5e:Revenant Monster: Difference between revisions
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<div class="badge">{{5epointer|Monster Manual (5e)}}</div> | <div class="badge">{{5epointer|Monster Manual (5e)}}</div> | ||
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{{5e Monster | {{5e Monster | ||
|name=Revenant | |name=Revenant | ||
|sorttext=Revenant | |sorttext=Revenant AAA Common | ||
| | |monsterref= <!--name refered to in text--> | ||
|size=Medium | |refs=<ref name="mm5.259">{{Cite Pub|Monster Manual (5e)|pages=259}} Licensed: © Wizards of the Coast {{fairuc}}.</ref> <ref name="dmg5hab">habitat - {{pub|Dungeon Master's Guide (5e)}} p.302-305</ref> <ref name="rlyhab">habitat (Underground) - [[user:Rlyehable]] (unofficial)</ref> | ||
|type=Undead | |size=Medium | ||
|type=Undead | |||
|swarm= <!--if swarm, enter size of individual creature of the swarm--> | |swarm= <!--if swarm, enter size of individual creature of the swarm--> | ||
|subtype= | |subtype=Revenant | ||
|align=Neutral | |align=Neutral | ||
|hp=136 <!-- | |ac=13 | ||
|cr=5 | |acfluff=leather armor | ||
|xp= <!-- | |hp=136 | ||
| | |hd= | ||
|feature1=Regeneration | |speed=30 ft. | ||
|movetype= | |||
|saves={{5eStr}}, {{5eCon}}, {{5eWis}}, {{5eCha}} | |||
|skills= | |||
|damagevulnerabilities= | |||
|damageresistances={{srd5lc|Necrotic}}, {{srd5lc|Psychic}} | |||
|damageimmunity={{srd5lc|Poison}} | |||
|conditionimmunity={{srd5lc|Charmed}}, {{srd5lc|Exhaustion}}, {{srd5lc|Frightened}}, {{srd5lc|Paralyzed}}, {{srd5lc|Poisoned}}, {{srd5lc|Stunned}} | |||
|senses={{srd5lc|Darkvision}} 60 ft. | |||
|perception=13 <!--Passive Perception; 15--> | |||
|languages=the {{srd5lc|Language}} it knew in life | |||
|habitat=Arctic, Desert, Forest, Hill, Swamp, Urban | |||
|cr=5 | |||
|xp= <!--blank unless less than CR 1/8 or greater than CR 30--> | |||
|pointer=true | |||
|summary=Undead set on revenge | |||
|feature1=Regeneration | |||
|flimit1= | |||
|fdesc1={{SRD5trait}} The revenant regains 10 {{srd5lc|Hit Point}}s at the start of its {{srd5lc|Turn}}. If the revenant takes {{srd5lc|Fire}} or {{srd5lc|Radiant}} damage, this trait doesn't function at the start of the revenant's next turn. The revenant's body is destroyed only if it starts its turn with 0 hit points and doesn't regenerate. | |||
|feature2=Rejuvenation | |feature2=Rejuvenation | ||
| | |flimit2= | ||
|feature4=Vengeful Tracker | |fdesc2={{SRD5trait}} When the revenant's body is destroyed, its soul lingers. After 24 hours, the soul inhabits and animates another corpse on the same {{srd5lc|Plane of Existence}} and regains all its hit points. While the soul is bodiless, a {{5espell|Wish}} spell can be used to force the soul to go to the afterlife and not return. | ||
|action1=Multiattack | |||
|feature3=Turn Immunity | |||
|flimit3= | |||
|fdesc3={{SRD5trait}} The revenant is {{srd5lc|Immune}} to effects that {{srd5lc|Turn Undead}}. | |||
|feature4=Vengeful Tracker | |||
|flimit4= | |||
|fdesc4= | |||
|action1=Multiattack | |||
|alimit1= | |||
|adesc1= | |||
|action2=Fist | |action2=Fist | ||
|alimit2= | |||
|adesc2=''{{SRD5|Melee Weapon Attack}}'' | |||
|action3=Vengeful Glare | |action3=Vengeful Glare | ||
| | |alimit3= | ||
|adesc3= | |||
}} | }} | ||
<div class="ringed shaded" style="font-size:0.85em;"> | |||
===Variant=== | |||
Revenants that were spellcasters, when alive, may have some or all of their spellcasting capabilities. Similarly, some revenants may have armor and weapons. | |||
</div> | </div> | ||
</div><!--gi-main--> | </div><!--gi-main--> | ||
<div class="source"> | <div class="source"> | ||
==Sources and Notes== | ==Sources and Notes== | ||
<references /> | <references /> | ||
{{5e Footer| | {{5e Footer|Undead|Fair Use}} | ||
{{5e Monster Data}} | {{5e Monster Data}} | ||
</div><!--source--> | </div><!--source--> | ||
</div><!--grid-container-std--> | </div><!--grid-container-std--> | ||
{{navboxes}} | {{navboxes}} | ||
Latest revision as of 14:32, 16 February 2024
| Revenant (Pointer) [1] [2] [3] | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Medium Undead (Revenants), Neutral | ||||||||||||
| Armor Class: 13 (leather armor) | ||||||||||||
| Hit Points: 136 | ||||||||||||
| Speed: 30 ft. | ||||||||||||
| ||||||||||||
| Saving Throws: Str, Con, Wis, Cha | ||||||||||||
| Damage Resistances: necrotic, psychic | ||||||||||||
| Damage Immunity: poison | ||||||||||||
| Condition Immune: charmed, exhaustion, frightened, paralyzed, poisoned, stunned | ||||||||||||
| Senses: darkvision 60 ft., passive perception 13 | ||||||||||||
| Languages: the language it knew in life | ||||||||||||
| Habitat: Arctic, Desert, Forest, Hill, Swamp, Urban | ||||||||||||
| Challenge: 5 (1,800 xp)Proficiency Bonus (PB): +3 | ||||||||||||
FeaturesRegeneration. [4] The revenant regains 10 hit points at the start of its turn. If the revenant takes fire or radiant damage, this trait doesn't function at the start of the revenant's next turn. The revenant's body is destroyed only if it starts its turn with 0 hit points and doesn't regenerate. ActionsMultiattack. |
Unofficial Description: Undead set on revenge
Variant
Revenants that were spellcasters, when alive, may have some or all of their spellcasting capabilities. Similarly, some revenants may have armor and weapons.
Sources and Notes
- Christopher Perkins, et. al.. Monster Manual (5e) (5e) (2014-09-30). Wizards of the Coast. p. 259. Licensed: © Wizards of the Coast (used under 'fair use' clause). ↑
- habitat - Dungeon Master's Guide (5e) p.302-305 ↑
- habitat (Underground) - user:Rlyehable (unofficial) ↑
- Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL. ↑ 4.0 4.1 4.2
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