SRD5:Pit Fiend: Difference between revisions
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|xp= <!--Experience points for destroying--> | |xp= <!--Experience points for destroying--> | ||
|canon=true | |canon=true | ||
| | |summary= <!-- 1-2 line unofficial, UNPLAGIRIZED, description --> | ||
{{ | |feature1=Fear Aura | ||
|flimit1= | |||
|fdesc1=Any creature hostile to the pit fiend that starts its {{srd5lc|Turn}} within 20 feet of the pit fiend must make a {{SRD5|DC}} 21 {{SRD5|Wisdom}} {{srd5lc|Saving Throw}}, unless the pit fiend is {{srd5lc|Incapacitated}}. On a failed save, the creature is {{srd5lc|Frightened}} until the start of its next turn. If a creature’s saving throw is successful, the creature is {{srd5lc|Immune}} to the pit fiend’s Fear Aura for the next 24 hours. | |||
|feature2=Magic Resistance | |||
|flimit2= | |||
|fdesc2=The devil has {{srd5lc|Advantage}} on saving throws against {{srd5lc|Spell}}s and other magical effects. | |||
|feature3=Magic Weapons | |||
|flimit3= | |||
|fdesc3=The devil's {{srd5lc|Weapon Attack}}s are magical. | |||
| | |feature4=Innate Spellcasting | ||
{{ | |flimit4= | ||
|fdesc4=The devil’s {{srd5lc|Spellcasting Ability}} is {{SRD5|Charisma}} ({{srd5lc|Spell Save}} DC 21). The pit fiend can innately cast the following spells, requiring no {{srd5lc|Material Component}}s: <br /> | |||
:At will: ''{{srd5lc|Detect Magic}}, {{srd5lc|Fireball}}'' <br /> | |||
:3/day each: ''{{srd5lc|Hold Monster}}, {{srd5lc|Wall of Fire}}'' | |||
|action1=Multiattack | |||
|alimit1= | |||
|adesc1=The devil makes four attacks: one with its bite, one with its claw, one with its mace, and one with its tail. | |||
|action2=Bite | |||
|alimit2= | |||
|adesc2=''{{SRD5|Melee Weapon Attack}}:'' +14 to hit, reach 5 ft., one target. ''Hit:'' 22 (4d6+8) {{srd5lc|Piercing}} damage. The target must succeed on a DC 21 {{SRD5|Constitution}} saving throw or become {{srd5lc|Poisoned}}. While poisoned in this way, the target can’t regain {{srd5lc|Hit Point}}s, and it takes 21 (6d6) {{srd5lc|Poison}} damage at the start of each of its turns. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. | |||
|action3=Claw | |||
|alimit3= | |||
|adesc3=''Melee Weapon Attack:'' +14 to hit, {{srd5lc|Reach}} 10 ft., one target. ''Hit:'' 17 (2d8+8) {{srd5lc|Slashing}} damage. | |||
{{ | |action4=Mace | ||
|alimit4= | |||
|adesc4=''Melee Weapon Attack:'' +14 to hit, {{srd5lc|Reach}} 10 ft., one target. ''Hit:'' 15 (2d6+8) {{srd5lc|Bludgeoning}} damage plus 21 (6d6) {{srd5lc|Fire}} damage. | |||
|action5=Tail | |||
|alimit5= | |||
|adesc5=''Melee Weapon Attack:'' +14 to hit, reach 10 ft., one target. ''Hit:'' 24 (3d10+8) bludgeoning damage. | |||
}} | }} | ||
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{{5e Monster Data}} | |||
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Latest revision as of 04:45, 24 June 2025
| Pit Fiend | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Large Fiend (Devils), Lawful Evil | ||||||||||||
| Armor Class: 19 (natural armor) | ||||||||||||
| Hit Points: 300 (24d10+168) | ||||||||||||
| Speed: 30 ft., fly 60 ft. | ||||||||||||
| ||||||||||||
| Saving Throws: Dex +8, Con +13, Wis +10 | ||||||||||||
| Damage Resistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks. that aren't silvered. | ||||||||||||
| Damage Immunity: fire, poison | ||||||||||||
| Condition Immune: poisoned | ||||||||||||
| Senses: truesight 120 ft., passive perception 14 | ||||||||||||
| Languages: Infernal, telepathy 120 ft. | ||||||||||||
| Challenge: 20 (25,000 xp)Proficiency Bonus (PB): +6 | ||||||||||||
FeaturesFear Aura. Any creature hostile to the pit fiend that starts its turn within 20 feet of the pit fiend must make a DC 21 Wisdom saving throw, unless the pit fiend is incapacitated. On a failed save, the creature is frightened until the start of its next turn. If a creature’s saving throw is successful, the creature is immune to the pit fiend’s Fear Aura for the next 24 hours.
ActionsMultiattack. The devil makes four attacks: one with its bite, one with its claw, one with its mace, and one with its tail. |
Sources
Back to Main Page → DnD → 5x → 5e (2014) → SRD5 → Monster
- Open Game Content
Monster data +
Pit Fiend (Sort Text: Devil Pit Fiend 5e, Size: Large, Type: Fiend, Subtypes: Devil, Alignment: Lawful Evil, HP: 300, Movement Type: Walk • Fly, CR: 20, Features: Fear Aura • Magic Resistance • Magic Weapons • Innate Spellcasting • Multiattack • Bite • Claw • Mace • Tail, Has Lair: No, NPC: No, Canon: Yes, Pointer: No, UA: No, User: No, Sources: SRD-OGL v5.1 • SRD-CC v5.1)
