5e:Ned Shakeshaft

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Ghosts of Saltmarsh
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Ned Shakeshaft [1] (Individual)

Lineage: Human
CR: 1 (200)
Alignment:
Affiliations: Scarlet Brotherhood, Sanbalet


[1] Ned Shakeshaft is a Scarlet Brotherhood agent [posing as a thug].

Ned Shakeshaft (Individual) [SRD5 OGL] [2]
Medium Humanoid  (Humans, Spies)
Armor Class: 12
Hit Points: 27 (5d8)
Speed: 30 ft.
Str Dex Con Int Wis Cha
10 (+0) 15 (+2) 10 (+0) 12 (+1) 14 (+2) 16 (+3)
Skills: Deception +5, Insight +4,Investigation +5,Perception +6, Persuasion +5, Sleight of Hand +4,Stealth +4,
Senses: passive perception 16
Languages: Any two languages
Habitat: Urban
Challenge: 1 (200 xp)Proficiency Bonus (PB): +2

Features

Cunning Action. On each of its turns, the spy can use a bonus action to take the dash, disengage, or hide action.

Sneak Attack (1/Turn). The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll. 

Actions

Multiattack. The spy makes two melee attacks.

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d8+2) piercing damage.

Hand Crossbow. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6+2) piercing damage.


Found in Adventures


Sources and Notes

  1. Cite error: Invalid <ref> tag; no text was provided for refs named gos.283844 1.0 1.1
  2. Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL.

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Monster data +

Ned Shakeshaft (Sort Text: Ned Shakeshaft 5e, Size: Medium, Type: Humanoid, Subtypes: Human Spy, HP: 27, CR: 1, Features: Cunning Action Sneak Attack Multiattack Shortsword Hand Crossbow, Has Lair: No, NPC: Yes, Canon: Yes, Pointer: Yes, UA: No, User: No, Sources: Ghosts of Saltmarsh)