SRD5:Clay Golem: Difference between revisions

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|xp= <!--Experience points for destroying-->
|xp= <!--Experience points for destroying-->
|canon=true
|canon=true
|qualities=
|summary= <!-- 1-2 line unofficial, UNPLAGIRIZED, description -->
{{5e Ability|Acid Absorption|Whenever the golem is subjected to {{srd5lc|Acid}} damage, it takes no damage and instead regains a number of {{srd5lc|Hit Point}}s equal to the acid damage dealt.}}


{{5e Ability|Berserk|Whenever the golem starts its {{srd5lc|Turn}} with 60 hit points or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points.}}
|feature1=Acid Absorption
|flimit1=
|fdesc1=Whenever the golem is subjected to {{srd5lc|Acid}} damage, it takes no damage and instead regains a number of {{srd5lc|Hit Point}}s equal to the acid damage dealt.


{{5e Ability|Immutable Form|The golem is immune to any spell or effect that would alter its form.}}
|feature2=Berserk
|flimit2=
|fdesc2=Whenever the golem starts its {{srd5lc|Turn}} with 60 hit points or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points.


{{5e Ability|Magic Resistance|The golem has {{srd5lc|Advantage}} on {{srd5lc|Saving Throw}}s agianst spells and other magical effects.}}
|feature3=Immutable Form
|flimit3=
|fdesc3=The golem is immune to any spell or effect that would alter its form.


{{5e Ability|Magic Weapons|The golem's weapon attacks are magical.}}
|feature4=Magic Resistance
|flimit4=
|fdesc4=The golem has {{srd5lc|Advantage}} on {{srd5lc|Saving Throw}}s agianst spells and other magical effects.


|actions=
|feature5=Magic Weapons
{{5e Ability|Multiattack|the golem makes two slam attacks.}}
|flimit5=
|fdesc5=The golem's weapon attacks are magical.


{{5e Ability|Slam|''{{SRD5|Melee Weapon Attack}}:'' +8 to hit, reach 5 ft. one target. ''Hit:'' 16 (2d10+5) {{srd5lc|Bludgeoning}} damage. If the target is a creature, it must succeed on a {{SRD5|DC}} 15 {{SRD5|Constitution}} saving throw or have its {{srd5lc|Hit Point Maximum}} reduced by an amount equal to the damage taken. The target dies if this attack reduces its hit point maximum to 0. The reduction lasts until removed by the ''{{srd5lc|Greater Restoration}}'' spell or other magic.}}
|action1=Multiattack
|alimit1=
|adesc1=''{{SRD5|Melee Weapon Attack}}:'' +8 to hit, reach 5 ft. one target. ''Hit:'' 16 (2d10+5) {{srd5lc|Bludgeoning}} damage. If the target is a creature, it must succeed on a {{SRD5|DC}} 15 {{SRD5|Constitution}} saving throw or have its {{srd5lc|Hit Point Maximum}} reduced by an amount equal to the damage taken. The target dies if this attack reduces its hit point maximum to 0. The reduction lasts until removed by the ''{{srd5lc|Greater Restoration}}'' spell or other magic.


{{5e Ability|Haste|limit={{SRD5|Recharge}} 5-6|Until the end of its next turn, the golem magically gains a +2 bonus to its {{SRD5|AC}}, has advantage on {{SRD5|Dexterity}} saving throws, and can use its slam attack as a {{srd5lc|Bonus Action}}.}}
|action2=Slam
|alimit2=
|adesc2=''{{SRD5|Melee Weapon Attack}}:'' +8 to hit, reach 5 ft. one target. ''Hit:'' 16 (2d10+5) {{srd5lc|Bludgeoning}} damage. If the target is a creature, it must succeed on a {{SRD5|DC}} 15 {{SRD5|Constitution}} saving throw or have its {{srd5lc|Hit Point Maximum}} reduced by an amount equal to the damage taken. The target dies if this attack reduces its hit point maximum to 0. The reduction lasts until removed by the ''{{srd5lc|Greater Restoration}}'' spell or other magic.
 
|action3=Haste
|alimit3={{SRD5|Recharge}} 5-6
|adesc3=Until the end of its next turn, the golem magically gains a +2 bonus to its {{SRD5|AC}}, has advantage on {{SRD5|Dexterity}} saving throws, and can use its slam attack as a {{srd5lc|Bonus Action}}.
}}
}}
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==Sources==
==Sources==
* [[SRD-OGL v5.1]]
* {{Cite Pub|SRD-OGL v5.1}}


{{SRD5 Footer|Monster}}
{{SRD5 Footer|Monster}}
{{5e Monster Data}}
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Revision as of 06:26, 24 March 2020

Clay Golem
Large Construct  (Golems), Unaligned
Armor Class: 14 (natural armor)
Hit Points: 133 (14d10+56)
Speed: 20 ft.
Str Dex Con Int Wis Cha
20 (+5) 9 (-1) 18 (+4) 3 (-4) 8 (-1) 1 (-5)
Damage Immunity: acid, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
Condition Immune: charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses: darkvision 60 ft., passive perception 9
Languages: Understands the language of its creator but can't speak
Challenge: 9 (5,000 xp)Proficiency Bonus (PB): +4

Features

Acid Absorption. Whenever the golem is subjected to acid damage, it takes no damage and instead regains a number of hit points equal to the acid damage dealt.

Berserk. Whenever the golem starts its turn with 60 hit points or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points.

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws agianst spells and other magical effects.

Magic Weapons. The golem's weapon attacks are magical. 

Actions

Multiattack. Melee Weapon Attack: +8 to hit, reach 5 ft. one target. Hit: 16 (2d10+5) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or have its hit point maximum reduced by an amount equal to the damage taken. The target dies if this attack reduces its hit point maximum to 0. The reduction lasts until removed by the greater restoration spell or other magic.

Slam. Melee Weapon Attack: +8 to hit, reach 5 ft. one target. Hit: 16 (2d10+5) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or have its hit point maximum reduced by an amount equal to the damage taken. The target dies if this attack reduces its hit point maximum to 0. The reduction lasts until removed by the greater restoration spell or other magic.

Haste (Recharge 5-6). Until the end of its next turn, the golem magically gains a +2 bonus to its AC, has advantage on Dexterity saving throws, and can use its slam attack as a bonus action.

Sources


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Monster data +

Clay Golem (Sort Text: Golem Clay 5e, Size: Large, Type: Construct, Subtypes: Golem, Alignment: Unaligned, HP: 133, CR: 9, Features: Acid Absorption Berserk Immutable Form Magic Resistance Magic Weapons Multiattack Slam Haste, Has Lair: No, NPC: No, Canon: Yes, Pointer: No, UA: No, User: No, Sources: SRD-OGL v5.1 SRD-CC v5.1)

SRD-OGL v5.1, SRD-CC v5.1 Contrigubtions +

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