Cargo query
Showing below up to 100 results in range #201 to #300.
Page | Sort Text | Spell Name | Ritual | Concentration | Action Type | Spell Range | Component | Valuable Component | Consumable Component | Summary | Level | School | Scalable | Canon Spell | Casters | Domain Spell |
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5e:Temple of the Gods | Temple of the Gods 5e | Temple of the Gods | hour | 120 feet | V • S • M | Yes | Creates a magical temple that protects against celestials, elementals, fey, fiends, and/or undead as well as scrying. Also buffs healing spells cast inside it. |
7 | Conjuration | Yes | Cleric | |||||
5e:Tenser's Transformation | Tenser's Transformation 5e | Tenser's Transformation | Yes | Action | Self | V • S • M | For the duration of the spell, you trade spellcasting for the proficiencies and attacks of a Fighter, as well as gain temporary hit points ?'"`UNIQ--ref-00000013-QINU`"'?. |
6 | Transmutation | Yes | Wizard | |||||
5e:Thorn Whip | Thorn Whip 5e | Thorn Whip | Action | 30 feet | V • S • M | Creates a thorny vine that damages the target and pulls it toward the caster. |
Cantrip | Transmutation | Yes | Yes | Artificer • Druid | |||||
5e:Thought Shield | Thought Shield 5e | Thought Shield | Action | Touch | V • S | !Deprecated! Shields mind from telepathy and mind reading. |
2 | Abjuration | Bard • Sorcerer • Warlock • Wizard | |||||||
5e:Thunder Step | Thunder Step 5e | Thunder Step | Action | 90 feet | V | You teleport within range, causing thunder damage to creatures near where you left. |
3 | Conjuration | Yes | Yes | Sorcerer • Warlock • Wizard | |||||
5e:Thunderburst | Thunderburst 5e | Thunderburst | Action | 300 feet | V • M | You produce an extremely loud noise that causes thunder damage and can deafen those near it. |
6 | Evocation | Yes | Bard • Cleric • Druid • Sorcerer • Warlock • Wizard | ||||||
5e:Thunderclap | Thunderclap 5e | Thunderclap | Action | 5 feet | S | You create a tremendous sound that causes thunder damage to creatures near you. |
Cantrip | Evocation | Yes | Yes | Artificer • Bard • Druid • Sorcerer • Warlock • Wizard | |||||
5e:Thunderous Smite | Thunderous Smite 5e | Thunderous Smite | Yes | Bonus Action | Self | V | When you hit with a melee weapon attack, it deals extra thunder damage and pushes the target. |
1 | Evocation | Yes | Paladin | |||||
5e:Tidal Wave | Tidal Wave 5e | Tidal Wave | Action | 120 feet | V • S • M | Create a moving wall of water that causes damage and knocks creatures prone |
3 | Conjuration | Yes | Druid • Sorcerer • Wizard | ||||||
5e:Tiny Servant | Tiny Servant Spell 5e 5e | Tiny Servant | minute | Touch | V • S | Transforms a tiny object into an anthropormorphic, animated construct that follows your mental commands. |
3 | Transmutation | Yes | Yes | Artificer • Wizard | |||||
5e:Toll the Dead | Toll the Dead 5e | Toll the Dead | Action | 60 feet | V • S | A bell tolls and a creature you target takes necrotic damage; more if below its hit point maximum. |
Cantrip | Necromancy | Yes | Arcane Trickster • Cleric • Eldritch Knight • Warlock • Wizard | ||||||
5e:Transmute Rock | Transmute Rock 5e | Transmute Rock | Action | 120 feet | V • S • M | Change rock to mud or mud to rock. May restrain those in the rock/mud. |
5 | Transmutation | Yes | Artificer • Druid • Wizard | ||||||
5e:Tsunami | Tsunami 5e | Tsunami | minute | Sight | V • S | Creates a wave of water that repeatedly traverses an area causing bludgeoning damage to creatures within it. |
8 | Conjuration | Yes | Druid | ||||||
5e:Unearthly Chorus | Unearthly Chorus 5e | Unearthly Chorus | Yes | Action | Self (30-foot radius) | V | Your music gives advantage on charisma checks against targets that fail a save. |
1 | Illusion | Yes | Bard | |||||
5e:Viperous Volley | Viperous Volley 5e | Viperous Volley | Action | Self (30-foot [[SRD5:Cone|cone]]) | V • S • M | You produce a spray of poisonous spirit-snakes that strike all creatures in a cone. |
1 | Conjuration | Yes | Druid • Sorcerer | ||||||
5e:Virtue | Virtue 5e | Virtue | Action | Touch | V • S | Target creature gains temporary hit points. |
Cantrip | Abjuration | Yes | Cleric | ||||||
5e:Vitriolic Sphere | Vitriolic Sphere 5e | Vitriolic Sphere | Action | 150 feet | V • S • M | Acid fills an area damaging creatures in it. The acid may continue to do damage for a turn. |
4 | Evocation | Yes | Eldritch Knight • Sorcerer • Wizard | ||||||
5e:Vortex Warp | Vortex Warp 5e | Vortex Warp | Action | 90 feet | V • S | Teleport a target creature to an unoccupied space. |
2 | Conjuration | Yes | Yes | Artificer • Sorcerer • Wizard | |||||
5e:Wall of Light | Wall of Light 5e | Wall of Light | Yes | Action | 120 feet | V • S • M | Creates a wall made of light that blinds and causes radiant damage. Caster may create a damaging light beam from it, at the cost of shortening the wall. |
5 | Evocation | Yes | Sorcerer • Warlock • Wizard | |||||
5e:Wall of Sand | Wall of Sand 5e | Wall of Sand | Yes | Action | 90 feet | V • S • M | Creates a wall of sand that blocks line of sight and impedes movement. |
3 | Evocation | Yes | Eldritch Knight • Wizard | |||||
5e:Wall of Water | Wall of Water 5e | Wall of Water | Action | 60 feet | V • S • M | Creates a wall of water that is difficult to shoot and move through. |
3 | Evocation | Yes | Druid • Eldritch Knight • Sorcerer • Wizard | ||||||
5e:Warding Wind | Warding Wind 5e | Warding Wind | Yes | Action | Self | V | Creates a constant wind that is difficult to move and shoot through. It also deafens those who enter it and prevest fog, mist, etc. from crossing it. |
2 | Evocation | Yes | Bard • Druid • Eldritch Knight • Sorcerer • Warlock • Wizard | |||||
5e:Watery Sphere | Watery Sphere 5e | Watery Sphere | Yes | Action | 90 feet | V • S • M | Creates a sphere of water that the caster can move. It restrains those caught in it. |
4 | Conjuration | Yes | Druid • Sorcerer • Wizard | |||||
5e:Whirlwind | Whirlwind 5e | Whirlwind | Yes | Action | 300 feet | V • M | Creates a small tornado that sucks targets into it, causing them bludgeoning damage and restraining them. The caster may move the whirlwind. |
7 | Evocation | Yes | Druid • Wizard | |||||
5e:Wild Cunning | Wild Cunning 5e | Wild Cunning | Yes | Action | 120 feet | V • S | Seek the spirits' help in a number of things: tracking, making or breaking camp, finding food & water, & finding shelter. |
1 | Transmutation | Yes | Druid • Ranger | |||||
5e:Witch Bolt | Witch Bolt 5e | Witch Bolt | Action | 30 feet | V • S • M | Creates a bolt of lightning that damages a target. Caster may use its action each turn to continue damaging the target. |
1 | Evocation | Yes | Yes | Eldritch Knight • Sorcerer • Warlock • Wizard | |||||
5e:Wither and Bloom | Wither and Bloom 5e | Wither and Bloom | Action | 60 feet | V • S • M | Creatures in the area of effect take necrotic damage; another creature ?'"`UNIQ--ref-0000000E-QINU`"'? may spend a Hit Die to regain hit points. |
2 | Necromancy | Yes | Yes | Druid • Sorcerer • Wizard | |||||
5e:Wither and Bloom | Wither and Bloom 5e | Wither and Bloom | Action | 60 feet | V • S • M | Creatures in the area of effect take necrotic damage; another creature ?'"`UNIQ--ref-00000011-QINU`"'? may spend a Hit Die to regain hit points. |
2 | Necromancy | Yes | Yes | Druid • Sorcerer • Wizard | |||||
5e:Wither and Bloom | Wither and Bloom 5e | Wither and Bloom | Action | 60 feet | V • S • M | Creatures in the area of effect take necrotic damage; another creature ?'"`UNIQ--ref-00000014-QINU`"'? may spend a Hit Die to regain hit points. |
2 | Necromancy | Yes | Yes | Druid • Sorcerer • Wizard | |||||
5e:Word of Radiance | Word of Radiance 5e | Word of Radiance | Action | 5 feet | V • S • M | Creates a radiant around the caster that damages opponents. |
Cantrip | Evocation | Yes | Cleric | ||||||
5e:Wrath of Nature | Wrath of Nature 5e | Wrath of Nature | Yes | Action | 120 feet | V • S | Creates an area of animated natural terrain that damages and hampers enemies in numerous ways. |
5 | Evocation | Yes | Druid • Ranger | |||||
5e:Wrathful Smite | Wrathful Smite 5e | Wrathful Smite | Yes | Bonus Action | Self | V | As a bonus action, empower your next successful weapon attack to inflict additional psychic damage and frighten the target. |
1 | Evocation | Yes | Paladin | |||||
5e:Zephyr Strike | Zephyr Strike 5e | Zephyr Strike | Yes | Bonus Action | Self | V | You have a free disengage while the spell is active. You may make 1 attack with advantage that deals extra force damage and greatly increases your movement that turn. |
1 | Transmutation | Yes | Ranger | |||||
One:Sword Burst | Sword Burst 5e | Sword Burst | Yes | Action | 5 feet | V | Create an area of force blades that damages creatures in it. |
Cantrip | Conjuration | Yes | Artificer • Sorcerer • Warlock • Wizard | |||||
One:Wall of Sand | Wall of Sand 5e | Wall of Sand | Yes | Action | 90 feet | V • S • M | Creates a wall of sand that blocks line of sight and impedes movement. |
3 | Evocation | |||||||
SRD5:Acid Arrow | Acid Arrow 5e | Acid Arrow | Action | 90 feet | V • S • M | Magical arrow bursts in a spray of acid |
2 | Evocation | Yes | Yes | Eldritch Knight • Wizard | |||||
SRD5:Acid Splash | Acid Splash 5e | Acid Splash | Action | 60 feet | V • S | Conjures bubble of acid that can hit 2 creatures within 5 feet of each other |
Cantrip | Conjuration | Yes | Yes | Arcane Trickster • Artificer • Eldritch Knight • Sorcerer • Wizard | |||||
SRD5:Aid | Aid 5e | Aid | Action | 30 feet | V • S • M | Your spell bolsters your allies with toughness and resolve. Choose up to three creatures within range. Each target’s hit point maximum and current hit points increase by 5 for the duration. |
2 | Abjuration | Yes | Yes | Artificer • Bard • Cleric • Paladin • Ranger | Unity Domain |
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SRD5:Alarm | Alarm 5e | Alarm | Yes | minute | 30 feet | V • S • M | You set an alarm against unwanted intrusion. |
1 | Abjuration | Artificer • Eldritch Knight • Ranger • Wizard | ||||||
SRD5:Alter Self | Alter Self 5e | Alter Self | Yes | Action | Self | V • S | 2 | Transmutation | Artificer • Sorcerer • Wizard | |||||||
SRD5:Animal Friendship | Animal Friendship 5e | Animal Friendship | Action | 30 feet | V • S • M | 1 | Enchantment | Yes | Bard • Druid • Ranger | |||||||
SRD5:Animal Messenger | Animal Messenger 5e | Animal Messenger | Yes | Action | 30 feet | V • S • M | 2 | Enchantment | Yes | Bard • Druid • Ranger | ||||||
SRD5:Animal Shapes | Animal Shapes 5e | Animal Shapes | Yes | Action | 30 feet | V • S | 8 | Transmutation | Druid | |||||||
SRD5:Animate Dead | Animate Dead 5e | Animate Dead | minute | 10 feet | V • S • M | creates skelletons or zombies from corpses |
3 | Necromancy | Yes | Cleric • Wizard | ||||||
SRD5:Animate Objects | Animate Objects 5e | Animate Objects | Yes | Action | 120 feet | V • S | 5 | Transmutation | Yes | Artificer • Bard • Sorcerer • Wizard | ||||||
SRD5:Antilife Shell | Antilife Shell 5e | Antilife Shell | Yes | Action | Self (10-foot radius) | V • S | 5 | Abjuration | Druid | |||||||
SRD5:Antimagic Field | Antimagic Field 5e | Antimagic Field | Yes | Action | Self (10-foot-radius sphere) | V • S • M | 8 | Abjuration | Cleric • Wizard | |||||||
SRD5:Antipathy/Sympathy | Antipathy/Sympathy 5e | Antipathy/Sympathy | hour | 50 feet | V • S • M | 8 | Enchantment | Bard • Druid • Wizard | ||||||||
SRD5:Arcane Eye | Arcane Eye 5e | Arcane Eye | Yes | Action | 30 feet | V • S • M | 4 | Divination | Artificer • Wizard | |||||||
SRD5:Arcane Hand | Arcane Hand 5e | Arcane Hand | Yes | Action | 120 feet | V • S • M | 5 | Evocation | Yes | Artificer • Sorcerer • Wizard | ||||||
SRD5:Arcane Lock | Arcane Lock 5e | Arcane Lock | Action | Touch | V • S • M | Yes | Yes | 2 | Abjuration | Artificer • Eldritch Knight • Wizard | ||||||
SRD5:Arcane Sword | Arcane Sword 5e | Arcane Sword | Yes | Action | 60 feet | V • S • M | Yes | 7 | Evocation | Bard • Wizard | ||||||
SRD5:Arcanist's Magic Aura | Arcanist's Magic Aura 5e | Arcanist's Magic Aura | Action | Touch | V • S • M | 2 | Illusion | Arcane Trickster • Wizard | ||||||||
SRD5:Astral Projection | Astral Projection 5e | Astral Projection | hour | 10 feet | V • S • M | Yes | Yes | 9 | Necromancy | Yes | Cleric • Warlock • Wizard | |||||
SRD5:Augury | Augury 5e | Augury | Yes | minute | Self | V • S • M | Yes | 2 | Divination | Cleric • Druid • Wizard | Fate Domain |
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SRD5:Awaken | Awaken 5e | Awaken | 8 hours | Touch | V • S • M | Yes | Yes | 5 | Transmutation | Yes | Bard • Druid | |||||
SRD5:Bane | Bane 5e | Bane | Yes | Action | 30 feet | V • S • M | Up to 3 creatures must subtract d4 from attacks & saves |
1 | Enchantment | Yes | Yes | Bard • Cleric | Fate Domain |
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SRD5:Banishment | Banishment 5e | Banishment | Yes | Action | 60 feet | V • S • M | 4 | Abjuration | Yes | Yes | Cleric • Eldritch Knight • Paladin • Sorcerer • Warlock • Wizard | |||||
SRD5:Barkskin | Barkskin 5e | Barkskin | Yes | Action | Touch | V • S • M | 2 | Transmutation | Yes | Druid • Ranger | ||||||
SRD5:Beacon of Hope | Beacon of Hope 5e | Beacon of Hope | Yes | Action | 30 feet | V • S | 3 | Abjuration | Yes | Cleric | Unity Domain |
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SRD5:Bestow Curse | Bestow Curse 5e | Bestow Curse | Yes | Action | Touch | V • S | 3 | Necromancy | Yes | Yes | Bard • Cleric • Wizard | Fate Domain |
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SRD5:Black Tentacles | Black Tentacles 5e | Black Tentacles | Yes | Action | 90 feet | V • S • M | 4 | Conjuration | Yes | Wizard | ||||||
SRD5:Blade Barrier | Blade Barrier 5e | Blade Barrier | Yes | Action | 90 feet | V • S | 6 | Evocation | Yes | Cleric | ||||||
SRD5:Bless | Bless 5e | Bless | Yes | Action | 30 feet | V • S • M | 1 | Enchantment | Yes | Yes | Cleric • Paladin | Life Domain |
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SRD5:Blight | Blight Spell 5e 5e | Blight | Action | 30 feet | V • S | 4 | Necromancy | Yes | Druid • Sorcerer • Warlock • Wizard | |||||||
SRD5:Blindness/Deafness | Blindness/Deafness 5e | Blindness/Deafness | Action | 30 feet | V | 2 | Necromancy | Yes | Bard • Cleric • Sorcerer | |||||||
SRD5:Blink | Blink 5e | Blink | Action | Self | V • S | 3 | Transmutation | Artificer • Sorcerer • Wizard | ||||||||
SRD5:Blur | Blur 5e | Blur | Yes | Action | Self | V | 2 | Illusion | Arcane Trickster • Artificer • Sorcerer • Wizard | |||||||
SRD5:Branding Smite | Branding Smite 5e | Branding Smite | Yes | Bonus Action | Self | V | 2 | Evocation | Yes | Yes | Paladin | |||||
SRD5:Burning Hands | Burning Hands 5e | Burning Hands | Action | Self (15-foot cone) | V • S | 1 | Evocation | Yes | Yes | Eldritch Knight • Sorcerer • Wizard | ||||||
SRD5:Call Lightning | Call Lightning 5e | Call Lightning | Yes | Action | 120 feet | V • S | 3 | Conjuration | Yes | Yes | Druid | |||||
SRD5:Calm Emotions | Calm Emotions 5e | Calm Emotions | Yes | Action | 60 feet | V • S | 2 | Enchantment | Yes | Bard • Cleric | ||||||
SRD5:Chain Lightning | Chain Lightning 5e | Chain Lightning | Action | 150 feet | V • S • M | 6 | Evocation | Yes | Yes | Sorcerer • Wizard | ||||||
SRD5:Charm Person | Charm Person 5e | Charm Person | Action | 30 feet | V • S | 1 | Enchantment | Yes | Yes | Arcane Trickster • Bard • Druid • Sorcerer • Warlock • Wizard | ||||||
SRD5:Chill Touch | Chill Touch 5e | Chill Touch | Action | 120 feet | V • S | Cantrip | Necromancy | Yes | Yes | Arcane Trickster • Eldritch Knight • Sorcerer • Warlock • Wizard | ||||||
SRD5:Circle of Death | Circle of Death 5e | Circle of Death | Action | 150 feet | V • S • M | 6 | Necromancy | Yes | Yes | Sorcerer • Warlock • Wizard | ||||||
SRD5:Clairvoyance | Clairvoyance 5e | Clairvoyance | Yes | 10 minutes | 1 mile | V • S • M | Yes | 3 | Divination | Yes | Bard • Cleric • Sorcerer • Wizard | |||||
SRD5:Clone | Clone 5e | Clone | hour | Touch | V • S • M | Yes | Yes | 8 | Necromancy | Yes | Wizard | |||||
SRD5:Cloudkill | Cloudkill 5e | Cloudkill | Yes | Action | 120 feet | V • S | 5 | Conjuration | Yes | Yes | Sorcerer • Wizard | |||||
SRD5:Color Spray | Color Spray 5e | Color Spray | Action | Self (15-foot cone) | V • S • M | 1 | Illusion | Yes | Yes | Arcane Trickster • Bard • Sorcerer • Wizard | ||||||
SRD5:Command | Command 5e | Command | Action | 60 feet | V | 1 | Enchantment | Yes | Yes | Bard • Cleric • Paladin | ||||||
SRD5:Commune | Commune 5e | Commune | Yes | minute | Self | V • S • M | 5 | Divination | Yes | Cleric | ||||||
SRD5:Commune with Nature | Commune with Nature 5e | Commune with Nature | Yes | minute | Self | V • S | 5 | Divination | Yes | Druid • Ranger | ||||||
SRD5:Comprehend Languages | Comprehend Languages 5e | Comprehend Languages | Yes | Action | Self | V • S • M | 1 | Divination | Yes | Bard • Sorcerer • Warlock • Wizard | ||||||
SRD5:Compulsion | Compulsion 5e | Compulsion | Yes | Action | 30 feet | V • S | 4 | Enchantment | Yes | Bard | ||||||
SRD5:Cone of Cold | Cone of Cold 5e | Cone of Cold | Action | Self (60-foot cone) | V • S • M | 5 | Evocation | Yes | Yes | Druid • Sorcerer • Wizard | ||||||
SRD5:Confusion | Confusion 5e | Confusion | Yes | Action | 90 feet | V • S • M | 4 | Enchantment | Yes | Yes | Arcane Trickster • Bard • Druid • Sorcerer • Wizard | |||||
SRD5:Conjure Animals | Conjure Animals 5e | Conjure Animals | Yes | Action | 60 feet | V • S | 3 | Conjuration | Yes | Yes | Druid • Ranger | |||||
SRD5:Conjure Celestial | Conjure Celestial 5e | Conjure Celestial | Yes | minute | 90 feet | V • S | 7 | Conjuration | Yes | Yes | Cleric | |||||
SRD5:Conjure Elemental | Conjure Elemental 5e | Conjure Elemental | Yes | minute | 90 feet | V • S • M | 5 | Conjuration | Yes | Yes | Druid • Wizard | |||||
SRD5:Conjure Fey | Conjure Fey 5e | Conjure Fey | Yes | Action | 90 feet | V • S | 6 | Conjuration | Yes | Yes | Druid • Warlock | |||||
SRD5:Conjure Minor Elementals | Conjure Elementals Minor 5e 5e | Conjure Minor Elementals | Yes | minute | 90 feet | V • S | 4 | Conjuration | Yes | Yes | Druid • Wizard | |||||
SRD5:Conjure Woodland Beings | Conjure Woodland Beings 5e | Conjure Woodland Beings | Yes | Action | 60 feet | V • S • M | 4 | Conjuration | Yes | Yes | Druid • Ranger | |||||
SRD5:Contact Other Plane | Contact Other Plane 5e | Contact Other Plane | Yes | minute | Self | V | 5 | Divination | Yes | Warlock • Wizard | ||||||
SRD5:Contagion | Contagion 5e | Contagion | Action | Touch | V • S | 5 | Necromancy | Yes | Cleric • Druid | |||||||
SRD5:Contingency | Contingency 5e | Contingency | 10 minutes | Self | V • S • M | Yes | 6 | Evocation | Yes | Wizard | ||||||
SRD5:Continual Flame | Continual Flame 5e | Continual Flame | Action | Touch | V • S • M | Yes | Yes | 2 | Evocation | Yes | Artificer • Druid • Cleric • Eldritch Knight • Wizard | |||||
SRD5:Control Water | Control Water 5e | Control Water | Yes | Action | 300 feet | V • S • M | 4 | Transmutation | Yes | Cleric • Wizard | ||||||
SRD5:Control Weather | Control Weather 5e | Control Weather | Yes | 10 minutes | Self (5-mile radius) | V • S • M | 8 | Transmutation | Yes | Cleric • Druid • Wizard | ||||||
SRD5:Counterspell | Counterspell 5e | Counterspell | Reaction | 60 feet | S | 3 | Abjuration | Yes | Yes | Eldritch Knight • Sorcerer • Warlock • Wizard |
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