View table: 5e_Group_Patron

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Table structure:

  1. Sort_Text - String
  2. Page_Name - Page
  3. Name - String
  4. Types - List of String, delimiter: ,
  5. Perks - List of String, delimiter: ,
  6. Contact - List of String, delimiter: ,
  7. Agent_Name - String
  8. Agents - List of String, delimiter: ,
  9. Quests - List of String, delimiter: ,
  10. Summary - Wikitext

This table has 8 rows altogether.

Recreate data.

Page Sort Text Page Name Name Types Perks Contact Agent Name Agents Quests Summary
5e:Academy Academy 5e:Academy Academy Boarding School Arcane Enclave Secret Monastery Elite Institute Vault of Secrets Museum Compensation Documentation Research Resources Training Harried Functionary Celebrated Instructor Wizened Fixture Infatuated Tourist Spectral Fragment Distant Observer Factotums Student Groundskeeper Professor Researcher Financier Expert Speaker Aberrant Zoology Arcanodynamics Forbidden History Cryptogeography Restorative Antiquarianism Evolutionary Divinity

Schools, Institution of Knowledge, Training Academies

5e:Ancient Being Ancient Being 5e:Ancient Being Ancient Being Elder Dragon Lich Bound Fiend Guardian Celestial the Endless Primal Manifestation Equipment Research Sanctuary Strange Gifts Employer Back-Room Dealers Magical Message Drop Visions Ephemeral Echo The Mouthpiece Operatives Devotee Infiltrator Mouthpiece Pupil Guardian Offspring Rescue Sabotage Artifice Treachery Culling Astral Heist

Undying, liches, fey lords, dragons, cosmic beings

5e:Aristocrat Aristocrat 5e:Aristocrat Aristocrat Local Lord Merchant Mastermind Nomadic Princeling Double Dealer Ambitious Entepeneur Future Ruler Expenes Immunity Luxury Salary Common Contact Professional Family Peacemaker Intimate Connection Outside Insider Outsider Inside Retainers Advisor Bodyguard Informant House Staff Messenger Family Scion Noble Union Business Breakthrough Sabotage Rival Lost Lineage Origin of Nobility The New Nobility

Lesser nobility, high officials, powerful merchant houses

5e:Criminal Syndicate Criminal Syndicate 5e:Criminal Syndicate Criminal Syndicate Thieves' Guild Assassin Society Magical Arms Dealer Pirate Fleet Body Snatchers Thought Thieves Assignments Contraband Fences Safe Houses Syndicate-Owned Businesses Personal Mentor Clever Urchin Former Law Enforcement Bon Vivant Traitor Criminal Royalty Members Burglar Muscle Con Artist Cleaner Mastermind Mole Acquisition and Retrieval Heists Gang Warfare Enforcement Assassination Topple the Powerful

Crime families, gangs, thieve/assassin guilds

5e:Guild Guild 5e:Guild Guild Crafters' Guild Merchant Consortium Miracle Makers' Association Moneychangers Philosophical Faction Idenity Traders Accommidations Equipment Resources Training The Perfectionist Attentive Overseer Hidden Benefactor Discerning Mentor Golem Guide Fallen Muse Representative Researcher Negotiator Saboteur Guard Explorer Expert Deliver Goods Acquire Materials Eliminate a Rival The Masterpiece The Collector The Bill Comes Due

Collection of craftsmen, artisans, merchants, masons, etc.

5e:Millitary Force Millitary Force 5e:Millitary Force Military Force Standing Army Mercenary Company Expeditionary Force Horde Planar Conscripts Sky Warriors Armory Chain of Command Official Access Orders Salary Tested Veteran Taskmaster Protective Officer Bitter Soldier Hopeful Commander Devout Leader Envoy Combatant Tactician Medic Scout Provocateur Spy Strike Force Defensive Operations Special Forces Reconnaissance Seek and Destroy Siege

Armies, Navies, Mercenary Companies, Knightly Order

5e:Religious Order Religious Order 5e:Religious Order Religious Order Undead Hunters Devout Scholars Relic Collectors Charitable Missionaries Militant Inquisitors Doomsaying Evangelists Divine Service Equipment Proficiencies Shadow Tongue Inspired Creator Mysterious Test Fierce Inquisitor Beloved Healer Divinity's Voice Member Councilor Defender Ascetic Inquisitor Emissary Chosen One Safe Escape Relic Recovery Cult Hunt Desperate Pilgrimage Expunge Heresy Prevent Prophecy

Churches, Cults, Monastic Orders

5e:Sovereign Sovereign 5e:Sovereign Sovereign Village Elder Young Noble Shipwrecked Govenor Ruler Returned Hidden Power True Regent Elite Access Expenses Immunity Salary Intimate Conficant Spymaster Administrator Executive Assistant Envoy Spectral Assembly Proxy Advisor Ambassador Secret Agent Champion Jester Confidant International Espionage Undermine Rival Expel Corruption Subvert Blame Test Heir Desperate Diplomacy

Government leader(s), from Emperor to tribal elder.