SRD5:Deck of Illusions: Difference between revisions

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<div class="bctop">{{backto|{{SRD5|Magic Item}}}}</div>
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The illusion lasts until its card is moved or the illusion is dispelled. When the illusion ends, the image on its card disappears, and that card can’t be used again.  
The illusion lasts until its card is moved or the illusion is dispelled. When the illusion ends, the image on its card disappears, and that card can’t be used again.  


{{{!}}class="zebra"
{{{!}}class="zebra small"
!Playing Card  
!Playing Card  
!Illusion  
!Illusion  
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{{!}}-
{{!}}-
{{!}}King of hearts  
{{!}}King of hearts  
{{!}}{{SRD5|Knight (NPC)|Knight}} and four {{SRD5|Guard (NPC)|guard}}s  
{{!}}{{SRD5|Knight NPC|Knight}} and four {{SRD5|Guard NPC|guard}}s  
{{!}}-
{{!}}-
{{!}}Queen of hearts  
{{!}}Queen of hearts  
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{{!}}-
{{!}}-
{{!}}Jack of hearts  
{{!}}Jack of hearts  
{{!}}{{SRD5|Druid (NPC)|Druid}}  
{{!}}{{SRD5|Druid NPC|Druid}}  
{{!}}-
{{!}}-
{{!}}Ten of hearts  
{{!}}Ten of hearts  
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{{!}}-
{{!}}-
{{!}}Ace of diamonds  
{{!}}Ace of diamonds  
{{!}}[[Beholder (5e)|Beholder]]
{{!}}{{5ep|Beholder}}
{{!}}-
{{!}}-
{{!}}King of diamonds  
{{!}}King of diamonds  
{{!}}{{SRD5|Archmage (NPC)|Archmage}} and {{srd5lc|Mage (NPC)|mage}} apprentice  
{{!}}{{SRD5|Archmage NPC|Archmage}} and {{srd5lc|Mage NPC|mage}} apprentice  
{{!}}-
{{!}}-
{{!}}Queen of diamonds  
{{!}}Queen of diamonds  
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{{!}}-
{{!}}Jack of diamonds  
{{!}}Jack of diamonds  
{{!}}{{SRD5|Assassin (NPC)|Assassin}}  
{{!}}{{SRD5|Assassin NPC|Assassin}}  
{{!}}-
{{!}}-
{{!}}Ten of diamonds  
{{!}}Ten of diamonds  
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{{!}}-
{{!}}-
{{!}}King of spades  
{{!}}King of spades  
{{!}}{{SRD5|Priest (NPC)|Priest}} and two {{srd5lc|Acolyte (NPC)|acolyte}}s  
{{!}}{{SRD5|Priest NPC|Priest}} and two {{srd5lc|Acolyte NPC|acolyte}}s  
{{!}}-
{{!}}-
{{!}}Queen of spades  
{{!}}Queen of spades  
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{{!}}-
{{!}}Jack of spades  
{{!}}Jack of spades  
{{!}}{{SRD5|Veteran (NPC)|Veteran}}  
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{{!}}-
{{!}}-
{{!}}Ten of spades  
{{!}}Ten of spades  
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{{!}}-
{{!}}King of clubs  
{{!}}King of clubs  
{{!}}{{SRD5|Bandit Captain (NPC)|Bandit captain}} and three {{srd5lc|Bandit (NPC)|Bandit}}s  
{{!}}{{SRD5|Bandit Captain NPC|Bandit captain}} and three {{srd5lc|Bandit NPC|Bandit}}s  
{{!}}-
{{!}}-
{{!}}Queen of clubs  
{{!}}Queen of clubs  
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{{!}}-
{{!}}-
{{!}}Jack of clubs  
{{!}}Jack of clubs  
{{!}}{{SRD5|Berserker (NPC)|Berserker}}  
{{!}}{{SRD5|Berserker NPC|Berserker}}  
{{!}}-
{{!}}-
{{!}}Ten of clubs  
{{!}}Ten of clubs  
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<div class="source">
==Sources==
==Sources==
* [[SRD-OGL v5.1]]
* {{Cite Pub|SRD-OGL v5.1}} Licensed: [[OGL]].
{{SRD5 Footer|Magic Item}}
{{SRD5 Footer|Magic Item}}
</div><!--source-->
</div><!--source-->

Latest revision as of 20:57, 6 December 2021

Deck of Illusions 
Magic Wondrous Item, uncommon

This box contains a set of parchment cards. A full deck has 34 cards. A deck found as treasure is usually missing 1d20 − 1 cards.

The magic of the deck functions only if cards are drawn at random (you can use an altered deck of playing cards to simulate the deck). You can use an action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of you.

An illusion of one or more creatures forms over the thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if it were a real creature except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can use an action to move it magically anywhere within 30 feet of its card. Any physical interaction with the illusory creature reveals it to be an illusion, because objects pass through it. Someone who uses an action to visually inspect the creature identifies it as illusory with a successful DC 15 Intelligence (Investigation) check. The creature then appears translucent.

The illusion lasts until its card is moved or the illusion is dispelled. When the illusion ends, the image on its card disappears, and that card can’t be used again.

Playing Card Illusion
Ace of hearts Red Dragon
King of hearts Knight and four guards
Queen of hearts Succubus or incubus
Jack of hearts Druid
Ten of hearts Cloud Giant
Nine of hearts Ettin
Eight of hearts Bugbear
Two of hearts Goblin
Ace of diamonds Beholder
King of diamonds Archmage and mage apprentice
Queen of diamonds Night Hag
Jack of diamonds Assassin
Ten of diamonds Fire Giant
Nine of diamonds Ogre Mage
Eight of diamonds Gnoll
Two of diamonds Kobold
Ace of spades Lich
King of spades Priest and two acolytes
Queen of spades Medusa
Jack of spades Veteran
Ten of spades Frost Giant
Nine of spades Troll
Eight of spades Hobgoblin
Two of spades Goblin
Ace of clubs Iron Golem
King of clubs Bandit captain and three bandits
Queen of clubs Erinyes
Jack of clubs Berserker
Ten of clubs Hill Giant
Nine of clubs Ogre
Eight of clubs Orc
Two of clubs Kobold
Jokers (2) You (the deck’s owner)

Sources


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SRD-OGL v5.1 Contrigubtions +