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===Distracting Strike===
===Distracting Strike===
Summary: When you hit a creature, expend a Superiority Die to buff the Damage and buff the next attack against the creature (except by you).
Summary: When you hit a creature, expend a Superiority Die to buff the Damage and buff the next attack against the creature (except by you).
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===Evasive Footwork===
===Evasive Footwork===
When you move at least 5 feet on your turn, you can expend one Superiority Die, rolling the die and adding the number rolled to your {{One|AC}} until the end of the turn.
Summary: Expend a Superiority Die and move on your turn to buff your {{One|AC}}.


===Feinting Attack===
===Feinting Attack===
As a {{One|Bonus Action}}, you can expend one Superiority Die to feint, choosing one creature within 5 feet of yourself as your target. You have Advantage on your next attack roll against that target this turn. If that attack hits, add the Superiority Die to the attack’s damage roll.
Summary: Expend a Superiority Die and a {{One|Bonus Action}} to buff your next attack roll and damage against a creature in reach.


===Goading Attack===
===Goading Attack===
When you hit a creature with an attack roll, you can expend one Superiority Die to attempt to goad the target into attacking you. Add the Superiority Die to the attack’s damage roll. The target must succeed on a {{One|Wisdom}} saving throw or the target has {{One|Disadvantage}} on attack rolls against targets other than you until the end of your next turn.
Summary: After hitting a creature, expend a Superiority Die to hinder that creature's attacks against other targets ({{One|Wisdom}} save to avoid).


===Lunging Attack===
===Lunging Attack===
As a Bonus Action, you can expend one Superiority Die and take the {{One|Dash}} action. If you move at least 10 feet in a straight line immediately before hitting with a melee attack as part of the Attack action on this turn, you can add the Superiority Die to the attack’s damage roll.
Summary: Expend a Superiority Die and Bonus Action to {{One|Dash}}. If you then attack and hit a target, buff the damage.


===Maneuvering Attack===
===Maneuvering Attack===
When you hit a creature with an attack roll, you can expend one Superiority Die to maneuver one of your comrades into another position. Add the Superiority Die roll to the attack’s damage roll, and choose a willing creature who can see or hear you. That creature can use its {{One|Reaction}} to move up to {{Onelc|Half}}{{5ertrd}} its {{One|Speed}} without provoking an {{One|Opportunity Attack}} from the target of your attack.
Summary: After hitting a creature, expend a Superiority Die to allow an ally to use its {{One|Reaction}} to move and make an {{One|Opportunity Attack}} against the creature you hit.


===Menacing Attack===
===Menacing Attack===
When you hit a creature with an attack roll, you can expend one Superiority Die to attempt to frighten the target. Add the Superiority Die to the attack’s damage roll. The target must succeed on a Wisdom saving throw or have the {{One|Frightened}} condition until the end of your next turn.
Summary: After hitting a creature, expend a Superiority Die to force it to save (Wisdom) or be {{One|Frightened}}.


===Parry===
===Parry===
When another creature damages you with a melee attack, you can use your Reaction and expend one Superiority Die to reduce the damage by the number you roll on your Superiority Die plus your Strength or Dexterity modifier (your choice)
Summary: When damaged by another creature's melee attack, can use a Reaction and expend a Superiority Die to reduce the damage.


===Precision Attack===
===Precision Attack===
When you miss with an attack roll, you can expend one Superiority Die, roll that die, and add it to the attack roll, potentially causing it to hit
Summary: If you miss an attack roll, expend a Superiority Die and add the result to possibly succeed on the attack.


===Pushing Attack===
===Pushing Attack===
When you hit a creature with an attack using a weapon or an Unarmed Strike, you can expend one Superiority Die to attempt to drive the target back. Add the Superiority Die to the attack’s damage roll. If the target is Large or smaller, it must succeed on a Strength saving throw or be pushed up to 15 feet directly away from you
Summary: After hitting a creature with an attack, expend a Superiority Die to buff the damage and push the target (Strength save to avoid push).


===Rally===
===Rally===
As a Bonus Action, you can expend one Superiority Die to bolster the resolve of a companion. Choose an ally of yours who can see or hear you. That creature gains Temporary Hit Points equal to the Superiority Die roll plus your Intelligence, Wisdom, or Charisma modifier (your choice).
Summary: Expend a Superiority Die and Bonus Action to grant an ally {{One|Temporary Hit Point}}s.


===Riposte===
===Riposte===
When a creature misses you with a melee attack, you can use your Reaction and expend one Superiority Die to make a melee attack with a weapon or an Unarmed Strike against the creature. If you hit, add the Superiority Die to the attack’s damage.
Summary: Use a Reaction to a creature missing you with an melee attack and expend a Superiority Die to immediately make a melee attack back with buffed damage.


===Sweeping Attack===
===Sweeping Attack===
When you hit a creature with a melee attack using a weapon or an Unarmed Strike, you can expend one Superiority Die to attempt to damage another creature. Choose another creature within 5 feet of the original target and within your reach. If the original attack roll would hit the second creature, it takes damage equal to the number you roll on your Superiority Die. The damage is of the same type dealt by the original attack.
Summary: After hitting a creature with a melee attack, expend a Superiority Die to possibly extend the attack against a different, nearby creature.


===Tactical Assessment===
===Tactical Assessment===
When you make an {{One|Intelligence}} ({{One|History}} or {{One|Investigation}}) check or a Wisdom ({{One|Insight}}) check, you can expend one Superiority Die and add that die to the ability check
Summary: Expend a Superiority Die to buff a {{One|History}} or {{One|Investigation}} check.


===Trip Attack===
===Trip Attack===
When you hit a creature with an attack using a weapon or an Unarmed Strike, you can expend one Superiority Die and add the die to the attack’s damage roll. If the target is Large or smaller, it must succeed on a Strength saving throw or have the {{One|Prone}} condition.
Summary: After hitting a creature with an attack, expend a Superiority Die to buff the damage and have a chance to knock the target {{One|Prone}} (Strength save to avoid).
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==Sources and Notes==
==Sources and Notes==
:* {{Cite Pub|UA 2023 Player's Handbook Playtest 7}} Licensed: &copy; Wizards of the Coast {{fairuc}}.
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Latest revision as of 06:40, 25 October 2023

Disambiguation.png
Maneuver exists in other D&D editions see:

Maneuver (disambiguation).

One D&D Pointer  +
UA 2023 Player's Handbook Playtest 7
A pointer is a short summary that points to published material.

This material is posted under the fair use clause of copyright law.
The Unofficial Description and any notes are licensed CC-BY-SA.

Caution should be taken in editing this page.



 Noncanon  

Design Note: Maneuver Updates Here are the main updates to the Maneuvers:

Maneuvers are means that the Battle Master can use to enhance attacks or defense. Often they are powered by Superiority Dice.

Maneuvers

The maneuvers are presented in alphabetical order.

Ambush

Summary: Expend a Superiority Die to add its roll to a Stealth check or initiative roll.

Bait and Switch

Summary: Expend a Superority Die and some movement to exchange places with a willing creature on your turn. This does not pro­voke Opportunity Attacks. This buffs the AC of both of you.

Commander's Strike

Summary: On your turn, expend a Superiority Die and sacrifice one attack to enable an ally to use a Reaction to make a buffed attack.

Commanding Presence

Summary: Expend a Superiority Die to buff an Intimidation, Performance, or a Persuasion check.

Disarming Attack

Summary: Expend a Superiority Die when you hit with a weapon attack to cause the target of your attack to save (Strength) or drop an object you choose.

Distracting Strike

Summary: When you hit a creature, expend a Superiority Die to buff the Damage and buff the next attack against the creature (except by you).

Evasive Footwork

Summary: Expend a Superiority Die and move on your turn to buff your AC.

Feinting Attack

Summary: Expend a Superiority Die and a Bonus Action to buff your next attack roll and damage against a creature in reach.

Goading Attack

Summary: After hitting a creature, expend a Superiority Die to hinder that creature's attacks against other targets (Wisdom save to avoid).

Lunging Attack

Summary: Expend a Superiority Die and Bonus Action to Dash. If you then attack and hit a target, buff the damage.

Maneuvering Attack

Summary: After hitting a creature, expend a Superiority Die to allow an ally to use its Reaction to move and make an Opportunity Attack against the creature you hit.

Menacing Attack

Summary: After hitting a creature, expend a Superiority Die to force it to save (Wisdom) or be Frightened.

Parry

Summary: When damaged by another creature's melee attack, can use a Reaction and expend a Superiority Die to reduce the damage.

Precision Attack

Summary: If you miss an attack roll, expend a Superiority Die and add the result to possibly succeed on the attack.

Pushing Attack

Summary: After hitting a creature with an attack, expend a Superiority Die to buff the damage and push the target (Strength save to avoid push).

Rally

Summary: Expend a Superiority Die and Bonus Action to grant an ally Temporary Hit Points.

Riposte

Summary: Use a Reaction to a creature missing you with an melee attack and expend a Superiority Die to immediately make a melee attack back with buffed damage.

Sweeping Attack

Summary: After hitting a creature with a melee attack, expend a Superiority Die to possibly extend the attack against a different, nearby creature.

Tactical Assessment

Summary: Expend a Superiority Die to buff a History or Investigation check.

Trip Attack

Summary: After hitting a creature with an attack, expend a Superiority Die to buff the damage and have a chance to knock the target Prone (Strength save to avoid).

Sources and Notes


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These game mechanics are in draft form, usable in your D&D campaign but not refined by full game development and editing. They aren’t officially part of the game and aren’t permitted in D&D Adventurers League events, nor are they available for use on D&D Beyond.

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