SRD5:Contagion: Difference between revisions
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''' | '''Contagion''' is a {{srd5lc|Spell}} in 5th edition. | ||
{{5e Spell | {{5e Spell | ||
|name=Contagion <!-- name of spell--> | |name=Contagion <!-- name of spell--> | ||
|refs={{SRD5ref}} | |||
|level=5 <!-- level of spell, 0-9. please use 0 for cantrips. --> | |level=5 <!-- level of spell, 0-9. please use 0 for cantrips. --> | ||
|school=Necromancy <!-- spell school name only; ex: Transmutation --> | |school=Necromancy <!-- spell school name only; ex: Transmutation --> | ||
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|summary= <!-- summary for nav pages --> | |summary= <!-- summary for nav pages --> | ||
|fluff= <!-- not used--> | |fluff= <!-- not used--> | ||
|rules=Your touch inflicts disease. Make a {{srd5lc|Melee}} {{srd5lc|Spell Attack}} against a | |rules=Your touch inflicts disease. Make a {{srd5lc|Melee}} {{srd5lc|Spell Attack}} against a {{srd5lc|Creature}} within your {{srd5lc|Reach}}. On a hit, you afflict the creature with a {{srd5lc|Disease}} of your choice from any of the ones described below. | ||
At the end of each of the target’s {{srd5lc|Turn}}s, it must make a {{SRD5|Constitution}} {{srd5lc|Saving Throw}}. After failing three of these saving throws, the disease’s effects last for the duration, and the creature stops making these saves. After succeeding on three of these saving throws, the creature recovers from the disease, and the spell ends. | At the end of each of the target’s {{srd5lc|Turn}}s, it must make a {{SRD5|Constitution}} {{srd5lc|Saving Throw}}. After failing three of these saving throws, the disease’s effects last for the duration, and the creature stops making these saves. After succeeding on three of these saving throws, the creature recovers from the disease, and the spell ends. | ||
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Since this spell induces a natural disease in its target, any effect that removes a disease or otherwise ameliorates a disease’s effects apply to it. | Since this spell induces a natural disease in its target, any effect that removes a disease or otherwise ameliorates a disease’s effects apply to it. | ||
'''Blinding Sickness.''' Pain grips the creature’s mind, and its eyes turn milky white. The creature has {{srd5lc|Disadvantage}} on {{SRD5|Wisdom}} | '''Blinding Sickness.''' Pain grips the creature’s mind, and its eyes turn milky white. The creature has {{srd5lc|Disadvantage}} on {{SRD5|Wisdom}} {{srd5lc|Check}}s and Wisdom {{srd5lc|Saving Throw}}s and is {{srd5lc|Blinded}}. | ||
'''Filth Fever.''' A raging fever sweeps through the creature’s body. The creature has disadvantage on {{SRD5|Strength}} checks, Strength saving throws, and {{srd5lc|Attack Roll}}s that use Strength. | '''Filth Fever.''' A raging fever sweeps through the creature’s body. The creature has disadvantage on {{SRD5|Strength}} checks, Strength saving throws, and {{srd5lc|Attack Roll}}s that use Strength. | ||
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==Sources== | ==Sources and Notes== | ||
<references /> | |||
{{SRD5 Footer|Spell}} | {{SRD5 Footer|Spell}} | ||
Latest revision as of 18:02, 8 August 2025
Contagion is a spell in 5th edition.
5e (2014) Spell
Contagion [SRD5 OGL/CC-BY] [1]
5th-level necromancy
Casting Time: 1 action
Range: Touch
Components: V, S
Duration: 7 days
Scales: No
Casters: Cleric, Druid
Your touch inflicts disease. Make a melee spell attack against a creature within your reach. On a hit, you afflict the creature with a disease of your choice from any of the ones described below.
At the end of each of the target’s turns, it must make a Constitution saving throw. After failing three of these saving throws, the disease’s effects last for the duration, and the creature stops making these saves. After succeeding on three of these saving throws, the creature recovers from the disease, and the spell ends.
Since this spell induces a natural disease in its target, any effect that removes a disease or otherwise ameliorates a disease’s effects apply to it.
Blinding Sickness. Pain grips the creature’s mind, and its eyes turn milky white. The creature has disadvantage on Wisdom checks and Wisdom saving throws and is blinded.
Filth Fever. A raging fever sweeps through the creature’s body. The creature has disadvantage on Strength checks, Strength saving throws, and attack rolls that use Strength.
Flesh Rot. The creature’s flesh decays. The creature has disadvantage on Charisma checks and vulnerability to all damage.
Mindfire. The creature’s mind becomes feverish. The creature has disadvantage on Intelligence checks and Intelligence saving throws, and the creature behaves as if under the effects of the confusion spell during combat.
Seizure. The creature is overcome with shaking. The creature has disadvantage on Dexterity checks, Dexterity saving throws, and attack rolls that use Dexterity.
Slimy Doom. The creature begins to bleed uncontrollably. The creature has disadvantage on Constitution checks and Constitution saving throws. In addition, whenever the creature takes damage, it is stunned until the end of its next turn.
Sources and Notes
- SRD5:
- Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast. Licensed: OGL.
- Wizards RPG Team. SRD-CC v5.1 (5e 2014) (2024-05-09). Wizards of the Coast. Licensed: CC-BY.
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