5e:Githzerai Anarch: Difference between revisions

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<div class="bctop">{{backto|{{5ed|Githzerai}}}}</div>
<div class="bctop">{{backto|{{5ed|Githzerai}}}}</div>
<div class="notice"></div>
<div class="notice"></div>
<div class="badge">{{5epointer|Mordenkainen's Tome of Foes}}</div>
<div class="badge">{{5epointer|sources=MToF, MotM}}</div>
<div class="gi-main">
<div class="gi-main">
{{5e Monster
{{5e Monster
|name=Githzerai Anarch <!--Creature Name-->
|name=Githzerai Anarch  
|sorttext=
|sorttext=
|refs=<ref name="mtof.207">{{Cite Pub|Mordenkainen's Tome of Foes|pages=207}} Licensed: &copy; Wizards of the Coast {{fairuc}}.</ref>
|refs=<ref name="mtof.207">{{Cite Pub|Mordenkainen's Tome of Foes|pages=207}} Licensed: &copy; Wizards of the Coast {{fairuc}}.</ref> <ref name="motm">{{Cite Pub|Monsters of the Multiverse|pages=142}} Licensed: &copy; Wizards of the Coast {{fairuc}}.</ref> <ref name="var.align">Variation (alignment) - {{pub|MToF}} variant is {{SRD5|Lawful Neutral}}.</ref>
|size=Medium <!--Medium, Large, etc.-->
|size=Medium
|type=Humanoid <!--Dragon, Humanoid, Outsider, etc.-->
|type=Humanoid  
|subtype=Gith, Githzerai
|subtype=Gith, Githzerai
|align=Lawful Neutral <!--Lawful Good, Chaotic Evil-->
|align=Any Alignment <!--Lawful Neutral-->  
|ac=20 <!--armor class-->
|ac=20  
|acfluff= <!--reason if given-->
|acfluff=Psychic Defense
|hp=144 <!--number of hit points-->
|hp=144  
|hd= <!--10d8, 4d12, etc.-->
|hd=  
|speed=30 ft., {{srd5lc|Fly}} 40 ft. ({{srd5lc|Hover}})  
|speed=30 ft., {{srd5lc|Fly}} 40 ft. ({{srd5lc|Hover}})  


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|conditionimmunity=
|conditionimmunity=
|senses=
|senses=
|perception=20 <!--Passive Perception bonus; +5-->
|perception=20 <!--Passive-->
|languages={{5elang|Gith}}
|languages={{5elang|Gith}}
|cr=16 <!--Challenge Rating-->
|cr=16 <!--Challenge Rating-->
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|summary=Anarchs are the legendary heads of {{5ed|Githzerai}} citadels and communities.
|summary=Anarchs are the legendary heads of {{5ed|Githzerai}} citadels and communities.


|feature1=Innate Spellcasting
|feature1=Legendary Resistance
|flimit1=Psionics
|flimit1=1/Day
|fdesc1=
|fdesc1={{SRD5trait}} <ref name="var.lr">Variation (legendary resistance}} - {{pub|MotM}} version only.</ref>


|feature2=Psychic Defense
|feature2=Psychic Defense
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|action2=Unarmed Strike
|action2=Unarmed Strike
|alimit2=
|alimit2=
|adesc2=''{{SRD5|Melee Weapon Attack}}''
|adesc2=<ref name="var.us">Variation (unarmed strike) - {{pub|MToF}} version does more damage.</ref> ''{{SRD5|Melee Weapon Attack}}''
 
|action3=Spellcasting
|alimit3={{SRD5|Psionic}}, {{SRD5|Wisdom}}
|adesc3=<ref name="var.sp">Variation (spellcasting) - {{pub|MToF}} version is a feature rather than an action, and the spell list is different.</ref>


|baction1=
|baction1=
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|type=Humanoid
|type=Humanoid
|lairdesc=Artificial islands of stability in Limbo<ref name="mtof.207s">summarized - {{pub|MToF}} p.207</ref>
|lairdesc=Artificial islands of stability in Limbo<ref name="mtof.207s">summarized - {{pub|MToF}} p.207</ref>
|lairaction1=Energy Bolt
|lairaction1=Create Object
|lairaction2=Creation
|lairaction2=Move Object
|lairaction3=Move {{SRD5|Object}}
|lairaction3=Psionic Bolt
|lairaction4=
|lairaction4=
|lairaction5=
|lairaction5=
|regiondesc=The region surrounding the lair
|regiondesc=The region surrounding the lair
|regional1=Create Object
|regional1=Form Substance
|regional2=Conjure Object (on {{SRD5|Material Plane}})
|regional2=Stabilize Object  
|regional3=
|regional3=
|regional4=
|regional4=
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|ondeath=If the Anarch dies, regional effects dissaper in 1d6 {{srd5lc|Round}}s.
|ondeath=If the Anarch dies, regional effects dissaper in 1d6 {{srd5lc|Round}}s.
}}
}}
===Found in Adventures===
{{5e Creature Adventure List|Githzerai Anarch}}
</div><!--gi-main-->
</div><!--gi-main-->
<div class="source">
<div class="source">

Latest revision as of 18:49, 7 August 2024

5e Pointer  + 
see Sources below
MToF, MotM
A pointer is a short summary that points to published material.

This material is posted under the fair use clause of copyright law.
The Unofficial Description and any notes are licensed CC-BY-SA.

Caution should be taken in editing this page.
Githzerai Anarch (Pointer) [1] [2] [3]
Medium Humanoid  (Gith, Githzerai), Any Alignment
Armor Class: 20 (Psychic Defense)
Hit Points: 144
Speed: 30 ft., fly 40 ft. (hover)
Str Dex Con Int Wis Cha
Saving Throws: Str, Dex, Int, Wis
Skills: Arcana, Insight, Perception
Senses: passive perception 20
Languages:
  1. redirect: Template:5xlang
Challenge: 16 (15,000 xp)Proficiency Bonus (PB): +5

Features

Legendary Resistance (1/Day). [4] [5]

Psychic Defense.

Actions

Multiattack.

Unarmed Strike. [6] Melee Weapon Attack

Spellcasting (Psionic, Wisdom). [7]

Legendary Actions

The humanoid can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The humanoid regains spent legendary actions at the start of its turn.

Strike.

Teleport.

Change Gravity (Costs 3 Actions).

Unofficial Description: Anarchs are the legendary heads of Githzerai citadels and communities.


Githzerai Anarch's Lair

Artificial islands of stability in Limbo[8]

Lair Actions

When fighting inside its lair, an githzerai anarch can use lair actions. On initiative count 20 (losing initiative ties), the humanoid takes a lair action to cause one of the following effects; the humanoid can’t use the same effect two rounds in a row:

  • Create Object
  • Move Object
  • Psionic Bolt

Regional Effects

The region surrounding the lair

  • Form Substance
  • Stabilize Object

If the Anarch dies, regional effects dissaper in 1d6 rounds.


Found in Adventures

No results


Sources and Notes

  1. Wizards RPG Team. Mordenkainen's Tome of Foes (5e 2014) (2018-05-07). Wizards of the Coast. ISBN 978-0-7869-6624-0. p. 207. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. Jeremy Crawford. Monsters of the Multiverse (5e 2014) (2022-05-17). Wizards of the Coast. ISBN 978-0786967872. p. 142. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  3. Variation (alignment) - MToF variant is Lawful Neutral.
  4. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast. Licensed: OGL.
  5. Variation (legendary resistance}} - MotM version only.
  6. Variation (unarmed strike) - MToF version does more damage.
  7. Variation (spellcasting) - MToF version is a feature rather than an action, and the spell list is different.
  8. summarized - MToF p.207

Back to Main PageDnD5x5e (2014)RaceGith
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Mordenkainen's Tome of Foes Contrigubtions +

133 articles
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