|Medium Humanoid (Grimlocks), Neutral Evil|
|Armor Class: 11|
|Hit Points: 11 (2d8+2)|
|Speed: 30 ft.
|Skills: Athletics +5, Perception +3, Stealth +3|
|Condition Immune: blinded|
|Senses: blindsight 30 ft. or 10 ft. while deafened (blind beyond this radius), passive perception 13|
|Challenge: 1/4 (50 xp)Proficiency Bonus (PB): +2|
Blind Senses. The grimlock can't use its blindsight while deafened and unable to smell.
Spiked Bone Club. Melee Weapon Attack: +5 to hit, reach 5 ft. one target. Hit: 5 (1d4+3) bludgeoning damage plus 2 (1d4) piercing damage.
Unofficial Description: The grimlock is a degenerate, grey-white, subterranean, blind humanoid.
- Wizards RPG Team. SRD-OGL v5.1 (2015.05.06). Wizards of the Coast.
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Monster data +
Grimlock (Sort Text: Grimlock 5e, Size: Medium, Type: Humanoid, Subtypes: Grimlock, Alignment: Neutral Evil, HP: 11, CR: 1/4, Features: Blind Senses • Keen Hearing and Smell • Stone Camouflage • Spiked Bone Club, Has Lair: No, NPC: No, Canon: Yes, Pointer: No, UA: No, User: No, Sources: SRD-OGL v5.1)
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