SRD5:Spy NPC: Difference between revisions
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{{5e Monster | {{5e Monster | ||
|name=Spy | |name=Spy | ||
|size=Medium | |sorttext=Spy NPC | ||
|type=Humanoid | |size=Medium | ||
|refs={{SRD5ref}} | |||
|type=Humanoid | |||
|swarm= <!--If swarm, size of individual creature in swarm--> | |swarm= <!--If swarm, size of individual creature in swarm--> | ||
|subtype=Any Race | |subtype=Any Race, Spy | ||
|align=Any Alignment | |align=Any Alignment | ||
|ac=12 | |ac=12 | ||
|acfluff= <!--reason if given--> | |acfluff= <!--reason if given--> | ||
|hp=27 | |hp=27 | ||
|hd=5d8 | |hd=5d8 | ||
|speed=30 ft. | |speed=30 ft. | ||
|str=10 | |str=10 | ||
|dex=15 | |dex=15 | ||
| Line 28: | Line 30: | ||
|conditionimmunity= <!--condition; charmed, petrified--> | |conditionimmunity= <!--condition; charmed, petrified--> | ||
|senses= <!--darkvision 60 feet, Tremorsense 30 feet--> | |senses= <!--darkvision 60 feet, Tremorsense 30 feet--> | ||
|perception=16 <!--Passive | |perception=16 <!--Passive--> | ||
|languages=Any two languages | |languages=Any two languages | ||
|habitat=Urban | |||
|cr=1 <!--Challenge Rating--> | |cr=1 <!--Challenge Rating--> | ||
|xp= <!--Experience points for destroying--> | |xp= <!--Experience points for destroying--> | ||
|canon=true | |canon=true | ||
|npc=true | |npc=true | ||
| | |summary= <!-- 1-2 line unofficial, UNPLAGIRIZED, description --> | ||
{{ | |feature1=Cunning Action | ||
|flimit1= | |||
|fdesc1=On each of its {{srd5lc|Turn}}s, the spy can use a {{srd5lc|Bonus Action}} to take the {{srd5lc|Dash}}, {{srd5lc|Disengage}}, or {{srd5lc|Hide}} action. | |||
| | |feature2=Sneak Attack | ||
{{ | |flimit2=1/Turn | ||
|fdesc2=The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has {{srd5lc|Advantage}} on the {{srd5lc|Attack Roll}}, or when the target is within 5 feet of an ally of the spy that isn't {{srd5lc|Incapacitated}} and the spy doesn't have {{srd5lc|Disadvantage}} on the attack roll. | |||
|action1=Multiattack | |||
|alimit1= | |||
|adesc1=The spy makes two {{srd5lc|Melee Attack}}s. | |||
{{ | |action2=Shortsword | ||
|alimit2= | |||
|adesc2=''{{SRD5|Melee Weapon Attack}}:'' +4 to hit, reach 5 ft., one target. ''Hit:'' 5 (1d8+2) {{srd5lc|Piercing}} damage. | |||
|action3=Hand Crossbow | |||
|alimit3= | |||
|adesc3=''{{SRD5|Ranged Weapon Attack}}:'' +4 to hit, {{srd5lc|Range}} 30/120 ft., one target. ''Hit:'' 5 (1d6+2) {{srd5lc|Piercing}} damage. | |||
}} | }} | ||
{{SRD5ref|y}} Rulers, nobles, merchants, guildsmasters, and other wealthy individuals use spies to gain the upper hand in a world of cutthroat politics. A spy is trained to secretly gather information. Loyal spies would rather die than divulge information that could compromise them or their employers. | |||
{{SRD5end}} | |||
===Found in Adventures=== | |||
{{5e Creature Adventure List|Spy}} | |||
==List of Spies== | |||
<div style="display:block; overflow:auto; max-width:75svw; max-height:90vh;"> | |||
{{5e Monster List/UL|Spy}} | |||
</div> | |||
</div><!--gi-main--> | </div><!--gi-main--> | ||
<div class="source"> | <div class="source"> | ||
{{ | ==Sources and Notes== | ||
<references /> | |||
[[Category:SRD5 Monsters]] | |||
[[Category:SRD5 NPCs]] | |||
{{5e Footer|NPC|OGL}} | |||
{{5e Monster Data}} | |||
</div><!--source--> | </div><!--source--> | ||
</div><!--grid-container-std--> | </div><!--grid-container-std--> | ||
{{Navboxes}} | {{Navboxes}} | ||
Latest revision as of 08:22, 14 May 2024
See Spy (disambiguation)
| Spy (NPC) [SRD5 OGL/CC-BY] [1] | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Medium Humanoid (Any Race, Spies), Any Alignment | ||||||||||||
| Armor Class: 12 | ||||||||||||
| Hit Points: 27 (5d8) | ||||||||||||
| Speed: 30 ft. | ||||||||||||
| ||||||||||||
| Skills: Deception +5, Insight +4,Investigation +5,Perception +6, Persuasion +5, Sleight of Hand +4,Stealth +4, | ||||||||||||
| Senses: passive perception 16 | ||||||||||||
| Languages: Any two languages | ||||||||||||
| Habitat: Urban | ||||||||||||
| Challenge: 1 (200 xp)Proficiency Bonus (PB): +2 | ||||||||||||
FeaturesCunning Action. On each of its turns, the spy can use a bonus action to take the dash, disengage, or hide action. ActionsMultiattack. The spy makes two melee attacks. |
[1] Rulers, nobles, merchants, guildsmasters, and other wealthy individuals use spies to gain the upper hand in a world of cutthroat politics. A spy is trained to secretly gather information. Loyal spies would rather die than divulge information that could compromise them or their employers.
Found in Adventures
List of Spies
Sources and Notes
- Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL & CC-BY. ↑ 1.0 1.1
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