SRD5:Fighter: Difference between revisions

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<div class="notice">{{ambiguous|Fighter|from the SRD5}}</div>
<div class="notice">{{ambiguous|Fighter|from the SRD5}}</div>
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'''Fighter''' is a [[SRD5:Class|class]] in 5th edition.
'''Fighter''' is a [[SRD5:Class|class]] in 5th edition.
==Class Features==
==Class Features==
{{5e Class Features
<ref name="srd5">{{Cite Pub|SRD-OGL v5.1}} Licensed: [[OGL]].</ref>{{5e Class Features
|classname=Fighter
|classname=Fighter
|sorttext=
|sorttext=
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* ''(a)'' a [[SRD5:Dungoneer's Pack|dungeoneer's pack]] or ''(b)'' an [[SRD5:Explorer's Pack|explorer's pack]]
* ''(a)'' a [[SRD5:Dungoneer's Pack|dungeoneer's pack]] or ''(b)'' an [[SRD5:Explorer's Pack|explorer's pack]]
|features=Fighting Style, Second Wind, Action Surge, Martial Archetype, Ability Score Improvement, Extra Attack, Indomitable
|features=Fighting Style, Second Wind, Action Surge, Martial Archetype, Ability Score Improvement, Extra Attack, Indomitable
|subclasstitle=Martial Archetype
|canon=true
|canon=true
|summary=Warriors, Archers, Mercenaries, Guards, Enforcers
|summary=Warriors, Archers, Mercenaries, Guards, Enforcers
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===Fighter Overview Table===
===Fighter Overview Table===
{{5e Class Simple
<ref name="srd5" />{{5e Class Simple
|classname=Fighter
|classname=Fighter
|feature1=[[#Fighting Style|Fighting Style]], [[#Second Wind|Second Wind]]
|feature1=[[#Fighting Style|Fighting Style]], [[#Second Wind|Second Wind]]
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}}
}}


{{5e Ability Section|3|Fighting Style|You adopt a particular style of fighting as your specialty. Choose one of the following options.
{{5e Ability Section|3|Fighting Style|<ref name="srd5" />''1st level class feature.''<br />You adopt a particular style of fighting as your specialty. Choose one of the following options.
====Archery====
<ref name="srd5" />You gain +2 bonus to [[SRD5:Attack Roll|attack roll]]s you make with [[SRD5:Ranged Weapon|ranged weapons]].


====Archery====
====Blind Fighting====
You gain +2 bonus to [[SRD5:Attack Roll|attack roll]]s you make with [[SRD5:Ranged Weapon|ranged weapons]].
<ref name="TCoE4142">{{Cite Pub|Tasha's Cauldron of Everything|pages=41-42}}</ref>''Optional Fighting Style''<br />
Unofficial Description: Gain short-range {{srd5lc|Blindsight}} and can see {{srd5lc|Invisible}} creatures.<ref name="rly">'''Unofficial Description''' by [[user:Rlyehable]]</ref>


====Defense====
====Defense====
While you are wearing armor, you gain a +1 bonus to [[SRD5:AC|AC]].
<ref name="srd5" />While you are wearing armor, you gain a +1 bonus to [[SRD5:AC|AC]].


====Dueling====
====Dueling====
When you are wielding a melee weapon in one hand and no other weapons, you gain a +2
<ref name="srd5" />When you are wielding a melee weapon in one hand and no other weapons, you gain a +2
bonus to [[SRD5:Damage Roll|damage roll]]s with that weapon.
bonus to [[SRD5:Damage Roll|damage roll]]s with that weapon.
====Interception====
<ref name="TCoE4142" />''Optional Fighting Style''<br />
Unofficial Description: Reduce damage to a nearby ally from an attack.<ref name="rly" />


====Great Weapon Fighting====
====Great Weapon Fighting====
When you roll a 1 or 2 on a [[SRD5:Damage Die|damage die]] for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll even if the new roll is a 1 or a 2. The weapon must have the [[SRD5:Two-Handed|two-handed]] or [[SRD5:Versatile|versatile]] property for you to gain this benefit.
<ref name="srd5" />When you roll a 1 or 2 on a [[SRD5:Damage Die|damage die]] for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll even if the new roll is a 1 or a 2. The weapon must have the [[SRD5:Two-Handed|two-handed]] or [[SRD5:Versatile|versatile]] property for you to gain this benefit.


====Protection====
====Protection====
When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your {{srd5lc|Reaction}} to impose {{srd5lc|Disadvantage}} on the attack roll. You must be wielding a shield.
<ref name="srd5" />When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your {{srd5lc|Reaction}} to impose {{srd5lc|Disadvantage}} on the attack roll. You must be wielding a shield.
 
====Superior Technique====
<ref name="TCoE4142" />''Optional Fighting Style''<br />
Unofficial Description: Gain one {{5edlc|Maneuver}} and a {{5edlc|Superiority Die}}.<ref name="rly" />
 
====Thrown Weapon Fighting====
<ref name="TCoE4142" />''Optional Fighting Style''<br />
Unofficial Description: Gain quickdraw and bonus damage when throwing a weapon.<ref name="rly" />


====Two-Weapon Fighting====
====Two-Weapon Fighting====
When you engage in {{srd5lc|Two-Weapon Fighting}}, you can add your {{SRD5|Ability Modifier}} to the damage of the second attack.
<ref name="srd5" />When you engage in {{srd5lc|Two-Weapon Fighting}}, you can add your {{SRD5|Ability Modifier}} to the damage of the second attack.
 
====Unarmed Fighting====
<ref name="TCoE4142" />''Optional Fighting Style''<br />
Unofficial Description: Increase damage from {{srd5lc|Unarmed Strike}}s and {{srd5lc|Grappling}}.<ref name="rly" />
}}
}}


{{5e Ability Section|3|Second Wind|You have a limited well of stamina that you can draw upon to protect yourself from harm. On your {{srd5lc|Turn}}, you can use a {{srd5lc|Bonus Action}} to regain {{srd5lc|Hit Point}}s equal to 1d10 + your fighter level.  
{{5e Ability Section|3|Second Wind|<ref name="srd5" />''1st level class feature.''<br />You have a limited well of stamina that you can draw upon to protect yourself from harm. On your {{srd5lc|Turn}}, you can use a {{srd5lc|Bonus Action}} to regain {{srd5lc|Hit Point}}s equal to 1d10 + your fighter level.  


Once you use this feature, you must finish a [[SRD5:Resting#Short_Rest|short]] or {{srd5lc|Long Rest}} before you can use it again.}}
Once you use this feature, you must finish a [[SRD5:Resting#Short_Rest|short]] or {{srd5lc|Long Rest}} before you can use it again.}}


{{5e Ability Section|3|Action Surge|Starting at 2nd level, you can push yourself beyond your normal physical limits for a moment. On your turn, you can take an additional action on top of your regular action and a possible bonus action.  
{{5e Ability Section|3|Action Surge|<ref name="srd5" />''2nd level class feature.''<br />You can push yourself beyond your normal physical limits for a moment. On your turn, you can take an additional action on top of your regular action and a possible bonus action.  


Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.
Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.


{{5e Ability Section|3|Martial Archetype|At 3rd level, you choose an archetype that you strive to emulate in your combat styles and techniques, such as [[#Champion|Champion]]. The archetype you choose grants you features at 3rd level and again at 7th, 10th, 15th, and 18th level.}}
{{5e Ability Section|3|Martial Archetype|<ref name="srd5" />''3rd level class feature.''<br />You choose an archetype that you strive to emulate in your combat styles and techniques, such as [[#Champion|Champion]]. The archetype you choose grants you features at 3rd level and again at 7th, 10th, 15th, and 18th level.}}


====Martial Archetypes====
====Martial Archetypes====
{{beyondsrd}}<br />
{{beyondsrd}}<br />
{{5e Subclass List|Fighter}}
{{5e Subclass List|Fighter}}
<!-- Yet to be described on wiki --
* {{5ed|Cavalier}} <ref name="xan">{{pub|Xanathar's Guide to Everything}}</ref>
* {{5ed|Knight UA}} <ref name="uaf" /><sup>[ua]</sup>
* {{5ed|Monster Hunter}} <ref name="uagoth">{{pub|UA Gothic Characters}}</ref><sup>[ua]</sup>
* {{5ed|Samurai}} <ref name="xan" />
* {{5ed|Scout UA}} <ref name="uacr">{{pub|UA Classics Revisited}}</ref><sup>[ua]</sup>
* {{5ed|Sharpshooter UA}} <ref name="uaf">{{pub|UA Fighter}}</ref><sup>[ua]</sup>
* {{5ed|Sharpshooter UA}} <ref name="uaf">{{pub|UA Fighter}}</ref><sup>[ua]</sup>
-->
}}
}}


{{5e Ability Section|3|Ability Score Improvement|}When you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th, and 19th level you can increase one [[SRD5:Ability Score|ability score]] of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.}}
{{5e Ability Section|3|Ability Score Improvement|<ref name="srd5" />''4th level class feature.''<br />When you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th, and 19th level you can increase one [[SRD5:Ability Score|ability score]] of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.}}
 
{{5e Ability Section|3|Martial Versatility|<ref name="sTCoE42">{{pub|Tasha's Cauldron of Everything}} p.42 (unofficial summation)</ref>''Optional 4th, 6th, 8th, 12th, 14th, 16th, and 19th level fighter feature''<br />
May exchange one known {{iplink|Fighting Style|fighting style}} and/or {{5edlc|Maneuver}} for a new one.<ref name="rly" />}}


{{5e Ability Section|3|Extra Attack|Beginning at 5th [[level]], you can [[SRD5:Attack|attack]] twice, instead of once, whenever you take the Attack action on your turn.
{{5e Ability Section|3|Extra Attack|<ref name="srd5" />''5th level class feature.''<br />You can [[SRD5:Attack|attack]] twice, instead of once, whenever you take the Attack action on your turn.


The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.}}
The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.}}


{{5e Ability Section|3|Indomitable|Beginning at 9th level, you can reroll a [[SRD5:Saving Throw|saving throw]] that you fail. If you do so, you must use the new roll, and you can't use this feature again until you finish a long rest.
{{5e Ability Section|3|Indomitable|<ref name="srd5" />''9th level class feature.''<br />You can reroll a [[SRD5:Saving Throw|saving throw]] that you fail. If you do so, you must use the new roll, and you can't use this feature again until you finish a long rest.


You can use this feature twice between long rests starting at 13th level, and three times between long rests starting at 17th level.}}
You can use this feature twice between long rests starting at 13th level, and three times between long rests starting at 17th level.}}
<div name="source>
 
==Optional Class Features==
</div><!--gi-main-->
When you reach certain levels you may, with your DM's permission, acquire these features:
<div class="source">
===Fighting Style Options===
''Optional 1st level fighter feature.''<br />
{{refstart}}When you choose a fighting style, the following styles are added to your list of options.{{refend|<ref name="TCoE4142">{{Cite Pub|Tasha's Cauldron of Everything|pages=41-42}}</ref>}}
====Blind Fighting====
{{refstart}}You have blindsight with a range of 10 feet. Within that range, you can effctively see anything that isn't behind total cover, even if you're blinded or in dark­ness. Moreover, you can see an invisible creature within that range, unless the creature successfully hides from you.{{refend|<ref name="TCoE4142" />}}
==Sources and Notes==
==Sources and Notes==
* {{Cite Pub|SRD-OGL v5.1}}
<references />
<references />


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{{5e Footer|Class|Varied}}
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Latest revision as of 07:10, 5 July 2021

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See Fighter (disambiguation)

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Fighter is a class in 5th edition.

Class Features

[1]As a Fighter, you gain the following class features.

Hit Points

Hit Dice: 1d10
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per Fighter level after first

Proficiencies

Armor: All armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength , Constitution
Skills: Choose two from Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, Survival.

Equipment

You start with the following equipment, in addition to the equipment granted by your background:


Fighter Overview Table

[1]
The Fighter
Level Proficiency
Bonus
Features
1st +2 Fighting Style, Second Wind
2nd +2 Action Surge (one use)
3rd +2 Martial Archetype
4th +2 Ability Score Improvement
5th +3 Extra Attack
6th +3 Ability Score Improvement
7th +3 Martial Archetype feature
8th +3 Ability Score Improvement
9th +4 Indomitable (one use)
10th +4 Martial archetype feature
11th +4 Extra Attack (2)
12th +4 Ability Score Improvement
13th +5 Indomitable (two uses)
14th +5 Ability Score Improvement
15th +5 Martial Archetype feature
16th +5 Ability Score Improvement
17th +6 Action Surge (two uses), Indomitable (three uses)
18th +6 Martial Archetype feature
19th +6 Ability Score Improvement
20th +6 Extra Attack (3)

Fighting Style

[1]1st level class feature.
You adopt a particular style of fighting as your specialty. Choose one of the following options.

Archery

[1]You gain +2 bonus to attack rolls you make with ranged weapons.

Blind Fighting

[2]Optional Fighting Style
Unofficial Description: Gain short-range blindsight and can see invisible creatures.[3]

Defense

[1]While you are wearing armor, you gain a +1 bonus to AC.

Dueling

[1]When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

Interception

[2]Optional Fighting Style
Unofficial Description: Reduce damage to a nearby ally from an attack.[3]

Great Weapon Fighting

[1]When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.

Protection

[1]When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.

Superior Technique

[2]Optional Fighting Style
Unofficial Description: Gain one maneuver and a superiority die.[3]

Thrown Weapon Fighting

[2]Optional Fighting Style
Unofficial Description: Gain quickdraw and bonus damage when throwing a weapon.[3]

Two-Weapon Fighting

[1]When you engage in two-weapon fighting, you can add your Ability Modifier to the damage of the second attack.

Unarmed Fighting

[2]Optional Fighting Style
Unofficial Description: Increase damage from unarmed strikes and grappling.[3]


Second Wind

[1]1st level class feature.
You have a limited well of stamina that you can draw upon to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.

Once you use this feature, you must finish a short or long rest before you can use it again.


Action Surge

[1]2nd level class feature.
You can push yourself beyond your normal physical limits for a moment. On your turn, you can take an additional action on top of your regular action and a possible bonus action.

Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.

Martial Archetype

[1]3rd level class feature.
You choose an archetype that you strive to emulate in your combat styles and techniques, such as Champion. The archetype you choose grants you features at 3rd level and again at 7th, 10th, 15th, and 18th level.


Martial Archetypes

This section exceeds the text of the SRD

19 subclasses.
Subclass Summary Features Flags License Source
Arcane Archer This archetype infuses arrows with magic. Arcane Archer Lore, Arcane Shot, Magic Arrow, Curving Shot, Every-Ready Shot Canon, Pointer Fair Use Xanathar's Guide to Everything
Banneret a.k.a. Purple Dragon Knight. This archetype focuses on nobility and leadership. Restriction: Knighthood, Rallying Cry, Royal Envoy, Inspiring Surge, Bulwark Canon, Pointer Fair Use Sword Coast Adventurer's Guide
Battle Master This subclass gains dice to use for maneuvers. Combat Superiority, Student of War, Know Your Enemy, Improved Combat Superiority, Relentless Canon, Pointer Fair Use Player's Handbook (5e)
Brute These fighters utilize their own power and endurance. Brute Force, Brutish Durability, Additional Fighting Style, Devastating Critical, Survivor Pointer, UA Fair Use UA Three Subclasses
Cavalier This archetype focuses on mounted combat and protecting allies. Bonus Proficiency, Born to the Saddle, Unwavering Mark, Warding Maneuver, Hold the Line, Ferocious Charger, Vigilant Defender Canon, Pointer Fair Use Xanathar's Guide to Everything
Champion Champions focus on the development of raw physical power Improved Critical, Remarkable Athlete, Additional Fighting Style, Superior Critical, Survivor Canon OGL SRD-OGL v5.1
Eldritch Knight Combines magic with martial prowess Spellcasting, Weapon Bond, War Magic, Eldritch Strike, Arcane Charge, Improved War Magic Canon, Pointer Fair Use Player's Handbook (5e)
Infiltrator Spell-less Ranger as Fighter subclass Bonus Proficiencies, Instinctual Advantage, Instinctual Defense, Additional Fighting Style, Trackless, Undetectable, Truesight User Creation CC-BY-SA Rlyehable
Legionnaire Fighters of this archetype focus on stamina and protecting others. Enduring Vigor, Living Bulwark, Close Ranks, Pressing Advancement, Overwhelming Tactics, Vigilant Defenses Pointer Fair Use Venture Maidens Campaign Guide
Monster Hunter These fighters specialize in opposing creatures of gothic horror. Bonus Proficiencies, Combat Superiority, Hunter’s Mysticism, Monster Slayer, Improved Combat Superiority, Relentless Pointer, UA Fair Use UA Gothic Characters
Martial Nightstalker Vampire/Witch/Ghost Hunter Enmity, Esoteric Knowledge, Additional Fighting Style, Iron Resolve, Turn Creatures of Enmity, Strike of Enmity, Refuse to Die User Creation CC-BY-SA Rlyehable
Psi Knight These fighters utilize psychic power to augment their martial prowess. Psionic Talent, Telekinetic Adept, Psi-Enhanced Metabolism, Bulwark of Force, Telekinetic Master Pointer, UA Fair Use UA 2020 Psionic Options Revisited
Psi Warrior These fighters utilize psychic power to augment their martial prowess. Psionic Power, Telekinetic Adept, Guarded Mind, Bulwark of Force, Telekinetic Master Canon, Pointer Fair Use Tasha's Cauldron of Everything
Psychic Warrior !Deprecated! These fighters utilize psychic power to augment their martial prowess. Psionic Armament, Telekinetic Hand, Strength of Mind, Telekinetic Bulwark, Agonizing Strikes, Psychic Dreadnought Pointer, UA Fair Use UA Fighter, Rogue, and Wizard
Rune Knight These fighters utilize mystic power of runes to augment their martial prowess. Bonus Proficiencies, Rune Carver, Giant's Might, Runic Shield, Great Stature, Master of Runes, Runic Juggernaut Canon, Pointer Fair Use Tasha's Cauldron of Everything
Samurai These fighters embody an unbreakable fighting spirit. Bonus Proficiency, Fighting Spirit, Elegant Courtier, Tireless Spirit, Rapid Strike, Strength before Death Canon, Pointer Fair Use Xanathar's Guide to Everything
Scout DEPRECATED! This subclass focuses on pathfinding Bonus Proficiencies, Combat Superiority, Natural Explorer, Improved Combat Superiority, Relentless Pointer, UA Fair Use UA Classics Revisited
Sharpshooter This archetype focuses on ranged combat Steady Aim, Careful Eyes, Close-Quarters Shooting, Rapid Strike, Snap Shot Pointer, UA Fair Use UA Fighter
Warrior Simple subclass for fighter. A reworking of user:Ghostwheel's Warrior (5e Class) into a fighter subclass. Warrior's Technique, Formidable, Shuffling Steps, Versatile, Master Warrior User Creation CC-BY-SA Rlyehable


Ability Score Improvement

[1]4th level class feature.
When you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th, and 19th level you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.


Martial Versatility

[4]Optional 4th, 6th, 8th, 12th, 14th, 16th, and 19th level fighter feature
May exchange one known fighting style and/or maneuver for a new one.[3]


Extra Attack

[1]5th level class feature.
You can attack twice, instead of once, whenever you take the Attack action on your turn.

The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.


Indomitable

[1]9th level class feature.
You can reroll a saving throw that you fail. If you do so, you must use the new roll, and you can't use this feature again until you finish a long rest.

You can use this feature twice between long rests starting at 13th level, and three times between long rests starting at 17th level.


Sources and Notes

  1. Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast. Licensed: OGL. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14
  2. Jeremy Crawford, et. al.. Tasha's Cauldron of Everything (5e 2014) (2020-11-17). Wizards of the Coast. ISBN 9780786967025. p. 41-42. 2.0 2.1 2.2 2.3 2.4
  3. Unofficial Description by user:Rlyehable 3.0 3.1 3.2 3.3 3.4 3.5
  4. Tasha's Cauldron of Everything p.42 (unofficial summation)

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