5e:Academy of Devastation: Difference between revisions

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|trait2name=Arcane Advantage
|trait2name=Arcane Advantage
|trait2lvl=2nd
|trait2lvl=2nd
|trait2desc=Once per {{srd5lc|Turn}}, you may add an extra 2d6 damage when you hit with a spell that damages a {{srd5lc|Creature}} if you have an ally within 5 feet of the target creature.
|trait2desc={{refstart}}Once per {{srd5lc|Turn}}, you may add an extra 2d6 damage when you hit with a spell that damages a {{srd5lc|Creature}} if you have an ally within 5 feet of the target creature.{{refend|<ref name="volo.161p">paraphrased from "Hobgoblin Iron Shadow" - {{Cite Pub|Volo's Guide to Monsters|pages=161}} Licensed: &copy; [[Wizards of the Coast]]; used without permission.</ref>}}


|trait3name=Army Arcana
|trait3name=Army Arcana
|trait3lvl=6th
|trait3lvl=6th
|trait3desc=When you cast a spell that causes damage or forces creatures to make a {{srd5lc|Saving Throw}}, you may select any number of creatures to ignore the spell.  
|trait3desc={{refstart}}When you cast a spell that causes damage or forces creatures to make a {{srd5lc|Saving Throw}}, you may select any number of creatures to ignore the spell.{{refend|<ref name="volo.161p" />}}


|trait4name=Evocation Focus
|trait4name=Evocation Focus
|trait4lvl=10th
|trait4lvl=10th
|trait4desc=Beginning at 10th level, if not using your {{iplink|Arcane Advantage}} trait, you may add your {{srd5lc|Proficiency Bonus}} to the damage done by an {{srd5lc|Evocation}} spell that causes damage.  
|trait4desc=If not using your {{iplink|Arcane Advantage}} trait, you may add your {{srd5lc|Proficiency Bonus}} to the damage done by an {{srd5lc|Evocation}} spell that causes damage.  


|trait5name=Extra Attack
|trait5name=Extra Attack
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==Source==
==Source==
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:* [[user:Rlyehable]]
{{5e Subclass Breadcrumb|Wizard}}
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[[Category:5e]]
[[Category:5e Wizards]]
[[Category:5e Arcane Traditions]]
[[Category:5e Evokers]]
[[Category:5e Subclasses]]
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Latest revision as of 17:45, 7 April 2021

D&D 5e (2014) Conversion Varied  ʰ 
See sections for licenses

Academy of Devastation is a arcane tradition of the Wizard class.

Academy of Devastation

This is an unofficial description of the Academy of Devastation described in the Hobgoblin Iron Shadow article (Volo's Guide to Monsters p.161).

The academy of devastation is a militant style of magic that focuses on results, rather than theory.
Academy of Devastation Features

Wizard Level Features  
2nd Bonus Proficiencies and Limitations, Arcane Advantage 
6th Army Arcana 
10th Evocation Focus 
14th Extra Spell Attack

 

Bonus Proficiencies and Limitations

2nd level Academy of Devastation feature.
You gain proficiency in simple weapons. Wizards of this tradition may use their weapon as a spellcasting focus.

This tradition focuses on results rather than theory. As a result wizards of this tradition always have disadvantage when making an Arcana checks

Arcane Advantage

2nd level Academy of Devastation feature.
Once per turn, you may add an extra 2d6 damage when you hit with a spell that damages a creature if you have an ally within 5 feet of the target creature. [1] 

Army Arcana

6th level Academy of Devastation feature.
When you cast a spell that causes damage or forces creatures to make a saving throw, you may select any number of creatures to ignore the spell. [1] 

Evocation Focus

10th level Academy of Devastation feature.
If not using your Arcane Advantage trait, you may add your proficiency bonus to the damage done by an evocation spell that causes damage. 

Extra Attack

14th level Academy of Devastation feature.
When you take the Attack action you may make one weapon attack and one spell attack (with a cast time of 1 action).

Source

  1. paraphrased from "Hobgoblin Iron Shadow" - Mike Mearls, et. al.. Volo's Guide to Monsters (5e 2014) (2016-11-15). Wizards of the Coast. p. 161. Licensed: © Wizards of the Coast; used without permission. 1.0 1.1

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