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<div class="bctop">{{backto|{{SRD5|Monster}}}}</div>
<div class="bctop">{{backto|{{5ep|Lich}}}}</div>
<div class="notice"></div>
<div class="notice"></div>
<div class="badge">{{5esrd}}</div>
<div class="badge">{{5evaried|canon=true}}</div>
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[[File:Lich2.jpg|thumb|right|Lich.<br />By Samskipsam (Own work) [CC BY-SA 3.0 (http://creativecommons.org/licenses/by-sa/3.0) or GFDL (http://www.gnu.org/copyleft/fdl.html)], via Wikimedia Commons<br />''Image not part of the SRD'']]  __NOTOC__
[[File:Lich2.jpg|thumb|right|180px|Lich.<br />By Samskipsam (Own work) [CC BY-SA 3.0 (http://creativecommons.org/licenses/by-sa/3.0) or GFDL (http://www.gnu.org/copyleft/fdl.html)], via Wikimedia Commons<br />''Image not part of the SRD'']]   
{{5e Monster
{{5e Monster
|name=Lich <!--Creature Name-->
|name=Lich  
|sorttext=Lich SRD5
|sorttext=Lich AAA Common
|size=Medium <!--Medium, Large, etc.-->
|refs={{SRD5ref}} <ref name="hab">Habitat &mdash; Not part of the [[SRD5]].</ref> <ref name="uohab">Habitat (unofficial) - User</ref>
|type=Undead <!--Dragon, Humanoid, Outsider, Swarm, etc.-->
|size=Medium
|type=Undead  
|swarm= <!--If swarm, size of individual creature in swarm-->
|swarm= <!--If swarm, size of individual creature in swarm-->
|subtype=Lich <!--Elf, Goblinoid, etc.-->
|subtype=Lich  
|align=Any evil alignment <!--Lawful Good, Chaotic Evil-->
|align=Any evil alignment  
|ac=17 <!--armor class-->
|ac=17
|acfluff=natural armor <!--reason if given-->
|acfluff=natural armor
|hp=135 <!--number of hit points-->
|hp=135
|hd=18d8+54 <!--10d8, 4d12, etc.-->
|hd=18d8+54
|speed=30 ft.
|speed=30 ft.
|str=11
|str=11
Line 24: Line 25:
|wis=14
|wis=14
|cha=16
|cha=16
|saves=[[SRD5:Constitution|Con]] +10, [[SRD5|Intelligence|Int]] +12, [[SRD5:Wisdom|Wis]] +9
|saves={{5eCon}} +10, {{5eInt}} +12, {{5eWis}} +9
|skills={{SRD5|Arcana}} +18, {{SRD5|History}} +12, {{SRD5|Insight}} +9, {{SRD5|Perception}} +9
|skills={{SRD5|Arcana}} +18, {{SRD5|History}} +12, {{SRD5|Insight}} +9, {{SRD5|Perception}} +9
|damageresistances={{srd5lc|Cold}}, {{srd5lc|Lightning}}, {{srd5lc|Necrotic}}
|damageresistances={{srd5lc|Cold}}, {{srd5lc|Lightning}}, {{srd5lc|Necrotic}}
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|conditionimmunity={{srd5lc|Charmed}}, {{srd5lc|Exhaustion}}, {{srd5lc|Frightened}}, {{srd5lc|Paralyzed}}, {{srd5lc|Poisoned}}
|conditionimmunity={{srd5lc|Charmed}}, {{srd5lc|Exhaustion}}, {{srd5lc|Frightened}}, {{srd5lc|Paralyzed}}, {{srd5lc|Poisoned}}
|senses={{srd5lc|Truesight}} 120 ft.
|senses={{srd5lc|Truesight}} 120 ft.
|perception=19 <!--Passive Perception bonus; +5-->
|perception=19 <!--Passive-->
|languages={{SRD5|Common}} plus up to five other languages
|languages={{5elang|Common}} plus up to five other languages
|habitat=Shadowfell, Underground, Urban
|plane=Shadowfell
|cr=21 <!--Challenge Rating-->
|cr=21 <!--Challenge Rating-->
|xp= <!--Experience points for destroying-->
|xp= <!--Experience points for destroying-->
|canon=true
|canon=true
|qualities=
|summary=Wizard who has become {{srd5lc|Undead}} through a dark ritual.
{{5e Ability|Legendary Resistance|limit=3/Day|If the lich fails a {{srd5lc|Saving Throw}}, it can choose to succeed instead.}}


{{5e Ability|Rejuvenation|If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining all its {{srd5lc|Hit Point}}s and becoming active again. The new body appears within 5 feet of the phylactery.}}
|feature1=Legendary Resistance
|flimit1=3/Day
|fdesc1=If the lich fails a {{srd5lc|Saving Throw}}, it can choose to succeed instead.


{{5e Ability|Spellcasting|The lich is an 18th-level spellcaster. Its {{srd5lc|Spellcasting Ability}} is {{SRD5|Intelligence}} (spell save {{SRD5|DC}} 20, +12 to hit with spell attacks). The lich has the following {{srd5lc|Wizard}} spells prepared: <br />
|feature2=Rejuvenation
Cantrips (at will): ''{{srd5lc|Mage Hand}}'', ''{{srd5lc|Prestidigitation}}, {{srd5lc|Ray of Frost}}'' <br />
|flimit2=
1st level (4 [[SRD5:Spell Slot|slots]]): ''{{srd5lc|Detect Magic}}, {{srd5lc|Magic Missile}}, {{srd5lc|Shield (spell)|shield}}, {{srd5lc|Thunderwave}}'' <br />
|fdesc2=If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining all its {{srd5lc|Hit Point}}s and becoming active again. The new body appears within 5 feet of the phylactery.
2nd level (3 slots): ''{{srd5lc|Acid Arrow}}, {{srd5lc|Detect Thoughts}}, {{srd5lc|Invisibility}}, {{srd5lc|Mirror Image}}'' <br />
 
3rd level (3 slots): ''{{srd5lc|Animate Dead}}, {{srd5lc|Counterspell}}, {{srd5lc|Dispel Magic}}, {{srd5lc|Fireball}}'' <br />
|feature3=Spellcasting
4th level (3 slots): ''{{srd5lc|Blight}}, {{srd5lc|Dimension Door}}'' <br />
|flimit3=
5th level (3 slots): ''{{srd5lc|Cloudkill}}, {{srd5lc|Scrying}}'' <br />
|fdesc3=The lich is an 18th-level spellcaster. Its {{srd5lc|Spellcasting Ability}} is {{SRD5|Intelligence}} (spell save {{SRD5|DC}} 20, +12 to hit with spell attacks). The lich has the following {{srd5lc|Wizard}} spells prepared: <br />
6th level (1 slot): ''{{srd5lc|Disintegrate}}, {{srd5lc|Globe of Invulnerability}}'' <br />
:Cantrips (at will): ''{{srd5lc|Mage Hand}}'', ''{{srd5lc|Prestidigitation}}, {{srd5lc|Ray of Frost}}'' <br />
7th level (1 slot): ''{{srd5lc|Finger of Death}}, {{srd5lc|Plane Shift}}'' <br />
:1st level (4 [[SRD5:Spell Slot|slots]]): ''{{srd5lc|Detect Magic}}, {{srd5lc|Magic Missile}}, {{srd5lc|Shield Spell|shield}}, {{srd5lc|Thunderwave}}'' <br />
8th level (1 slot): ''{{srd5lc|Dominate Monster}}, {{srd5lc|Power Word Stun}}'' <br />
:2nd level (3 slots): ''{{srd5lc|Acid Arrow}}, {{srd5lc|Detect Thoughts}}, {{srd5lc|Invisibility}}, {{srd5lc|Mirror Image}}'' <br />
9th level (1 slot): ''{{srd5lc|Power Word Kill}}''
:3rd level (3 slots): ''{{srd5lc|Animate Dead}}, {{srd5lc|Counterspell}}, {{srd5lc|Dispel Magic}}, {{srd5lc|Fireball}}'' <br />
}}
:4th level (3 slots): ''{{srd5lc|Blight}}, {{srd5lc|Dimension Door}}'' <br />
:5th level (3 slots): ''{{srd5lc|Cloudkill}}, {{srd5lc|Scrying}}'' <br />
:6th level (1 slot): ''{{srd5lc|Disintegrate}}, {{srd5lc|Globe of Invulnerability}}'' <br />
:7th level (1 slot): ''{{srd5lc|Finger of Death}}, {{srd5lc|Plane Shift}}'' <br />
:8th level (1 slot): ''{{srd5lc|Dominate Monster}}, {{srd5lc|Power Word Stun}}'' <br />
:9th level (1 slot): ''{{srd5lc|Power Word Kill}}''


{{5e Ability|Turn Resistance|The lich has {{srd5lc|Advantage}} on saving throws against any effect that [[SRD5|Turn Undead|turns undead]].}}
|feature4=Turn Resistance
|flimit4=
|fdesc4=The lich has {{srd5lc|Advantage}} on saving throws against any effect that [[SRD5|Turn Undead|turns undead]].


|actions=
|action1=Paralyzing Touch
{{5e Ability|Paralyzing Touch|''Melee Spell Attack:'' +12 to hit, reach 5 ft., one creature. ''Hit:'' 10 (3d6) {{srd5lc|Cold}} damage. The target must succeed on a DC 18 {{SRD5|Constitution}} saving throw or be {{srd5lc|Paralyzed}} for 1 {{srd5lc|Minute}}. The target can repeat the saving throw at the end of each of its {{srd5lc|Turn}}s, ending the effect on itself on a success.}}
|alimit1=
|adesc1=''{{SRD5|Melee Spell Attack}}:'' +12 to hit, reach 5 ft., one creature. ''Hit:'' 10 (3d6) {{srd5lc|Cold}} damage. The target must succeed on a DC 18 {{SRD5|Constitution}} saving throw or be {{srd5lc|Paralyzed}} for 1 {{srd5lc|Minute}}. The target can repeat the saving throw at the end of each of its {{srd5lc|Turn}}s, ending the effect on itself on a success.


|reaction=
|legend1=Cantrip
|legendary=
|lgdlimit1=
The lich can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The lich regains spent legendary actions at the start of its turn.
|lgddesc1=The lich casts a cantrip.


{{5e Ability|Cantrip|The lich casts a cantrip.}}
|legend2=Paralyzing Touch
|lgdlimit2=Costs 2 Actions
|lgddesc2=The lich uses its {{iplink|Paralyzing Touch}}.


{{5e Ability|Paralyzing Touch|limit=Costs 2 Actions|The lich uses its Paralyzing Touch.}}
|legend3=Frightening Gaze
|lgdlimit3=Costs 2 Actions
|lgddesc3=The lich fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 18 {{SRD5|Wisdom}} saving throw against this magic or become {{srd5lc|Frightened}} for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target’s saving throw is successful or the effect ends for it, the target is {{srd5lc|Immune}} to the lich’s gaze for the next 24 hours.


{{5e Ability|Frightening Gaze|limit=Costs 2 Actions|The lich fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 18 {{SRD5|Wisdom}} saving throw against this magic or become {{srd5lc|Frightened}} for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target’s saving throw is successful or the effect ends for it, the target is {{srd5lc|Immune}} to the lich’s gaze for the next 24 hours.}}
|legend4=Disrupt Life
|lgdlimit4=Costs 3 Actions
|lgddesc4=Each non-{{srd5lc|Undead}} creature within 20 feet of the lich must make a DC 18 Constitution saving throw against magic, taking 21 (6d6) {{srd5lc|Necrotic}} damage on a failed save, or half as much damage on a successful one.


{{5e Ability|Disrupt Life|limit=Costs 3 Actions|Each non-{{srd5lc|Undead}} creature within 20 feet of the lich must make a DC 18 Constitution saving throw against magic, taking 21 (6d6) {{srd5lc|Necrotic}} damage on a failed save, or half as much damage on a successful one.}}
|haslair=true
}}
}}
{{SRD5end}}
'''Unofficial Description:''' Wizard who has become {{srd5lc|Undead}} through a dark ritual.<br />
''see {{5ep|Lich|Lich Overview}} for detailed description.''


{{UnofficialInfo|
{{5e:Lich/Lair}}
==Unofficial Description==
A lich encountered in its lair has a challenge rating of 22 (41,000 XP).[[Category:5e CR 22 Monsters|Lich]]
D&D lich appears as a skeletal humanoid. They are often described as having glowing eyes.  
}}
</div><!--gi-main-->
<div class="source">
==Sources==
* [[SRD-OGL v5.1]]


{{SRD5 Footer|Monster}}
==Sources and Notes==
<references />
[[Category:SRD5 Monsters]]
{{5e Footer|Lich|OGL}}
{{5e Monster Data}}
</div><!--source-->
</div><!--source-->
</div><!--grid-container-std-->
</div><!--grid-container-std-->
[[Category:SRD5 Monsters]]
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Latest revision as of 09:24, 2 March 2024

D&D 5e Varied ʰ 
See sections for licenses


File:Lich2.jpg
Lich.
By Samskipsam (Own work) [CC BY-SA 3.0 (http://creativecommons.org/licenses/by-sa/3.0) or GFDL (http://www.gnu.org/copyleft/fdl.html)], via Wikimedia Commons
Image not part of the SRD
Lich [SRD5 OGL/CC-BY] [1] [2] [3]
Medium Undead  (Liches), Any evil alignment
Armor Class: 17 (natural armor)
Hit Points: 135 (18d8+54)
Speed: 30 ft.
Str Dex Con Int Wis Cha
11 (+0) 16 (+3) 16 (+3) 20 (+5) 14 (+2) 16 (+3)
Saving Throws: Con +10, Int +12, Wis +9
Skills: Arcana +18, History +12, Insight +9, Perception +9
Damage Resistances: cold, lightning, necrotic
Damage Immunity: poison; bludgeoning, piercing, and slashing from nonmagical attacks.
Condition Immune: charmed, exhaustion, frightened, paralyzed, poisoned
Senses: truesight 120 ft., passive perception 19
Languages: Common plus up to five other languages
Habitat: Shadowfell, Underground, Urban
Plane: Shadowfell
Challenge: 21 (33,000 xp)Proficiency Bonus (PB): +7

Features

Legendary Resistance (3/Day). If the lich fails a saving throw, it can choose to succeed instead.

Rejuvenation. If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.

Spellcasting. The lich is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). The lich has the following wizard spells prepared:

Cantrips (at will): mage hand, prestidigitation, ray of frost
1st level (4 slots): detect magic, magic missile, shield, thunderwave
2nd level (3 slots): acid arrow, detect thoughts, invisibility, mirror image
3rd level (3 slots): animate dead, counterspell, dispel magic, fireball
4th level (3 slots): blight, dimension door
5th level (3 slots): cloudkill, scrying
6th level (1 slot): disintegrate, globe of invulnerability
7th level (1 slot): finger of death, plane shift
8th level (1 slot): dominate monster, power word stun
9th level (1 slot): power word kill

Turn Resistance. The lich has advantage on saving throws against any effect that Turn Undead|turns undead. 

Actions

Paralyzing Touch. Melee Spell Attack: +12 to hit, reach 5 ft., one creature. Hit: 10 (3d6) cold damage. The target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. 

Legendary Actions

The undead can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The undead regains spent legendary actions at the start of its turn.

Cantrip. The lich casts a cantrip.

Paralyzing Touch (Costs 2 Actions). The lich uses its Paralyzing Touch.

Frightening Gaze (Costs 2 Actions). The lich fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 18 Wisdom saving throw against this magic or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target’s saving throw is successful or the effect ends for it, the target is immune to the lich’s gaze for the next 24 hours.

Disrupt Life (Costs 3 Actions). Each non-undead creature within 20 feet of the lich must make a DC 18 Constitution saving throw against magic, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.

End of the SRD5 material

Unofficial Description: Wizard who has become undead through a dark ritual.
see Lich Overview for detailed description.


Lich's Lair

[4] A lich lairs in a lonely tower, a haunted ruin, secret tomb, or an academy of black magic.

Lair Actions

[4] When fighting inside its lair, an lich can use lair actions. On initiative count 20 (losing initiative ties), the undead takes a lair action to cause one of the following effects; the undead can’t use the same effect two rounds in a row:

  • Regain Spell Slot
  • Negative Energy Binding (redirects damage)
  • Summon Apparitions


A lich encountered in its lair has a challenge rating of 22 (41,000 XP).

Sources and Notes

  1. Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL & CC-BY.
  2. Habitat — Not part of the SRD5.
  3. Habitat (unofficial) - User
  4. Monster Manual (5e) p.203 (summarized).

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Monster data +

Lich (Sort Text: Lich AAA Common 5e, Size: Medium, Type: Undead, Subtypes: Lich, Alignment: Any evil alignment, HP: 135, CR: 21, Features: Legendary Resistance Rejuvenation Spellcasting Turn Resistance Paralyzing Touch, Legendary: Yes, Has Lair: Yes, NPC: No, Canon: Yes, Pointer: No, UA: No, User: No, Sources: Varied)

Varied Contrigubtions +

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