Conjure Volley Conjure Volley 5e Conjure Volley Action 150 feet V S M

Multiplies your projectiles or thrown weapons mid-air. (More powerful version of Conjure Barrage)

5 Conjuration Yes Ranger
5e:Conjure Vrock Conjure Vrock 5e Conjure Vrock Yes Action 60 feet V S M Yes Yes

Conjures a Vrock, (CR 6 Demon).

5 Conjuration Sorcerer Wizard
5e:Control Flames Control Flames 5e Control Flames Action 60 feet S

Manipulate existing flames in an area

Cantrip Transmutation Yes Arcane Trickster Druid Eldritch Knight Sorcerer Wizard
5e:Control Winds Control Winds 5e Control Winds Action 300 feet V S

Control winds in area - gusts, updrafts and downdrafts

5 Transmutation Yes Druid Sorcerer Wizard
5e:Cordon of Arrows Cordon of Arrows 5e Cordon of Arrows Action 5 feet V S M

Enchant ammunition to attack creatures that come near.

2 Transmutation Yes Yes Ranger
5e:Create Bonfire Create Bonfire 5e Create Bonfire Action 60 feet V S

Create a stationary fire in an area.

Cantrip Conjuration Yes Yes Arcane Trickster Artificer Druid Eldritch Knight Sorcerer Warlock Wizard
5e:Create Homunculus Create Homunculus 5e Create Homunculus hour Touch V S M Yes Yes

You create a Homunculus.

6 Transmutation Yes Wizard
5e:Create Living Spellbook Create Living Spellbook 5e Create Living Spellbook 1 hour touch V S M Yes Yes

Transforms a spellbook into a Living Spellbook

5 Transmutation Wizard
5e:Create Magen Create Magen 5e Create Magen hour touch V S M Yes Yes

Creates a Magen, a type of construct

7 Transmutation Yes Wizard
5e:Crown of Madness Crown of Madness 5e Crown of Madness Action 120 feet V S

Create a crown that forces the target to attack the creature of your choice.

2 Enchantment Yes Arcane Trickster Bard Sorcerer Warlock Wizard
5e:Crown of Stars Crown of Stars 5e Crown of Stars Action Self V S

You create a number of tiny stars that circle your head. You can spend a bonus action to hurl them one at a time at an enemy, doing radiant damage if they hit. The stars also shed light.

7 Evocation Yes Yes Sorcerer Warlock Wizard
5e:Crusader's Mantle Crusader's Mantle 5e Crusader's Mantle Action Self V

Adds radiant damage to attacks from allies in area.

3 Evocation Yes Paladin
5e:Danse Macabre Danse Macabre 5e Danse Macabre Action 60 feet V S

You animate a number of corpses to create skeletons or zombies that you control.

5 Necromancy Yes Yes Warlock Wizard
5e:Dawn Dawn 5e Dawn Action 60 feet V S M Yes

Creates a cylinder of sunlight that causes radiant damage to creatures inside it.

5 Evocation Yes Cleric Wizard
5e:Destructive Wave Destructive Wave 5e Destructive Wave Action Self (30 foot radius) V

Creates an omni-directional wave of energy that does thunder and radiant or necrotic damage to enemies.

5 Evocation Yes Paladin
5e:Dissolve Dissolve 5e Dissolve Action Touch S

Acid attack that degrades armor.

4 Evocation Yes Eldritch Knight Sorcerer Wizard
5e:Dissonant Whispers Dissonant Whispers 5e Dissonant Whispers Action 50 feet V

Your opponent hears whispers that damages their psyche

1 Enchantment Yes Yes Bard
5e:Draconic Trasformation Draconic Trasformation 5e Draconic Transformation Yes Bonus Action Self V S M Yes

You transform yourself with draconic features: Blindsight, Breath Weapon, and Wings.

7 Transmutation Druid Sorcerer Wizard
5e:Dragon's Breath Dragon's Breath 5e Dragon's Breath Bonus Action Touch V S M

Until the spell ends a target creature can exhale a cone of energy doing acid, cold, fire, lightning, or poison damage.

2 Transmutation Yes Yes Sorcerer Wizard
5e:Dream of the Blue Veil Dream of the Blue Veil 5e Dream of the Blue Veil 10 minutes 20 feet V S M

You and others can view and transport to another world on the Material Plane.

7 Conjuration Yes Bard Sorcerer Warlock Wizard
5e:Druid Grove Druid Grove 5e Druid Grove 10 minutes Touch V S M Yes

You crate awarded area that has a number of effects including fog, grasping vines, and animated trees to guard the area.

6 Abjuration Yes Druid
5e:Dust Devil Spell Dust Devil 5e Dust Devil Action 60 feet V S M

Creates a spinning mass of air that damages creatures in its area.

2 Conjuration Yes Yes Druid Sorcerer Wizard
5e:Earth Tremor Earth Tremor 5e Earth Tremor Action Self (10 foot radius) V S

Within an area, the ground shakes and it may cause damage, knock someone prone, and create difficult terrain

5 Evocation Yes Yes Bard Druid Sorcerer Wizard
5e:Earthbind Earthbind 5e Earthbind Action 300 feet V

Prevents the target from flying

2 Transmutation Yes Druid Sorcerer Warlock Wizard
5e:Ego Whip Ego Whip 5e Ego Whip Action 30 feet V

!Deprecated! Create dispair in one creature.

4 Enchantment Arcane Trickster Bard Sorcerer Warlock Wizard
5e:Electrify Electrify 5e Electrify Action Touch V S

Touch causes lightning damage to 1 or 2 creatures.

2 Evocation Yes Sorcerer Warlock
5e:Elemental Bane Elemental Bane 5e Elemental Bane Action 90 feet V S

Removes resistance and deals extra damage of a chosen damage type.

4 Transmutation Yes Yes Artificer Druid Warlock Wizard
5e:Elemental Weapon Elemental Weapon 5e Elemental Weapon Action Touch V S

You make a weapon temporarily become a magic weapon that does acid, cold, fire, lightning, or thunder damage.

3 Transmutation Yes Yes Artificer Druid Paladin Ranger
5e:Enemies Abound Enemies Abound 5e Enemies Abound Action 120 feet V S

Target sees all creatures as enemies and must attack a random one.

3 Enchantment Yes Arcane Trickster Bard Sorcerer Warlock Wizard
5e:Enervation Enervation 5e Enervation Action 60 feet V S

A tentacle of dark energy reaches out to touch an enemy doing necrotic damage to the target and healing you.

5 Necromancy Yes Yes Sorcerer Warlock Wizard
5e:Ensnaring Strike Ensnaring Strike 5e Ensnaring Strike Bonus Action Self V

When you hit a creature, it is entwined with thorny vines.

1 Conjuration Yes Yes Ranger
5e:Erosive Jet Erosive Jet 5e Erosive Jet Action 80 feet V S M Yes

Spray a jet of acid, damaging one or more targets

5 Evocation Yes Druid Warlock
5e:Erupting Earth Erupting Earth 5e Erupting Earth Action 120 feet V S M

Creates an area that spouts earth and stone, damaging those in the area.

3 Transmutation Yes Druid Sorcerer Wizard
5e:Far Step Far Step 5e Far Step Bonus Action Self V

You teleport a short distance. While the spell is active, you may use a bonus action each turn to do it again.

5 Conjuration Yes Sorcerer Warlock Wizard
5e:Father's Embrace Father's Embrace 5e Father's Embrace Yes Action Touch S

Causes cold damage and speed reduction on next successful melee spell attack.

7 Evocation Yes Druid Sorcerer Warlock Wizard
5e:Feign Death Feign Death 5e Feign Death Yes Action Touch V S M

Target appears to be dead and gains protection from damage, disease, and poison.

3 Necromancy Yes Bard Cleric Druid Wizard
5e:Find Greater Steed Find Greater Steed 5e Find Greater Steed 10 minutes 30 feet V S

Summon a spirit in the form of a dragonnel?'"`UNIQ--ref-00000015-QINU`"'?, a griffon, a pegasus, a peryton, a dire wolf, a rhinoceros, or a saber-toothed tiger to act as a mount

4 Conjuration Yes Paladin
5e:Find Greater Steed Find Greater Steed 5e Find Greater Steed 10 minutes 30 feet V S

Summon a spirit in the form of a dragonnel?'"`UNIQ--ref-00000019-QINU`"'?, a griffon, a pegasus, a peryton, a dire wolf, a rhinoceros, or a saber-toothed tiger to act as a mount

4 Conjuration Yes Paladin
5e:Find Greater Steed Find Greater Steed 5e Find Greater Steed 10 minutes 30 feet V S

Summon a spirit in the form of a dragonnel?'"`UNIQ--ref-0000001D-QINU`"'?, a griffon, a pegasus, a peryton, a dire wolf, a rhinoceros, or a saber-toothed tiger to act as a mount

4 Conjuration Yes Paladin
5e:Fizban's Platinum Shield Fizban's Platinum Shield 5e Fizban's Platinum Shield Yes Bonus Action 60 feet V S M Yes

You shield a creature which gains cover, damage resistance, and evasion

6 Abjuration Yes Sorcerer Wizard
5e:Flame Arrows Flame Arrows 5e Flame Arrows Action Touch V S

Selects a number of arrows that ignite when shot doing fire damage.

3 Transmutation Yes Yes Artificer Druid Ranger Sorcerer Wizard
5e:Friends Friends 5e Friends Yes Action Self V M

Gives you advantage on social skills against the target.

Cantrip Enchantment Yes Arcane Trickster Bard Eldritch Knight Sorcerer Warlock Wizard
5e:Frost Fingers Frost Fingers 5e Frost Fingers Action Self (15-foot cone) V S

Icy blast causes cold damage to creatures in a cone.

1 Evocation Yes Yes Wizard
5e:Frostbite Frostbite 5e Frostbite Action 60 feet V S

Target must save or take cold damage and have disadvantage on attack rolls

Cantrip Evocation Yes Yes Arcane Trickster Artificer Druid Eldritch Knight Sorcerer Warlock Wizard
5e:Grasping Vine Grasping Vine 5e Grasping Vine Bonus Action 30 feet V S

Creates a vine that drags a target creature toward it on a failed save.

4 Conjuration Yes Druid Ranger
5e:Green-Flame Blade Green-Flame Blade 5e Green-Flame Blade Action Self (5-foot radius) S M Yes

You attack with a melee weapon. If you hit, a nearby creature (and the target at higher levels) suffers fire damage.

Cantrip Evocation Yes Yes Arcane Trickster Artificer Eldritch Knight Sorcerer Warlock Wizard
5e:Guardian of Nature Guardian of Nature 5e Guardian of Nature Bonus Action Self V

You take on aspects of a great beast or tree, giving you buffing some abilities and attacks.

4 Transmutation Yes Druid Ranger
5e:Guiding Hand Guiding Hand 5e Guiding Hand Yes minute 5 feet V S

Creates a floating hand that point and moves toward a landmark you specify.

1 Divination Yes Bard Cleric Druid Wizard
5e:Gust Gust 5e Gust Action 30 feet V S

Creates wind effects that can push objects or other minor effects.

Cantrip Transmutation Yes Arcane Trickster Druid Eldritch Knight Sorcerer Warlock Wizard
5e:Hail of Thorns Hail of Thorns 5e Hail of Thorns Bonus Action Self V

When you hit with a ranged attack, it explodes with a shower of thorns that cause damage.

1 Conjuration Yes Yes Ranger
5e:Hand of Radiance Hand of Radiance 5e Hand of Radiance Action Self (5 foot radius) V S

Your hand creates a beam of radiance that damages a target.

Cantrip Evocation Yes Yes Cleric
5e:Healing Elixir Healing Elixir 5e Healing Elixir minute Self V S M

Creates an elixir that heals hit points

1 Conjuration Yes Warlock Wizard
5e:Healing Spirit Healing Spirit 5e Healing Spirit Bonus Action 60 feet V S

You create an area that heals creatures within it. You may use a bonus action to move the area each turn.

2 Conjuration Yes Druid Ranger
5e:Hex Hex 5e Hex Bonus Action 90 feet V S M

Target creature has disadvantage on ability checks (of your choice) for the spell's duration. Also, you cause necrotic damage if you hit it with an attack.

1 Enchantment Yes Yes Warlock
5e:Hither/Thither Hither/Thither 5e Hither/Thither Action 30 feet S M

Push or pull up to a Huge size target.

2 Transmutation Yes Bard Sorcerer Warlock
5e:Holy Weapon Holy Weapon 5e Holy Weapon Bonus Action Touch V S

Your weapon becomes magical and deals extra radiant damage. You may end the spell causing damage in an area around you.

5 Evocation Yes Cleric Paladin

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