5e:Path of the Totem Warrior: Difference between revisions
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<div class="bctop">{{backto|{{SRD5|Barbarian}}}}</div> | <div class="bctop">{{backto|{{SRD5|Barbarian}}}}</div> | ||
<div class="notice"></div> | <div class="notice">{{edition|Wild Heart Barbarian}}</div> | ||
<div class="badge">{{5epointer| | <div class="badge">{{5epointer|sources=PHB5, SCAG}}</div> | ||
<div class="gi-main"> | <div class="gi-main">{{tocright}} | ||
{{5e Subclass | {{5e Subclass Traits | ||
|name=Path of the Totem Warrior <!--Name of subclass--> | |name=Path of the Totem Warrior <!--Name of subclass--> | ||
|sorttext=Totem Warrior Path of <!--opt. category sort key--> | |sorttext=Totem Warrior Path of <!--opt. category sort key--> | ||
|refs=<ref name="phb5.50">{{Cite Pub|Player's Handbook (5e)|pages=50}} Licensed: © Wizards of the Coast {{fairuc}}.</ref> <ref name="scag">Some benefits were added in {{Cite Pub|Sword Coast Adventurer's Guide}}.</ref> | |||
|class=Barbarian <!--Parent Class--> | |class=Barbarian <!--Parent Class--> | ||
| | |classNS=s | ||
| | |subclassType=Primal Path <!--Subclass kind. i.e. Primal Path, Martial Archetype, etc.--> | ||
|desc=Barbarian that draws its power from animal spirits. | |summary=Barbarian that draws its power from animal spirits. | ||
| | |pointer=true | ||
| | |desc=Barbarian that draws its power from animal spirits. | ||
| | |||
| | {{5e Subclass Feature Table | ||
| | |name=Path of the Totem Warrior | ||
|class=Barbarian | |||
|level3={{iplink|Spirit Seeker}}, {{iplink|Totem Spirit}} | |||
|level6={{iplink|Aspect of the Beast}} | |||
|level10={{iplink|Spirit Walker}} | |||
|level14={{iplink|Totemic Attunement}} | |||
}} | }} | ||
{{ | |||
|trait1name=Spirit Seeker | |||
|trait1lvl=3rd | |||
* {{SRD5| | |trait1desc=Summary: Can cast the following {{srd5lc|Spell}}s as {{SRD5|Ritual}}s: {{5e Spell Line|Beast Sense, Speak with Animals}} | ||
* {{SRD5|Eagle}} <ref name=" | |||
* | |trait2name=Totem Spirit | ||
* {{ | |trait2lvl=3rd | ||
|trait2desc=Summary: Your animal spirit provides you one of the following benefits while {{SRD5|Rage|raging}}: | |||
* '''{{anchor|Bear}}'''. Gain {{srd5lc|Resistance}} to all damage except {{srd5lc|Psychic}}. | |||
* '''{{anchor|Eagle}}'''. Can use {{srd5lc|Bonus Action}} to {{SRD5|Dash}}. {{srd5lc|Opportunity Attack}}s against you have {{srd5lc|Disadvantage}}. Wearing {{srd5lc|Heavy Armor}} suppresses these benefits. | |||
* '''{{anchor|Elk}}'''.<ref name="scag" /> If not wearing Heavy armor, {{srd5lc|Speed}} is buffed. | |||
* '''{{anchor|Tiger}}'''.<ref name="scag" /> {{srd5lc|Jump}} distance in increased. | |||
* '''{{anchor|Wolf}}'''. Allies have {{srd5lc|Advantage}} on {{srd5lc|Melee}} {{srd5lc|Attack Roll}}s against enemies that are nearby. | |||
|trait3name=Aspect of the Beast | |||
|trait3lvl=6th | |||
|trait3desc=Summary: You gain one of the following benefits: | |||
* '''Bear'''. Increased {{srd5lc|Carrying Capacity}} and buffed {{SRD5|Strength}} {{srd5lc|Check}}s to {{SRD5|Strength#Lifting and Carrying|push, pull, lift}} and break {{srd5lc|Object}}s. | |||
* '''Eagle'''. Increased distance vision and {{SRD5|Wisdom}} ({{SRD5|Perception}}) checks aren't reduced by {{srd5lc|Dim Light}}. | |||
* '''Elk'''.<ref name="scag" /> Travel pace in increased for you allies traveling with you. | |||
* '''Tiger'''.<ref name="scag" /> Gain proficiency in two skills ({{SRD5|Athletics}}, {{SRD5|Acrobatics}}, {{SRD5|Stealth}}, or {{SRD5|Survival}}). | |||
* '''Wolf'''. Fast tracking. | |||
|trait4name=Spirit Walker | |||
|trait4lvl=10th | |||
|trait4desc=Summary: Can cast {{5espell|Commune with Nature}} as a ritual. | |||
|trait5name=Totemic Attunement | |||
|trait5lvl=14th | |||
|trait5desc=Summary: Gain one of the following benefits while raging: | |||
* '''Bear'''. Nearby enemies have disadvantage on attack rolls against other creatures. Creatures that can't be {{srd5lc|Frightened}} ignore this. | |||
* '''Eagle'''. Can {{srd5lc|Fly}}. | |||
* '''Elk'''.<ref name="scag" /> Use bonus action to move through an enemy, causing it to have a chance to be knocked {{srd5lc|Prone}} and take {{srd5lc|Bludgeoning}} damage. | |||
* '''Tiger'''.<ref name="scag" /> If you move straight at an enemy and make a {{srd5lc|Melee Weapon Attack}} against it, can use a bonus action to make an extra melee attack against it. | |||
* '''Wolf'''. Use bonus action to cause a {{SRD5|Large}} or smaller creature to have a chance to be knocked {{srd5lc|Prone}}. | |||
}} | |||
</div><!--gi-main--> | </div><!--gi-main--> | ||
<div class="source"> | <div class="source"> | ||
==Sources and Notes== | ==Sources and Notes== | ||
<references /> | <references /> | ||
{{5e Footer|Barbarian|Fair Use}} | |||
</div><!--source--> | </div><!--source--> | ||
</div><!--grid-container-std--> | </div><!--grid-container-std--> | ||
Latest revision as of 15:59, 23 September 2024
Path of the Totem Warrior is a primal path of the Barbarian class.
Path of the Totem Warrior [1] [2]
Barbarian that draws its power from animal spirits.
Path of the Totem Warrior Features
Barbarian Level | Features |
---|---|
3rd | Spirit Seeker, Totem Spirit |
6th | Aspect of the Beast |
10th | Spirit Walker |
14th | Totemic Attunement |
Spirit Seeker
3rd level Path of the Totem Warrior feature.
Summary: Can cast the following spells as Rituals: beast sense, speak with animals
Totem Spirit
3rd level Path of the Totem Warrior feature.
Summary: Your animal spirit provides you one of the following benefits while raging:
- Bear. Gain resistance to all damage except psychic.
- Eagle. Can use bonus action to Dash. opportunity attacks against you have disadvantage. Wearing heavy armor suppresses these benefits.
- Elk.[2] If not wearing Heavy armor, speed is buffed.
- Tiger.[2] jump distance in increased.
- Wolf. Allies have advantage on melee attack rolls against enemies that are nearby.
Aspect of the Beast
6th level Path of the Totem Warrior feature.
Summary: You gain one of the following benefits:
- Bear. Increased carrying capacity and buffed Strength checks to push, pull, lift and break objects.
- Eagle. Increased distance vision and Wisdom (Perception) checks aren't reduced by dim light.
- Elk.[2] Travel pace in increased for you allies traveling with you.
- Tiger.[2] Gain proficiency in two skills (Athletics, Acrobatics, Stealth, or Survival).
- Wolf. Fast tracking.
Spirit Walker
10th level Path of the Totem Warrior feature.
Summary: Can cast commune with nature as a ritual.
Totemic Attunement
14th level Path of the Totem Warrior feature.
Summary: Gain one of the following benefits while raging:
- Bear. Nearby enemies have disadvantage on attack rolls against other creatures. Creatures that can't be frightened ignore this.
- Eagle. Can fly.
- Elk.[2] Use bonus action to move through an enemy, causing it to have a chance to be knocked prone and take bludgeoning damage.
- Tiger.[2] If you move straight at an enemy and make a melee weapon attack against it, can use a bonus action to make an extra melee attack against it.
- Wolf. Use bonus action to cause a Large or smaller creature to have a chance to be knocked prone.
Sources and Notes
- Wizards RPG Team. Player's Handbook (5e) (5e 2014) (2014-08-19). Wizards of the Coast. ISBN 9780786965601. p. 50. Licensed: © Wizards of the Coast (used under 'fair use' clause). ↑
- Some benefits were added in Steve Kenson, et. al.. Sword Coast Adventurer's Guide (5e 2014) (2015-11-03). Wizards of the Coast.. ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6
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