SRD5:Wight/Display: Difference between revisions

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{{5e Monster
{{5e Monster Display
|name=Wight <!--Creature Name-->
|name=Wight <!--Creature Name-->
|sorttext=Wight AAA Common
|sorttext=Wight AAA Common

Latest revision as of 16:27, 6 March 2022

Wight [SRD5 OGL/CC-BY][1]
Medium Undead  (Wights), Neutral Evil
Armor Class: 14 (studded leather)
Hit Points: 45 (5d8+18)
Speed: 30 ft.
Str Dex Con Int Wis Cha
15 (+2) 14 (+2) 16 (+3) 10 (+0) 13 (+1) 15 (+2)
Skills: Perception +3, Stealth +4
Damage Resistances: necrotic; bludgeoning, piercing and slashing from nonmagical attacks that aren't silvered
Damage Immunity: poison
Condition Immune: exhaustion, poisoned
Senses: darkvision 60 ft., passive perception 13
Languages: the languages it knew in life
Challenge: 3 (700 xp)Proficiency Bonus (PB): +2

Features

Sunlight Sensitivity. While in sunlight, it has disadvantage on attack rolls, as well as Wisdom (Perception) checks that rely on sight. 

Actions

Multiattack. The wight makes two longsword attacks or two longbow attacks. It can use its Life Drain in place of one longsword attack.

Life Drain. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6+2) necrotic damage. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

A humanoid slain by this attack rises 24 hours later as a zombie under the wight’s control, unless the humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control at one time.

Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8+2) slashing damage, or 7 (1d10+2) slashing damage if used with two hands.

Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8+2) piercing damage.

  1. SRD5: