5e:Sea Spawn: Difference between revisions

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Latest revision as of 10:41, 6 January 2024

5e Pointer  + 
Volo's Guide to Monsters
A pointer is a short summary that points to published material.

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The Unofficial Description and any notes are licensed CC-BY-SA.

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Sea Spawn (Pointer) [1]
Medium Humanoid , Neutral Evil
Armor Class: 11 (natural armor)
Hit Points: 32
Speed: 20 ft., swim 30 ft.
Str Dex Con Int Wis Cha
Senses: darkvision 120 ft., passive perception 10
Languages:
Habitat: Coastal, Underwater
Challenge: 1 (200 xp)Proficiency Bonus (PB): +2

Features

Limited Amphibiousness. [2] The sea spawn can breathe air and water, but needs to be submerged in the sea at least once a day for 1 minute to avoid suffocating. 

Actions

Multiattack.

Unarmed Strike. Melee Weapon Attack

Piscine Anatomy.

Bite. Melee Weapon Attack
Poison Quills. Melee Weapon Attack
Tentacle. Melee Weapon Attack

Unofficial Description: Humanoids transformed to have fish-like features by a powerful sea creature.


Sources and Notes

  1. Mike Mearls, et. al.. Volo's Guide to Monsters (5e) (2016-11-15). Wizards of the Coast. p. 189. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL.

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Monster data +

Sea Spawn (Sort Text: Sea Spawn 5e, Size: Medium, Type: Humanoid, Alignment: Neutral Evil, HP: 32, CR: 1, Features: Limited Amphibiousness Multiattack Unarmed Strike Piscine Anatomy, Has Lair: No, NPC: No, Canon: Yes, Pointer: Yes, UA: No, User: No, Sources: Volo's Guide to Monsters)

Volo's Guide to Monsters Contrigubtions +

122 articles

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