Drilldown: 5e Spell
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10 feet (4) ·
120 (1) ·
120 feet (9) ·
150 feet (3) ·
30 (1) ·
30 feet (16) ·
30 ft. (2) ·
300 feet (1) ·
5 feet (1) ·
60 feet (17) ·
90 feet (4) ·
Self (23) ·
Self (10-foot line) (1) ·
Self (10-foot-radius hemisphere) (1) ·
Self (100-foot line) (1) ·
Self (15-foot cone) (1) ·
Self (15-foot radius) (1) ·
Self (30 foot radius) (4) ·
Self (30 foot range) (1) ·
Self (30-foot line) (1) ·
Self (5-foot radius) (2) ·
Self (60-foot line) (1) ·
Touch (28) ·
Touch with Reach (1) ·
Unlimited (1)
Showing below up to 133 results in range #1 to #133.
5
- 5e:Absorb Elements
- 5e:Acid Stream
- 5e:Aganazzar's Schorcher
- 5e:Aura of Life
- 5e:Aura of Purity
- 5e:Aura of Vitality
- 5e:Banishing Smite
- 5e:Blade Ward
- 5e:Blinding Smite
- 5e:Booming Blade
- 5e:Ceremony
- 5e:Chromatic Orb
- 5e:Circle of Power
- 5e:Compelled Duel
- 5e:Control Flames
- 5e:Create Bonfire
- 5e:Crusader's Mantle
- 5e:Destructive Wave
- 5e:Dissolve
- 5e:Elemental Weapon
- 5e:Find Greater Steed
- 5e:Find Greater Steed
- 5e:Find Greater Steed
- 5e:Friends
- 5e:Frostbite
- 5e:Green-Flame Blade
- 5e:Gust
- 5e:Holy Weapon
- 5e:Infestation
- 5e:Kiss of Vanti
- 5e:Lightning Lure
- 5e:Mass Mage Armor
- 5e:Melf's Minute Meteors
- 5e:Mind Sliver
- 5e:Mold Earth
- 5e:Searing Smite
- 5e:Shadow
- 5e:Shape Water
- 5e:Sickening Radiance
- 5e:Snare
- 5e:Spirit Shroud
- 5e:Staggering Smite
- 5e:Storm Sphere
- 5e:Summon Celestial
- 5e:Sword Burst
- 5e:Tasha's Caustic Brew
- 5e:Thunderous Smite
- 5e:Toll the Dead
- 5e:Vitriolic Sphere
- 5e:Wall of Sand
- 5e:Wall of Water
- 5e:Warding Wind
- 5e:Witch Bolt
- 5e:Wrathful Smite
S
- SRD5:Acid Arrow
- SRD5:Acid Splash
- SRD5:Aid
- SRD5:Alarm
- SRD5:Arcane Lock
- SRD5:Banishment
- SRD5:Banishment
- SRD5:Bless
- SRD5:Branding Smite
- SRD5:Burning Hands
- SRD5:Chill Touch
- SRD5:Command
- SRD5:Continual Flame
- SRD5:Counterspell
- SRD5:Create Food and Water
- SRD5:Cure Wounds
- SRD5:Cure Wounds
- SRD5:Dancing Lights
- SRD5:Darkness Spell
- SRD5:Daylight Spell
- SRD5:Death Ward
- SRD5:Detect Evil and Good
- SRD5:Detect Magic
- SRD5:Detect Poison and Disease
- SRD5:Dispel Evil and Good
- SRD5:Dispel Magic
- SRD5:Dispel Magic
- SRD5:Find Steed
- SRD5:Fire Bolt
- SRD5:Fire Shield
- SRD5:Fireball
- SRD5:Freedom of Movement
- SRD5:Geas
- SRD5:Gentle Repose
- SRD5:Glyph of Warding
- SRD5:Gust of Wind
- SRD5:Heroism
- SRD5:Ice Storm
- SRD5:Lesser Restoration
- SRD5:Light Spell
- SRD5:Lightning Bolt
- SRD5:Locate Creature
- SRD5:Locate Object
- SRD5:Mage Armor
- SRD5:Mage Hand
- SRD5:Magic Circle
- SRD5:Magic Circle
- SRD5:Magic Missile
- SRD5:Magic Weapon Spell
- SRD5:Mending
- SRD5:Message
- SRD5:Minor Illusion
- SRD5:Nondetection
- SRD5:Poison Spray
- SRD5:Prayer of Healing
- SRD5:Prestidigitation
- SRD5:Private Sanctum
- SRD5:Protection from Energy
- SRD5:Protection from Evil and Good
- SRD5:Protection from Evil and Good
- SRD5:Protection from Poison
- SRD5:Purify Food and Drink
- SRD5:Raise Dead
- SRD5:Ray of Frost
- SRD5:Resilient Sphere
- SRD5:Revivify
- SRD5:Scorching Ray
- SRD5:Sending
- SRD5:Shatter
- SRD5:Shield of Faith
- SRD5:Shield Spell
- SRD5:Shocking Grasp
- SRD5:Stoneskin
- SRD5:Thunderwave
- SRD5:Tiny Hut
- SRD5:True Strike
- SRD5:Wall of Fire
- SRD5:Warding Bond
- SRD5:Zone of Truth