5e:Janore Stormswake

From Rlyehwiki
Revision as of 08:08, 12 May 2024 by Rlyehable (talk | contribs) (Created page with "<div class=grid-container-std> <div class="bctop">{{backto|{{5ed|Pirate Captain}}}}</div> <div class="notice"></div> <div class="badge">{{5evaried|canon=true|sources=GoS, SRD5}}</div> <div class="gi-main"> {{5e Individual |name=Janore Stormswake |sortText= |refs=<ref name="gos" /> |lineage=Human |class=Cleric |cr=2 |alignment= |affiliation= |tags= <!--used only if no 5e Monster stat block and Not group--> }} <ref name="gos155">{{pub|GoS}} p.155</ref> Janore Stormswake (...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

D&D 5e Varied ʰ 
See sections for licenses


Janore Stormswake [1] (Individual)

Lineage: Human
Class: Cleric
CR: 2 (450)
Alignment:
Affiliations:


[2] Janore Stormswake (priest), a human female cleric of Procan

Janore Stormswake (NPC) [1] [3] [4]
Medium Humanoid  (Humans, Clerics)
Armor Class: 13 (Chain Shirt)
Hit Points: 27 (5d8+5)
Speed: 25 ft.
Str Dex Con Int Wis Cha
10 (+0) 10 (+0) 12 (+1) 13 (+1) 16 (+3) 13 (+1)
Skills: Medicine +7, Persuasion +3, Religion +4
Senses: passive perception 13
Languages: Any two languages
Habitat: Urban
Challenge: 2 (450 xp)Proficiency Bonus (PB): +2

Features

Divine Eminence. As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage is increased by 1d6 for each level above 1st.

Spellcasting. The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following Cleric spells prepared:

Cantrips (at will): light, sacred flame, thaumaturgy
1st level (4 slots): cure wounds, guiding bolt, sanctuary
2nd level (3 slots): lesser restoration, spiritual weapon
3rd level (2 slots): dispel magic, spirit guardians

Actions

Mace. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.


Found in Adventures


Sources and Notes

  1. Mike Mearis. Ghosts of Saltmarsh (5e) (2019). Wizards of the Coast. p. 142, 155-156. (Tammeraut's Fate (5e)) Licensed: © Wizards of the Coast (used under 'fair use' clause). 1.0 1.1
  2. GoS p.155
  3. Griff uses the Priest stat block from the SRD5, licensed: OGL & CC-BY.
  4. habitat - Dungeon Master's Guide (5e) p.302-305

Back to Main PageDnD5eRaceHuman
Back to Main PageDnD5eMonsterNPCPirate
Back to Main PageDnD5eMonsterNPC
Back to Main PageDnD5eMonsterIndividual

  Varied Licenses
Caution
Varied
Licenses

This is article is covered by varying licenses, rather than the Creative Commons Attribution Sharealike License. Please see the Sources section for individual sources and licenses.



Monster data +

Janore Stormswake (Sort Text: Janore Stormswake 5e, Size: Medium, Type: Humanoid, Subtypes: Human Cleric, HP: 27, CR: 2, Features: Divine Eminence Spellcasting Mace, Has Lair: No, NPC: Yes, Canon: Yes, Pointer: No, UA: No, User: No, Sources: Varied GoS SRD5)

Varied, GoS, SRD5 Contrigubtions +

0 articles
No results