|Large Fiend (Devils), Lawful Evil|
|Armor Class: 19 (natural armor)|
|Hit Points: 300 (24d10+168)|
|Speed: 30 ft., fly 60 ft.
|Saving Throws: Dex +8, Con +13, Wis +10|
|Damage Resistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks. that aren't silvered.|
|Damage Immunity: fire, poison|
|Condition Immune: poisoned|
|Senses: truesight 120 ft., passive perception 14|
|Languages: Infernal, telepathy 120 ft.|
|Challenge: 20 (25,000 xp)Proficiency Bonus (PB): +6|
Fear Aura. Any creature hostile to the pit fiend that starts its turn within 20 feet of the pit fiend must make a DC 21 Wisdom saving throw, unless the pit fiend is incapacitated. On a failed save, the creature is frightened until the start of its next turn. If a creature’s saving throw is successful, the creature is immune to the pit fiend’s Fear Aura for the next 24 hours.
Multiattack. The devil makes four attacks: one with its bite, one with its claw, one with its mace, and one with its tail.
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Pit Fiend (Sort Text: Devil Pit Fiend 5e, Size: Large, Type: Fiend, Subtypes: Devil, Alignment: Lawful Evil, HP: 300, Movement Type: Walk • Fly, CR: 20, Features: Fear Aura • Magic Resistance • Magic Weapons • Innate Spellcasting • Multiattack • Bite • Claw • Mace • Tail, Has Lair: No, NPC: No, Canon: Yes, Pointer: No, UA: No, User: No, Sources: SRD-OGL v5.1)
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