SRD5:Flesh Golem: Difference between revisions
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<div class="bctop">{{backto|{{ | <div class="bctop">{{backto|{{5ep|Golem}}}}</div> | ||
<div class="notice"></div> | <div class="notice">{{edition|Flesh Golem}}</div> | ||
<div class="badge">{{5esrd}}</div> | <div class="badge">{{5esrd}}</div> | ||
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[[File:Frankenstein's monster (Boris Karloff).jpg|thumb|right|Flesh Golem<br />(Frankenstein's monster (Boris Karloff))<br />Public Domain Image<br />''Image is not part of the SRD'']] | [[File:Frankenstein's monster (Boris Karloff).jpg|thumb|right|180px|Flesh Golem<br />(Frankenstein's monster (Boris Karloff))<br />Public Domain Image<br />''Image is not part of the SRD'']] | ||
{{5e Monster | {{5e Monster | ||
|name=Flesh Golem | |name=Flesh Golem | ||
|sorttext=Golem Flesh | |sorttext=Golem Flesh | ||
| | |refs={{SRD5ref}} <ref name="mm5.167">{{Cite Pub|Monster Manual (5e)|pages=167}} Licensed: © Wizards of the Coast {{fairuc}}.</ref> <ref name="hab">Habitat — Not part of the [[SRD5]].</ref> <ref name="uohab">Habitat (unofficial) - User</ref> | ||
|type=Construct | |size=Medium | ||
|type=Construct | |||
|swarm= <!--If swarm, size of individual creature in swarm--> | |swarm= <!--If swarm, size of individual creature in swarm--> | ||
|subtype=Golem | |subtype=Golem | ||
|align=Neutral | |align=Neutral | ||
|ac=9 | |ac=9 | ||
|acfluff=natural armor | |acfluff=natural armor | ||
|hp=93 | |hp=93 | ||
|hd=11d8+44 | |hd=11d8+44 | ||
|speed=30 ft. | |speed=30 ft. | ||
|str=19 | |str=19 | ||
|dex=9 | |dex=9 | ||
| Line 30: | Line 31: | ||
|conditionimmunity={{srd5lc|Charmed}}, {{srd5lc|Exhaustion}}, {{srd5lc|Frightened}}, {{srd5lc|Paralyzed}}, {{srd5lc|Petrified}}, {{srd5lc|Poisoned}} | |conditionimmunity={{srd5lc|Charmed}}, {{srd5lc|Exhaustion}}, {{srd5lc|Frightened}}, {{srd5lc|Paralyzed}}, {{srd5lc|Petrified}}, {{srd5lc|Poisoned}} | ||
|senses={{srd5lc|Darkvision}} 60 ft. | |senses={{srd5lc|Darkvision}} 60 ft. | ||
|perception=10 <!--Passive | |perception=10 <!--Passive--> | ||
|languages=Understands the language of its creator but can't speak | |languages=Understands the language of its creator but can't speak | ||
|habitat=Urban | |||
|cr=5 <!--Challenge Rating--> | |cr=5 <!--Challenge Rating--> | ||
|xp= <!--Experience points for destroying--> | |xp= <!--Experience points for destroying--> | ||
|canon=true | |canon=true | ||
| | |summary={{5ep|Golem}} made of corpse parts. | ||
{{ | |||
|feature1=Berserk | |||
|flimit1= | |||
|fdesc1=Whenever the golem starts its {{srd5lc|Turn}} with 40 hit points or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points. | |||
The golem’s creator, if within 60 feet of the berserk golem, can try to calm it by speaking firmly and persuasively. The golem must be able to hear its creator, who must take an {{srd5lc|Action}} to make a {{SRD5|DC}} 15 {{SRD5|Charisma}} ({{SRD5|Persuasion}}) check. If the check succeeds, the golem ceases being berserk. If it takes damage while still at 40 hit points or fewer, the golem might go berserk again. | |||
{{ | |feature2=Aversion of Fire | ||
|flimit2= | |||
|fdesc2=If the golem takes {{srd5lc|Fire}} damage, it has {{srd5lc|Disadvantage}} on {{srd5lc|Attack Roll}}s and {{srd5lc|Ability Check}}s until the end of its next turn. | |||
|feature3=Immutable Form | |||
|flimit3= | |||
|fdesc3=The golem is immune to any spell or effect that would alter its form. | |||
|feature4=Lightning Absorption | |||
|flimit4= | |||
|fdesc4=Whenever the golem is subjected to lightning damage, it takes no damage and instead regains a number of {{srd5lc|Hit Point}}s equal to the lightning damage dealt. | |||
|feature5=Magic Resistance | |||
|flimit5= | |||
|fdesc5=The golem has {{srd5lc|Advantage}} on {{srd5lc|Saving Throw}}s agianst spells and other magical effects. | |||
| | |feature6=Magic Weapons | ||
|flimit6= | |||
|fdesc6=The golem's weapon attacks are magical. | |||
|action1=Multiattack | |||
|alimit1= | |||
|adesc1=The golem makes two slam attacks. | |||
|action2=Slam | |||
|alimit2= | |||
|adesc2=''{{SRD5|Melee Weapon Attack}}:'' +7 to hit, reach 5 ft. one target. ''Hit:'' 13 (2d8+4) {{srd5lc|Bludgeoning}} damage. | |||
}} | }} | ||
{{SRD5end}} | |||
{{refstart}}A flesh {{5eplc|Golem}} is a grisly assortment of {{srd5lc|Humanoid}} body parts stitched… together… Its brain is capable of simple reason [like] a young child. The golem's muscle tissue responds to the power of {{srd5lc|Lightning}}, [giving] vitality and strength… A flesh golem lurches with a stiff-jointed gait… If the spirit breaks free of its creator's will, the golem goes berserk…{{refend|<ref name="mm5.167" />}} | |||
==Other Lore== | |||
{{otherlore|A flesh golem is a ghoulish collection of stolen humanoid body parts, stitched together into a single composite form. No natural animal willingly tracks a flesh golem. The golem wears whatever clothing its creator desires, usually just a ragged pair of trousers. It has no possessions and no weapons. It stands 8 feet tall and weighs almost 500 pounds. | |||
A flesh golem golem cannot speak, although it can emit a hoarse roar of sorts. It walks and moves with a stiff-jointed gait, as if not in complete control of its body.|{{SRD3ref}}|3.5e lore}} | |||
===Found in Adventures=== | |||
{{5e Creature Adventure List|Flesh Golem}} | |||
</div><!--gi-main--> | </div><!--gi-main--> | ||
<div class="source"> | <div class="source"> | ||
==Sources== | ==Sources and Notes== | ||
<references /> | |||
[[Category:SRD5 Monsters]] | |||
[[Category:5e Golems|Flesh Golem]] | |||
{{ | {{5e Footer|Golem|OGL}} | ||
{{5e Monster Data}} | |||
</div><!--source--> | </div><!--source--> | ||
</div><!--grid-container-std--> | </div><!--grid-container-std--> | ||
{{Navboxes}} | {{Navboxes}} | ||
Latest revision as of 10:59, 22 May 2025

(Frankenstein's monster (Boris Karloff))
Public Domain Image
Image is not part of the SRD
| Flesh Golem [SRD5 OGL/CC-BY] [1] [2] [3] [4] | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Medium Construct (Golems), Neutral | ||||||||||||
| Armor Class: 9 (natural armor) | ||||||||||||
| Hit Points: 93 (11d8+44) | ||||||||||||
| Speed: 30 ft. | ||||||||||||
| ||||||||||||
| Damage Immunity: lightning, poison; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine | ||||||||||||
| Condition Immune: charmed, exhaustion, frightened, paralyzed, petrified, poisoned | ||||||||||||
| Senses: darkvision 60 ft., passive perception 10 | ||||||||||||
| Languages: Understands the language of its creator but can't speak | ||||||||||||
| Habitat: Urban | ||||||||||||
| Challenge: 5 (1,800 xp)Proficiency Bonus (PB): +3 | ||||||||||||
FeaturesBerserk. Whenever the golem starts its turn with 40 hit points or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points. The golem’s creator, if within 60 feet of the berserk golem, can try to calm it by speaking firmly and persuasively. The golem must be able to hear its creator, who must take an action to make a DC 15 Charisma (Persuasion) check. If the check succeeds, the golem ceases being berserk. If it takes damage while still at 40 hit points or fewer, the golem might go berserk again. ActionsMultiattack. The golem makes two slam attacks. |
A flesh golem is a grisly assortment of humanoid body parts stitched… together… Its brain is capable of simple reason [like] a young child. The golem's muscle tissue responds to the power of lightning, [giving] vitality and strength… A flesh golem lurches with a stiff-jointed gait… If the spirit breaks free of its creator's will, the golem goes berserk… [2]
Other Lore
A flesh golem golem cannot speak, although it can emit a hoarse roar of sorts. It walks and moves with a stiff-jointed gait, as if not in complete control of its body.
Found in Adventures
- Clockwork Memories
- Curse of Strahd
- Dead in Thay
- Dread March of the Bone Titan
- The Rise of Tiamat
- The Rise of Tiamat
- The Rise of Tiamat
- The Styes
Sources and Notes
- SRD5:
- Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast. Licensed: OGL.
- Wizards RPG Team. SRD-CC v5.1 (5e 2014) (2024-05-09). Wizards of the Coast. Licensed: CC-BY.
- Christopher Perkins, et. al.. Monster Manual (5e) (5e 2014) (2014-09-30). Wizards of the Coast. p. 167. Licensed: © Wizards of the Coast (used under 'fair use' clause). ↑ 2.0 2.1
- Habitat — Not part of the SRD5. ↑
- Habitat (unofficial) - User ↑
- Wizards RPG Team. SRD v3.5 (3.5e) (2003). Wizards of the Coast. Licensed: OGL. ↑
Back to Main Page → DnD → 5x → 5e (2014) → Monster → Construct → Golem
- Open Game Content
Monster data +
Flesh Golem (Sort Text: Golem Flesh 5e, Size: Medium, Type: Construct, Subtypes: Golem, Alignment: Neutral, HP: 93, CR: 5, Features: Berserk • Aversion of Fire • Immutable Form • Lightning Absorption • Magic Resistance • Magic Weapons • Multiattack • Slam, Has Lair: No, NPC: No, Canon: Yes, Pointer: No, UA: No, User: No, Sources: SRD-OGL v5.1 • SRD-CC v5.1)
