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Showing below up to 100 results in range #201 to #300.

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Page Sort Text Spell Name Ritual Concentration Action Type Spell Range Component Valuable Component Consumable Component Summary Level School Scalable Canon Spell Casters Domain Spell
5e:Temple of the Gods Temple of the Gods 5e Temple of the Gods hour 120 feet V S M Yes

Creates a magical temple that protects against celestials, elementals, fey, fiends, and/or undead as well as scrying. Also buffs healing spells cast inside it.

7 Conjuration Yes Cleric
5e:Tenser's Transformation Tenser's Transformation 5e Tenser's Transformation Yes Action Self V S M

For the duration of the spell, you trade spellcasting for the proficiencies and attacks of a Fighter, as well as gain temporary hit points ?'"`UNIQ--ref-00000013-QINU`"'?.

6 Transmutation Yes Wizard
5e:Thorn Whip Thorn Whip 5e Thorn Whip Action 30 feet V S M

Creates a thorny vine that damages the target and pulls it toward the caster.

Cantrip Transmutation Yes Yes Artificer Druid
5e:Thought Shield Thought Shield 5e Thought Shield Action Touch V S

!Deprecated! Shields mind from telepathy and mind reading.

2 Abjuration Bard Sorcerer Warlock Wizard
5e:Thunder Step Thunder Step 5e Thunder Step Action 90 feet V

You teleport within range, causing thunder damage to creatures near where you left.

3 Conjuration Yes Yes Sorcerer Warlock Wizard
5e:Thunderburst Thunderburst 5e Thunderburst Action 300 feet V M

You produce an extremely loud noise that causes thunder damage and can deafen those near it.

6 Evocation Yes Bard Cleric Druid Sorcerer Warlock Wizard
5e:Thunderclap Thunderclap 5e Thunderclap Action 5 feet S

You create a tremendous sound that causes thunder damage to creatures near you.

Cantrip Evocation Yes Yes Artificer Bard Druid Sorcerer Warlock Wizard
5e:Thunderous Smite Thunderous Smite 5e Thunderous Smite Yes Bonus Action Self V

When you hit with a melee weapon attack, it deals extra thunder damage and pushes the target.

1 Evocation Yes Paladin
5e:Tidal Wave Tidal Wave 5e Tidal Wave Action 120 feet V S M

Create a moving wall of water that causes damage and knocks creatures prone

3 Conjuration Yes Druid Sorcerer Wizard
5e:Tiny Servant Tiny Servant Spell 5e 5e Tiny Servant minute Touch V S

Transforms a tiny object into an anthropormorphic, animated construct that follows your mental commands.

3 Transmutation Yes Yes Artificer Wizard
5e:Toll the Dead Toll the Dead 5e Toll the Dead Action 60 feet V S

A bell tolls and a creature you target takes necrotic damage; more if below its hit point maximum.

Cantrip Necromancy Yes Arcane Trickster Cleric Eldritch Knight Warlock Wizard
5e:Transmute Rock Transmute Rock 5e Transmute Rock Action 120 feet V S M

Change rock to mud or mud to rock. May restrain those in the rock/mud.

5 Transmutation Yes Artificer Druid Wizard
5e:Tsunami Tsunami 5e Tsunami minute Sight V S

Creates a wave of water that repeatedly traverses an area causing bludgeoning damage to creatures within it.

8 Conjuration Yes Druid
5e:Unearthly Chorus Unearthly Chorus 5e Unearthly Chorus Yes Action Self (30-foot radius) V

Your music gives advantage on charisma checks against targets that fail a save.

1 Illusion Yes Bard
5e:Viperous Volley Viperous Volley 5e Viperous Volley Action Self (30-foot [[SRD5:Cone|cone]]) V S M

You produce a spray of poisonous spirit-snakes that strike all creatures in a cone.

1 Conjuration Yes Druid Sorcerer
5e:Virtue Virtue 5e Virtue Action Touch V S

Target creature gains temporary hit points.

Cantrip Abjuration Yes Cleric
5e:Vitriolic Sphere Vitriolic Sphere 5e Vitriolic Sphere Action 150 feet V S M

Acid fills an area damaging creatures in it. The acid may continue to do damage for a turn.

4 Evocation Yes Eldritch Knight Sorcerer Wizard
5e:Vortex Warp Vortex Warp 5e Vortex Warp Action 90 feet V S

Teleport a target creature to an unoccupied space.

2 Conjuration Yes Yes Artificer Sorcerer Wizard
5e:Wall of Light Wall of Light 5e Wall of Light Yes Action 120 feet V S M

Creates a wall made of light that blinds and causes radiant damage. Caster may create a damaging light beam from it, at the cost of shortening the wall.

5 Evocation Yes Sorcerer Warlock Wizard
5e:Wall of Sand Wall of Sand 5e Wall of Sand Yes Action 90 feet V S M

Creates a wall of sand that blocks line of sight and impedes movement.

3 Evocation Yes Eldritch Knight Wizard
5e:Wall of Water Wall of Water 5e Wall of Water Action 60 feet V S M

Creates a wall of water that is difficult to shoot and move through.

3 Evocation Yes Druid Eldritch Knight Sorcerer Wizard
5e:Warding Wind Warding Wind 5e Warding Wind Yes Action Self V

Creates a constant wind that is difficult to move and shoot through. It also deafens those who enter it and prevest fog, mist, etc. from crossing it.

2 Evocation Yes Bard Druid Eldritch Knight Sorcerer Warlock Wizard
5e:Watery Sphere Watery Sphere 5e Watery Sphere Yes Action 90 feet V S M

Creates a sphere of water that the caster can move. It restrains those caught in it.

4 Conjuration Yes Druid Sorcerer Wizard
5e:Whirlwind Whirlwind 5e Whirlwind Yes Action 300 feet V M

Creates a small tornado that sucks targets into it, causing them bludgeoning damage and restraining them. The caster may move the whirlwind.

7 Evocation Yes Druid Wizard
5e:Wild Cunning Wild Cunning 5e Wild Cunning Yes Action 120 feet V S

Seek the spirits' help in a number of things: tracking, making or breaking camp, finding food & water, & finding shelter.

1 Transmutation Yes Druid Ranger
5e:Witch Bolt Witch Bolt 5e Witch Bolt Action 30 feet V S M

Creates a bolt of lightning that damages a target. Caster may use its action each turn to continue damaging the target.

1 Evocation Yes Yes Eldritch Knight Sorcerer Warlock Wizard
5e:Wither and Bloom Wither and Bloom 5e Wither and Bloom Action 60 feet V S M

Creatures in the area of effect take necrotic damage; another creature ?'"`UNIQ--ref-0000000E-QINU`"'? may spend a Hit Die to regain hit points.

2 Necromancy Yes Yes Druid Sorcerer Wizard
5e:Wither and Bloom Wither and Bloom 5e Wither and Bloom Action 60 feet V S M

Creatures in the area of effect take necrotic damage; another creature ?'"`UNIQ--ref-00000011-QINU`"'? may spend a Hit Die to regain hit points.

2 Necromancy Yes Yes Druid Sorcerer Wizard
5e:Wither and Bloom Wither and Bloom 5e Wither and Bloom Action 60 feet V S M

Creatures in the area of effect take necrotic damage; another creature ?'"`UNIQ--ref-00000014-QINU`"'? may spend a Hit Die to regain hit points.

2 Necromancy Yes Yes Druid Sorcerer Wizard
5e:Word of Radiance Word of Radiance 5e Word of Radiance Action 5 feet V S M

Creates a radiant around the caster that damages opponents.

Cantrip Evocation Yes Cleric
5e:Wrath of Nature Wrath of Nature 5e Wrath of Nature Yes Action 120 feet V S

Creates an area of animated natural terrain that damages and hampers enemies in numerous ways.

5 Evocation Yes Druid Ranger
5e:Wrathful Smite Wrathful Smite 5e Wrathful Smite Yes Bonus Action Self V

As a bonus action, empower your next successful weapon attack to inflict additional psychic damage and frighten the target.

1 Evocation Yes Paladin
5e:Zephyr Strike Zephyr Strike 5e Zephyr Strike Yes Bonus Action Self V

You have a free disengage while the spell is active. You may make 1 attack with advantage that deals extra force damage and greatly increases your movement that turn.

1 Transmutation Yes Ranger
One:Sword Burst Sword Burst 5e Sword Burst Yes Action 5 feet V

Create an area of force blades that damages creatures in it.

Cantrip Conjuration Yes Artificer Sorcerer Warlock Wizard
One:Wall of Sand Wall of Sand 5e Wall of Sand Yes Action 90 feet V S M

Creates a wall of sand that blocks line of sight and impedes movement.

3 Evocation
SRD5:Acid Arrow Acid Arrow 5e Acid Arrow Action 90 feet V S M

Magical arrow bursts in a spray of acid

2 Evocation Yes Yes Eldritch Knight Wizard
SRD5:Acid Splash Acid Splash 5e Acid Splash Action 60 feet V S

Conjures bubble of acid that can hit 2 creatures within 5 feet of each other

Cantrip Conjuration Yes Yes Arcane Trickster Artificer Eldritch Knight Sorcerer Wizard
SRD5:Aid Aid 5e Aid Action 30 feet V S M

Your spell bolsters your allies with toughness and resolve. Choose up to three creatures within range. Each target’s hit point maximum and current hit points increase by 5 for the duration.

2 Abjuration Yes Yes Artificer Bard Cleric Paladin Ranger

Unity Domain

SRD5:Alarm Alarm 5e Alarm Yes minute 30 feet V S M

You set an alarm against unwanted intrusion.

1 Abjuration Artificer Eldritch Knight Ranger Wizard
SRD5:Alter Self Alter Self 5e Alter Self Yes Action Self V S 2 Transmutation Artificer Sorcerer Wizard
SRD5:Animal Friendship Animal Friendship 5e Animal Friendship Action 30 feet V S M 1 Enchantment Yes Bard Druid Ranger
SRD5:Animal Messenger Animal Messenger 5e Animal Messenger Yes Action 30 feet V S M 2 Enchantment Yes Bard Druid Ranger
SRD5:Animal Shapes Animal Shapes 5e Animal Shapes Yes Action 30 feet V S 8 Transmutation Druid
SRD5:Animate Dead Animate Dead 5e Animate Dead minute 10 feet V S M

creates skelletons or zombies from corpses

3 Necromancy Yes Cleric Wizard
SRD5:Animate Objects Animate Objects 5e Animate Objects Yes Action 120 feet V S 5 Transmutation Yes Artificer Bard Sorcerer Wizard
SRD5:Antilife Shell Antilife Shell 5e Antilife Shell Yes Action Self (10-foot radius) V S 5 Abjuration Druid
SRD5:Antimagic Field Antimagic Field 5e Antimagic Field Yes Action Self (10-foot-radius sphere) V S M 8 Abjuration Cleric Wizard
SRD5:Antipathy/Sympathy Antipathy/Sympathy 5e Antipathy/Sympathy hour 50 feet V S M 8 Enchantment Bard Druid Wizard
SRD5:Arcane Eye Arcane Eye 5e Arcane Eye Yes Action 30 feet V S M 4 Divination Artificer Wizard
SRD5:Arcane Hand Arcane Hand 5e Arcane Hand Yes Action 120 feet V S M 5 Evocation Yes Artificer Sorcerer Wizard
SRD5:Arcane Lock Arcane Lock 5e Arcane Lock Action Touch V S M Yes Yes 2 Abjuration Artificer Eldritch Knight Wizard
SRD5:Arcane Sword Arcane Sword 5e Arcane Sword Yes Action 60 feet V S M Yes 7 Evocation Bard Wizard
SRD5:Arcanist's Magic Aura Arcanist's Magic Aura 5e Arcanist's Magic Aura Action Touch V S M 2 Illusion Arcane Trickster Wizard
SRD5:Astral Projection Astral Projection 5e Astral Projection hour 10 feet V S M Yes Yes 9 Necromancy Yes Cleric Warlock Wizard
SRD5:Augury Augury 5e Augury Yes minute Self V S M Yes 2 Divination Cleric Druid Wizard

Fate Domain

SRD5:Awaken Awaken 5e Awaken 8 hours Touch V S M Yes Yes 5 Transmutation Yes Bard Druid
SRD5:Bane Bane 5e Bane Yes Action 30 feet V S M

Up to 3 creatures must subtract d4 from attacks & saves

1 Enchantment Yes Yes Bard Cleric

Fate Domain

SRD5:Banishment Banishment 5e Banishment Yes Action 60 feet V S M 4 Abjuration Yes Yes Cleric Eldritch Knight Paladin Sorcerer Warlock Wizard
SRD5:Barkskin Barkskin 5e Barkskin Yes Action Touch V S M 2 Transmutation Yes Druid Ranger
SRD5:Beacon of Hope Beacon of Hope 5e Beacon of Hope Yes Action 30 feet V S 3 Abjuration Yes Cleric

Unity Domain

SRD5:Bestow Curse Bestow Curse 5e Bestow Curse Yes Action Touch V S 3 Necromancy Yes Yes Bard Cleric Wizard

Fate Domain

SRD5:Black Tentacles Black Tentacles 5e Black Tentacles Yes Action 90 feet V S M 4 Conjuration Yes Wizard
SRD5:Blade Barrier Blade Barrier 5e Blade Barrier Yes Action 90 feet V S 6 Evocation Yes Cleric
SRD5:Bless Bless 5e Bless Yes Action 30 feet V S M 1 Enchantment Yes Yes Cleric Paladin

Life Domain

SRD5:Blight Blight Spell 5e 5e Blight Action 30 feet V S 4 Necromancy Yes Druid Sorcerer Warlock Wizard
SRD5:Blindness/Deafness Blindness/Deafness 5e Blindness/Deafness Action 30 feet V 2 Necromancy Yes Bard Cleric Sorcerer
SRD5:Blink Blink 5e Blink Action Self V S 3 Transmutation Artificer Sorcerer Wizard
SRD5:Blur Blur 5e Blur Yes Action Self V 2 Illusion Arcane Trickster Artificer Sorcerer Wizard
SRD5:Branding Smite Branding Smite 5e Branding Smite Yes Bonus Action Self V 2 Evocation Yes Yes Paladin
SRD5:Burning Hands Burning Hands 5e Burning Hands Action Self (15-foot cone) V S 1 Evocation Yes Yes Eldritch Knight Sorcerer Wizard
SRD5:Call Lightning Call Lightning 5e Call Lightning Yes Action 120 feet V S 3 Conjuration Yes Yes Druid
SRD5:Calm Emotions Calm Emotions 5e Calm Emotions Yes Action 60 feet V S 2 Enchantment Yes Bard Cleric
SRD5:Chain Lightning Chain Lightning 5e Chain Lightning Action 150 feet V S M 6 Evocation Yes Yes Sorcerer Wizard
SRD5:Charm Person Charm Person 5e Charm Person Action 30 feet V S 1 Enchantment Yes Yes Arcane Trickster Bard Druid Sorcerer Warlock Wizard
SRD5:Chill Touch Chill Touch 5e Chill Touch Action 120 feet V S Cantrip Necromancy Yes Yes Arcane Trickster Eldritch Knight Sorcerer Warlock Wizard
SRD5:Circle of Death Circle of Death 5e Circle of Death Action 150 feet V S M 6 Necromancy Yes Yes Sorcerer Warlock Wizard
SRD5:Clairvoyance Clairvoyance 5e Clairvoyance Yes 10 minutes 1 mile V S M Yes 3 Divination Yes Bard Cleric Sorcerer Wizard
SRD5:Clone Clone 5e Clone hour Touch V S M Yes Yes 8 Necromancy Yes Wizard
SRD5:Cloudkill Cloudkill 5e Cloudkill Yes Action 120 feet V S 5 Conjuration Yes Yes Sorcerer Wizard
SRD5:Color Spray Color Spray 5e Color Spray Action Self (15-foot cone) V S M 1 Illusion Yes Yes Arcane Trickster Bard Sorcerer Wizard
SRD5:Command Command 5e Command Action 60 feet V 1 Enchantment Yes Yes Bard Cleric Paladin
SRD5:Commune Commune 5e Commune Yes minute Self V S M 5 Divination Yes Cleric
SRD5:Commune with Nature Commune with Nature 5e Commune with Nature Yes minute Self V S 5 Divination Yes Druid Ranger
SRD5:Comprehend Languages Comprehend Languages 5e Comprehend Languages Yes Action Self V S M 1 Divination Yes Bard Sorcerer Warlock Wizard
SRD5:Compulsion Compulsion 5e Compulsion Yes Action 30 feet V S 4 Enchantment Yes Bard
SRD5:Cone of Cold Cone of Cold 5e Cone of Cold Action Self (60-foot cone) V S M 5 Evocation Yes Yes Druid Sorcerer Wizard
SRD5:Confusion Confusion 5e Confusion Yes Action 90 feet V S M 4 Enchantment Yes Yes Arcane Trickster Bard Druid Sorcerer Wizard
SRD5:Conjure Animals Conjure Animals 5e Conjure Animals Yes Action 60 feet V S 3 Conjuration Yes Yes Druid Ranger
SRD5:Conjure Celestial Conjure Celestial 5e Conjure Celestial Yes minute 90 feet V S 7 Conjuration Yes Yes Cleric
SRD5:Conjure Elemental Conjure Elemental 5e Conjure Elemental Yes minute 90 feet V S M 5 Conjuration Yes Yes Druid Wizard
SRD5:Conjure Fey Conjure Fey 5e Conjure Fey Yes Action 90 feet V S 6 Conjuration Yes Yes Druid Warlock
SRD5:Conjure Minor Elementals Conjure Elementals Minor 5e 5e Conjure Minor Elementals Yes minute 90 feet V S 4 Conjuration Yes Yes Druid Wizard
SRD5:Conjure Woodland Beings Conjure Woodland Beings 5e Conjure Woodland Beings Yes Action 60 feet V S M 4 Conjuration Yes Yes Druid Ranger
SRD5:Contact Other Plane Contact Other Plane 5e Contact Other Plane Yes minute Self V 5 Divination Yes Warlock Wizard
SRD5:Contagion Contagion 5e Contagion Action Touch V S 5 Necromancy Yes Cleric Druid
SRD5:Contingency Contingency 5e Contingency 10 minutes Self V S M Yes 6 Evocation Yes Wizard
SRD5:Continual Flame Continual Flame 5e Continual Flame Action Touch V S M Yes Yes 2 Evocation Yes Artificer Druid Cleric Eldritch Knight Wizard
SRD5:Control Water Control Water 5e Control Water Yes Action 300 feet V S M 4 Transmutation Yes Cleric Wizard
SRD5:Control Weather Control Weather 5e Control Weather Yes 10 minutes Self (5-mile radius) V S M 8 Transmutation Yes Cleric Druid Wizard
SRD5:Counterspell Counterspell 5e Counterspell Reaction 60 feet S 3 Abjuration Yes Yes Eldritch Knight Sorcerer Warlock Wizard

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