SRD5:Gynosphinx: Difference between revisions

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{{5e Monster
{{5e Monster
|name=Gynosphinx <!--Creature Name-->
|name=Gynosphinx  
|sorttext=Sphinx Gynosphinx
|sorttext=Sphinx Gynosphinx
|refs={{SRD5ref}}
|refs={{SRD5ref}} <ref name="mm5.280">also published in &mdash; {{Cite Pub|Monster Manual (5e)|pages=280}}</ref> <ref name="hab">Habitat &mdash; Not part of the [[SRD5]].</ref> <ref name="dmg5hab">habitat - {{pub|Dungeon Master's Guide (5e)}} p.302-305</ref>
|size=Large <!--Medium, Large, etc.-->
|size=Large <!--Medium, Large, etc.-->
|type=Monstrosity <!--Dragon, Humanoid, Outsider, Swarm, etc.-->
|type=Monstrosity <!--Dragon, Humanoid, Outsider, Swarm, etc.-->
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|perception=18 <!--Passive Perception bonus; +5-->
|perception=18 <!--Passive Perception bonus; +5-->
|languages={{SRD5|Common}}, Sphinx
|languages={{SRD5|Common}}, Sphinx
|habitat=Desert 
|cr=11 <!--Challenge Rating-->
|cr=11 <!--Challenge Rating-->
|xp= <!--Experience points for destroying-->
|xp= <!--Experience points for destroying-->
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{{SRD5end}}
{{SRD5end}}
'''Unofficial Description:''' The gynosphinx appears to be a large winged lion.
'''Unofficial Description:''' The gynosphinx appears to be a large winged lion.
{{5e:Sphinx/Lair Actions}}
</div><!--gi-main-->
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<div class="source">
<div class="source">
==Sources and Notes==
==Sources and Notes==
<references />
<references />
:* Some sphinx have a lair - {{Cite Pub|Monster Manual (5e)|pages=280}} Licensed: &copy; Wizards of the Coast.
[[Category:SRD5 Monsters]]
 
{{5e Footer|Sphinx|OGL}}
{{SRD5 Footer|Monster}}
{{5e Monster Data}}
{{5e Monster Data}}
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[[Category:SRD5 Monsters]]
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Latest revision as of 12:35, 9 February 2024

D&D 5.0e SRD5 OGL CC-BY ʰ 

Gynosphinx [SRD5 OGL/CC-BY] [1] [2] [3] [4]
Large Monstrosity  (Sphinxes), Lawful Neutral
Armor Class: 17 (natural armor)
Hit Points: 136 (16d10+48)
Speed: 40 ft., fly 60 ft.
Str Dex Con Int Wis Cha
18 (+4) 15 (+2) 16 (+3) 18 (+4) 18 (+4) 18 (+4)
Skills: Arcana +12, History +12, Perception +8, Religion +8
Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunity: psychic
Condition Immune: charmed, frightened
Senses: truesight 120 ft., passive perception 18
Languages: Common, Sphinx
Habitat: Desert
Challenge: 11 (7,200 xp)Proficiency Bonus (PB): +4

Features

Inscrutable. The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the sphinx’s intentions or sincerity have disadvantage.

Magic Weapons. The sphinx's weapon attacks are magical.

Spellcasting. The sphinx is a 9th-­level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). It requires no material components to cast its spells. The sphinx has the following wizard spells prepared:

Cantrips (at will): mage hand, minor illusion, prestidigitation
1st level (4 slots): detect magic, identify, shield
2nd level (3 slots): darkness, locate object, suggestion
3rd level (3 slots): dispel magic, remove curse, tongues
4th level (3 slots): banishment, greater invisibility
5th level (1 slot): legend lore

Actions

Multiattack. The sphinx makes two claw attacks.

Claw. melee weapon attack: +8 to hit, reach 5 ft., one creature. Hit: 13 (2d8+4) slashing damage. 

Legendary Actions

The monstrosity can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The monstrosity regains spent legendary actions at the start of its turn.

Claw Attack. The sphinx makes one claw attack.

Teleport (Costs 2 Actions). The sphinx magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

Cast a Spell (Costs 3 Actions). The sphinx casts a spell from its list of prepared spells, using a spell slot as normal.

End of the SRD5 material

Unofficial Description: The gynosphinx appears to be a large winged lion.

Sphinx's Lair

[5] A sphinx lairs in an ancient temple, sepulcher, or vault.

Lair Actions

[5] When fighting inside its lair, an sphinx can use lair actions. On initiative count 20 (losing initiative ties), the monstrosity takes a lair action to cause one of the following effects; the monstrosity can’t use the same effect two rounds in a row:

  • Alter Time (seconds)
  • Age or Rejuvenate Creature
  • Lair Time Shift
  • Plane Shift

Sources and Notes

  1. Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL & CC-BY.
  2. also published in — Christopher Perkins, et. al.. Monster Manual (5e) (5e) (2014-09-30). Wizards of the Coast. p. 280.
  3. Habitat — Not part of the SRD5.
  4. habitat - Dungeon Master's Guide (5e) p.302-305
  5. Monster Manual (5e) p.280 (summarized)

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Monster data +

Gynosphinx (Sort Text: Sphinx Gynosphinx 5e, Size: Large, Type: Monstrosity, Subtypes: Sphinx, Alignment: Lawful Neutral, HP: 136, CR: 11, Features: Inscrutable Magic Weapons Spellcasting Multiattack Claw, Legendary: Yes, Has Lair: Yes, NPC: No, Canon: Yes, Pointer: No, UA: No, User: No, Sources: SRD-OGL v5.1)

SRD-OGL v5.1 Contrigubtions +

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