SRD5:Pit Fiend
Pit Fiend | ||||||||||||
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Large Fiend (Devils), Lawful Evil | ||||||||||||
Armor Class: 19 (natural armor) | ||||||||||||
Hit Points: 300 (24d10+168) | ||||||||||||
Speed: 30 ft., fly 60 ft. | ||||||||||||
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Saving Throws: Dex +8, Con +13, Wis +10 | ||||||||||||
Damage Resistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks. that aren't silvered. | ||||||||||||
Damage Immunity: fire, poison | ||||||||||||
Condition Immune: poisoned | ||||||||||||
Senses: truesight 120 ft., passive perception 14 | ||||||||||||
Languages: Infernal, telepathy 120 ft. | ||||||||||||
Challenge: 20 (25,000 xp)Proficiency Bonus (PB): +6 | ||||||||||||
FeaturesFear Aura. Any creature hostile to the pit fiend that starts its turn within 20 feet of the pit fiend must make a DC 21 Wisdom saving throw, unless the pit fiend is incapacitated. On a failed save, the creature is frightened until the start of its next turn. If a creature’s saving throw is successful, the creature is immune to the pit fiend’s Fear Aura for the next 24 hours.
ActionsMultiattack. The devil makes four attacks: one with its bite, one with its claw, one with its mace, and one with its tail. |
Sources
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Monster data +
Pit Fiend (Sort Text: Devil Pit Fiend 5e, Size: Large, Type: Fiend, Subtypes: Devil, Alignment: Lawful Evil, HP: 300, Movement Type: Walk • Fly, CR: 20, Features: Fear Aura • Magic Resistance • Magic Weapons • Innate Spellcasting • Multiattack • Bite • Claw • Mace • Tail, Has Lair: No, NPC: No, Canon: Yes, Pointer: No, UA: No, User: No, Sources: SRD-OGL v5.1 • SRD-CC v5.1)