5e:Path of the Totem Warrior: Difference between revisions

From Rlyehwiki
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
 
Line 1: Line 1:
<div class="grid-container-std">
<div class="grid-container-std">
<div class="bctop">{{backto|{{SRD5|Barbarian}}}}</div>
<div class="bctop">{{backto|{{SRD5|Barbarian}}}}</div>
<div class="notice">{{alsosee|One:Path of the Wild Heart}}</div>
<div class="notice">{{edition|Wild Heart Barbarian}}</div>
<div class="badge">{{5epointer|sources=PHB5, SCAG}}</div>
<div class="badge">{{5epointer|sources=PHB5, SCAG}}</div>
<div class="gi-main">{{tocright}}
<div class="gi-main">{{tocright}}

Latest revision as of 15:59, 23 September 2024

Wild Heart Barbarian exists in other D&D editions see:

Wild Heart Barbarian (disambiguation).

5e Pointer  + 
see Sources below
PHB5, SCAG
A pointer is a short summary that points to published material.

This material is posted under the fair use clause of copyright law.
The Unofficial Description and any notes are licensed CC-BY-SA.

Caution should be taken in editing this page.

Path of the Totem Warrior is a primal path of the Barbarian class.

Path of the Totem Warrior [1] [2]

Barbarian that draws its power from animal spirits.

Path of the Totem Warrior Features

Barbarian Level Features  
3rd Spirit Seeker, Totem Spirit 
6th Aspect of the Beast 
10th Spirit Walker 
14th Totemic Attunement

 

Spirit Seeker

3rd level Path of the Totem Warrior feature.
Summary: Can cast the following spells as Rituals: beast sense, speak with animals 

Totem Spirit

3rd level Path of the Totem Warrior feature.
Summary: Your animal spirit provides you one of the following benefits while raging:

Aspect of the Beast

6th level Path of the Totem Warrior feature.
Summary: You gain one of the following benefits:

Spirit Walker

10th level Path of the Totem Warrior feature.
Summary: Can cast commune with nature as a ritual. 

Totemic Attunement

14th level Path of the Totem Warrior feature.
Summary: Gain one of the following benefits while raging:

  • Bear. Nearby enemies have disadvantage on attack rolls against other creatures. Creatures that can't be frightened ignore this.
  • Eagle. Can fly.
  • Elk.[2] Use bonus action to move through an enemy, causing it to have a chance to be knocked prone and take bludgeoning damage.
  • Tiger.[2] If you move straight at an enemy and make a melee weapon attack against it, can use a bonus action to make an extra melee attack against it.
  • Wolf. Use bonus action to cause a Large or smaller creature to have a chance to be knocked prone.

Sources and Notes

  1. Wizards RPG Team. Player's Handbook (5e) (5e 2014) (2014-08-19). Wizards of the Coast. ISBN 9780786965601. p. 50. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. Some benefits were added in Steve Kenson, et. al.. Sword Coast Adventurer's Guide (5e 2014) (2015-11-03). Wizards of the Coast.. 2.0 2.1 2.2 2.3 2.4 2.5 2.6

Back to Main PageDnD5x5e (2014)ClassBarbarian
Copyrighted - Fair Use

This matrerial is covered copyrighted. It it is presented here under the Fair Use clause. To distinguish it, these items will have this notice. If you see any page that contains copyrighted material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.

This web page is Not in any way, shape, or form affiliated with the owner(s) of any copyright material presented on this page. Copyrights and trademarks for any books, films, and other promotional materials are held by their respective owners.