SRD5:Spy NPC: Difference between revisions

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<div class="gi-main">
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{{5e Monster
{{5e Monster
|name=Spy <!--Creature Name-->
|name=Spy  
|size=Medium <!--Medium, Large, etc.-->
|sorttext=Spy NPC
|size=Medium  
|refs={{SRD5ref}}
|refs={{SRD5ref}}
|type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.-->
|type=Humanoid  
|swarm= <!--If swarm, size of individual creature in swarm-->
|swarm= <!--If swarm, size of individual creature in swarm-->
|subtype=Any Race <!--Elf, Goblinoid, etc.-->
|subtype=Any Race, Spy
|align=Any Alignment <!--Lawful Good, Chaotic Evil-->
|align=Any Alignment  
|ac=12 <!--armor class-->
|ac=12  
|acfluff= <!--reason if given-->
|acfluff= <!--reason if given-->
|hp=27 <!--number of hit points-->
|hp=27  
|hd=5d8 <!--10d8, 4d12, etc.-->
|hd=5d8  
|speed=30 ft. <!--walking speed in feet, other speed (fly, swim) in feet-->
|speed=30 ft.  
|str=10  
|str=10  
|dex=15  
|dex=15  
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|conditionimmunity= <!--condition; charmed, petrified-->
|conditionimmunity= <!--condition; charmed, petrified-->
|senses= <!--darkvision 60 feet, Tremorsense 30 feet-->
|senses= <!--darkvision 60 feet, Tremorsense 30 feet-->
|perception=16 <!--Passive Perception bonus; +5-->
|perception=16 <!--Passive-->
|languages=Any two languages <!--Common, Goblin, None, etc.-->
|languages=Any two languages  
|habitat=Urban
|cr=1 <!--Challenge Rating-->
|cr=1 <!--Challenge Rating-->
|xp= <!--Experience points for destroying-->
|xp= <!--Experience points for destroying-->
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|adesc3=''{{SRD5|Ranged Weapon Attack}}:'' +4 to hit, {{srd5lc|Range}} 30/120 ft., one target. ''Hit:'' 5 (1d6+2) {{srd5lc|Piercing}} damage.
|adesc3=''{{SRD5|Ranged Weapon Attack}}:'' +4 to hit, {{srd5lc|Range}} 30/120 ft., one target. ''Hit:'' 5 (1d6+2) {{srd5lc|Piercing}} damage.
}}
}}
Rulers, nobles, merchants, guildsmasters, and other wealthy individuals use spies to gain the upper hand in a world of cutthroat politics. A spy is trained to secretly gather information. Loyal spies would rather die than divulge information that could compromise them or their employers.
{{SRD5ref|y}} Rulers, nobles, merchants, guildsmasters, and other wealthy individuals use spies to gain the upper hand in a world of cutthroat politics. A spy is trained to secretly gather information. Loyal spies would rather die than divulge information that could compromise them or their employers.
{{SRD5end}}
===Found in Adventures===
{{5e Creature Adventure List|Spy}}
==List of Spies==
<div style="display:block; overflow:auto; max-width:75svw; max-height:90vh;">
{{5e Monster List/UL|Spy}}
</div>
 
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<div class="source">
<div class="source">
==Sources and Notes==
==Sources and Notes==
<references />
<references />
[[Category:SRD5 Monsters]]
[[Category:SRD5 NPCs]]


{{SRD5 Footer|Monster}}
{{5e Footer|NPC|OGL}}
{{5e Monster Data}}
{{5e Monster Data}}
</div><!--source-->
</div><!--source-->
</div><!--grid-container-std-->
</div><!--grid-container-std-->
[[Category:SRD5 Monsters]]
[[Category:SRD5 NPCs]]
{{Navboxes}}
{{Navboxes}}

Latest revision as of 08:22, 14 May 2024

< NPC
Not the article you were looking for?
See Spy (disambiguation)

D&D 5.0e SRD5 OGL CC-BY ʰ 

Spy (NPC) [SRD5 OGL/CC-BY] [1]
Medium Humanoid  (Any Race, Spies), Any Alignment
Armor Class: 12
Hit Points: 27 (5d8)
Speed: 30 ft.
Str Dex Con Int Wis Cha
10 (+0) 15 (+2) 10 (+0) 12 (+1) 14 (+2) 16 (+3)
Skills: Deception +5, Insight +4,Investigation +5,Perception +6, Persuasion +5, Sleight of Hand +4,Stealth +4,
Senses: passive perception 16
Languages: Any two languages
Habitat: Urban
Challenge: 1 (200 xp)Proficiency Bonus (PB): +2

Features

Cunning Action. On each of its turns, the spy can use a bonus action to take the dash, disengage, or hide action.

Sneak Attack (1/Turn). The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll. 

Actions

Multiattack. The spy makes two melee attacks.

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d8+2) piercing damage.

Hand Crossbow. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6+2) piercing damage.

[1] Rulers, nobles, merchants, guildsmasters, and other wealthy individuals use spies to gain the upper hand in a world of cutthroat politics. A spy is trained to secretly gather information. Loyal spies would rather die than divulge information that could compromise them or their employers.

End of the SRD5 material

Found in Adventures

List of Spies

Sources and Notes

  1. Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL & CC-BY. 1.0 1.1

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