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Latest revision as of 17:45, 7 April 2021
Academy of Devastation is a arcane tradition of the Wizard class.
Academy of Devastation
This is an unofficial description of the Academy of Devastation described in the Hobgoblin Iron Shadow article (Volo's Guide to Monsters p.161).
The academy of devastation is a militant style of magic that focuses on results, rather than theory.
Academy of Devastation Features
Wizard Level | Features |
---|---|
2nd | Bonus Proficiencies and Limitations, Arcane Advantage |
6th | Army Arcana |
10th | Evocation Focus |
14th | Extra Spell Attack |
Bonus Proficiencies and Limitations
2nd level Academy of Devastation feature.
You gain proficiency in simple weapons. Wizards of this tradition may use their weapon as a spellcasting focus.
This tradition focuses on results rather than theory. As a result wizards of this tradition always have disadvantage when making an Arcana checks.
Arcane Advantage
2nd level Academy of Devastation feature.
Once per turn, you may add an extra 2d6 damage when you hit with a spell that damages a creature if you have an ally within 5 feet of the target creature. [1]
Army Arcana
6th level Academy of Devastation feature.
When you cast a spell that causes damage or forces creatures to make a saving throw, you may select any number of creatures to ignore the spell. [1]
Evocation Focus
10th level Academy of Devastation feature.
If not using your Arcane Advantage trait, you may add your proficiency bonus to the damage done by an evocation spell that causes damage.
Extra Attack
14th level Academy of Devastation feature.
When you take the Attack action you may make one weapon attack and one spell attack (with a cast time of 1 action).
Source
- paraphrased from "Hobgoblin Iron Shadow" - Mike Mearls, et. al.. Volo's Guide to Monsters (5e 2014) (2016-11-15). Wizards of the Coast. p. 161. Licensed: © Wizards of the Coast; used without permission. ↑ 1.0 1.1