SRD5:Barbed Devil: Difference between revisions

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|xp= <!--Experience points for destroying-->
|xp= <!--Experience points for destroying-->
|canon=true
|canon=true
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|summary= <!-- 1-2 line unofficial, UNPLAGIRIZED, description -->
{{5e Ability|Barbed Hide|At the start of each of its {{srd5lc|Turn}}s, the barbed devil deals 5 (1d10) {{srd5lc|Piercing}} damage to any creature {{srd5lc|Grappling}} it.}}


{{5e Ability|Devil's Sight|[[SRD5:Magical Darkness|Magical darkness]] doesn't impede the devil's darkvision.}}
|feature1=Barbed Hide
|flimit1=
|fdesc1=At the start of each of its {{srd5lc|Turn}}s, the barbed devil deals 5 (1d10) {{srd5lc|Piercing}} damage to any creature {{srd5lc|Grappling}} it.


{{5e Ability|Magic Resistance|The devil has {{srd5lc|Advantage}} on {{srd5lc|Saving Throw}}s against {{srd5lc|Spell}}s and other magical effects.}}
|feature2=Devil's Sight
|flimit2=
|fdesc2=[[SRD5:Magical Darkness|Magical darkness]] doesn't impede the devil's darkvision.


|actions=
|feature3=Magic Resistance
{{5e Ability|Multiattack|The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice.}}
|flimit3=
|fdesc3=The devil has {{srd5lc|Advantage}} on {{srd5lc|Saving Throw}}s against {{srd5lc|Spell}}s and other magical effects.


{{5e Ability|Claw|''{{SRD5|Melee Weapon Attack}}:'' +6 to hit, reach 5 ft., one target. ''Hit:'' 6 (1d6+3) {{srd5lc|Piercing}} damage.}}
|action1=Multiattack
|alimit1=
|adesc1=The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice.


{{5e Ability|Tail|''Melee Weapon Attack:'' +6 to hit, reach 5 ft., one target. ''Hit:'' 10 (2d6+3) piercing damage.}}
|action2=Claw
|alimit2=
|adesc2=''{{SRD5|Melee Weapon Attack}}:'' +6 to hit, reach 5 ft., one target. ''Hit:'' 6 (1d6+3) {{srd5lc|Piercing}} damage.


{{5e Ability|Hurl Flame|''Ranged Spell Attack:'' +6 to hit, {{srd5lc|Range}} 150 ft., one target. ''Hit:'' 10 (2d6+3) {{srd5lc|Fire}} damage. If the target is a flammable object that isn’t being worn or carried, it also catches fire.}}
|action3=Tail
|alimit3=
|adesc3=''Melee Weapon Attack:'' +6 to hit, reach 5 ft., one target. ''Hit:'' 10 (2d6+3) piercing damage.
 
|action4=Hurl Flame
|alimit4=
|adesc4=''Ranged Spell Attack:'' +6 to hit, {{srd5lc|Range}} 150 ft., one target. ''Hit:'' 10 (2d6+3) {{srd5lc|Fire}} damage. If the target is a flammable object that isn’t being worn or carried, it also catches fire.
}}
}}
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{{SRD5 Footer|Monster}}
{{SRD5 Footer|Monster}}
{{5e Monster Data}}
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[[Category:SRD5 Monsters]]
[[Category:SRD5 Monsters]]
[[Category:5e Devils|Barbed Devil 5e]]
[[Category:5e Devils|Barbed Devil 5e]]
[[Category:5e Lesser Devils]]
[[Category:5e Lesser Devils|Barbed Devil 5e]]
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Latest revision as of 19:30, 9 March 2020

D&D 5e SRD5 OGL CC-BY ʰ 

Barbed Devil
Medium Fiend  (Devils), Lawful Evil
Armor Class: 15 (natural armor)
Hit Points: 110 (13d8+52)
Speed: 30 ft.
Str Dex Con Int Wis Cha
16 (+3) 17 (+3) 18 (+4) 12 (+1) 14 (+2) 14 (+2)
Saving Throws: Str +6, Con +7, Wis +5, Cha +5
Skills: Deception +5, Insight +5, Perception +8
Damage Resistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks. that aren't silvered.
Damage Immunity: fire, poison
Condition Immune: poisoned
Senses: darkvision 120 ft., passive perception 18
Languages: Infernal, Common
Challenge: 5 (1,800 xp)Proficiency Bonus (PB): +3

Features

Barbed Hide. At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it.

Devil's Sight. Magical darkness doesn't impede the devil's darkvision.

Magic Resistance. The devil has advantage on saving throws against spells and other magical effects. 

Actions

Multiattack. The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) piercing damage.

Tail. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6+3) piercing damage.

Hurl Flame. Ranged Spell Attack: +6 to hit, range 150 ft., one target. Hit: 10 (2d6+3) fire damage. If the target is a flammable object that isn’t being worn or carried, it also catches fire.

Sources


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This is article is covered by the Creative Commons Attributed 4.0 license, rather than the Creative Commons Attribution Sharealike License. To distinguish it, these items will have this notice. If you see any page that contains CC-BY material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.

Monster data +

Barbed Devil (Sort Text: Devil Barbed 5e, Size: Medium, Type: Fiend, Subtypes: Devil, Alignment: Lawful Evil, HP: 110, Movement Type: Walk, CR: 5, Features: Barbed Hide Devil's Sight Magic Resistance Multiattack Claw Tail Hurl Flame, Has Lair: No, NPC: No, Canon: Yes, Pointer: No, UA: No, User: No, Sources: SRD-OGL v5.1)

SRD-OGL v5.1 Contrigubtions +

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