SRD5:Ice Mephit: Difference between revisions
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|adesc2=The mephit exhales a 15-foot {{srd5lc|Cone}} of cold air. Each creature in that area must succeed on a DC 10 {{SRD5|Dexterity}} saving throw taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one. | |adesc2=The mephit exhales a 15-foot {{srd5lc|Cone}} of cold air. Each creature in that area must succeed on a DC 10 {{SRD5|Dexterity}} saving throw taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one. | ||
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'''Unofficial Description:''' Ice {{5eplc|Mephit}}s appears similar to {{SRD5|Imp}}s made of ice. | '''Unofficial Description:''' Ice {{5eplc|Mephit}}s appears similar to {{SRD5|Imp}}s made of ice. | ||
{{5e:Mephit/Summon}} | |||
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Latest revision as of 16:29, 17 June 2025
| Ice Mephit [SRD5 OGL/CC-BY] [1] [2] [3] [4] | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Small Elemental (Mephits), Neutral Evil | ||||||||||||
| Armor Class: 11 (natural armor) | ||||||||||||
| Hit Points: 21 (6d6) | ||||||||||||
| Speed: 30 ft., fly 30 ft. | ||||||||||||
| ||||||||||||
| Skills: Perception +2, Stealth +3 | ||||||||||||
| Damage Vulnerability: bludgeoning, fire | ||||||||||||
| Damage Immunity: cold, poison | ||||||||||||
| Condition Immune: poisoned | ||||||||||||
| Senses: Darkvision 60 ft., passive perception 12 | ||||||||||||
| Languages: Aquan, Auran | ||||||||||||
| Habitat: Arctic | ||||||||||||
| Plane: Plane of Air, Plane of Ice, Plane of Water | ||||||||||||
| Challenge: 1/2 (100 xp)Proficiency Bonus (PB): +2 | ||||||||||||
FeaturesDeath Burst. When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 feet of it must then succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one. ActionsClaws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4+1) slashing damage plus 2 (1d4) cold damage. |
Unofficial Description: Ice mephits appears similar to Imps made of ice.
Variant: Mephit Summoning
[5] Some mephits have an action, usable 1/Day, that has a chance of summoning 1-4 additional mephits.
Sources and Notes
- SRD5:
- Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast. Licensed: OGL.
- Wizards RPG Team. SRD-CC v5.1 (5e 2014) (2024-05-09). Wizards of the Coast. Licensed: CC-BY.
- also published in — Christopher Perkins, et. al.. Monster Manual (5e) (5e 2014) (2014-09-30). Wizards of the Coast. p. 215.. ↑
- Habitat & Plane — Not part of the SRD5. ↑
- habitat - Dungeon Master's Guide (5e) p.302-305 ↑
- Monster Manual (5e) p.217 (summarized). ↑
Back to Main Page → DnD → 5x → 5e (2014) → Monster → Elemental → Mephit
- Varied Licenses
This is article is covered by varying licenses, rather than the Creative Commons Attribution Sharealike License. Please see the Sources section for individual sources and licenses.
Monster data +
Ice Mephit (Sort Text: Mephit Ice 5e, Size: Small, Type: Elemental, Subtypes: Mephit, Alignment: Neutral Evil, HP: 21, CR: 1/2, Features: Death Burst • False Appearance • Innate Spellcasting • Claws • Frost Breath, Has Lair: No, NPC: No, Canon: Yes, Pointer: No, UA: No, User: No, Sources: SRD-OGL v5.1 • SRD-CC v5.1)
- 5e
- OGL
- CC-BY
- SRD5
- 5e Canon
- 5e Mephits
- 5e Neutral Evil Monsters
- 5e Monsters
- 5e Canon Monsters
- 5e Small Monsters
- 5e Elementals
- 5e CR 1/2 Monsters
- 5e Arctic Creatures
- 5e Plane of Air Creatures
- 5e Plane of Ice Creatures
- 5e Plane of Water Creatures
- DnD Creatures
- DnD Elementals
- DnD Mephits
- DnD NPCs
- SRD5 Monsters
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