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'''a.k.a. Common Water Elemental'''
{{5e Monster
{{5e Monster
|name=Water Elemental <!--Creature Name-->
|name=Water Elemental  
|sorttext=Elemental Water
|sorttext=Elemental Water Common
|refs={{SRD5ref}} <ref name="mm5.123">{{Cite Pub|Monster Manual (5e)|pages=123}} Licensed: &copy; Wizards of the Coast {{fairuc}}.</ref> <ref name="hab">Note: Habitat is not part of the [[SRD5]].</ref> <ref name="dmg5hab">habitat - {{pub|Dungeon Master's Guide (5e)}} p.302-305</ref>
|size=Large <!--Medium, Large, etc.-->
|size=Large <!--Medium, Large, etc.-->
|type=Elemental <!--Dragon, Humanoid, Outsider, Swarm, etc.-->
|type=Elemental <!--Dragon, Humanoid, Outsider, Swarm, etc.-->
Line 32: Line 34:
|perception=10 <!--Passive Perception bonus; +5-->
|perception=10 <!--Passive Perception bonus; +5-->
|languages=Aquan <!--Common, Goblin, None, etc.-->
|languages=Aquan <!--Common, Goblin, None, etc.-->
|habitat=Coastal, Swamp, Underwater
|plane=Plane of Water
|cr=5 <!--Challenge Rating-->
|cr=5 <!--Challenge Rating-->
|xp= <!--Experience points for destroying-->
|xp= <!--Experience points for destroying-->
|canon=true
|canon=true
|qualities=
{{5e Ability|Water Form|The elemental can enter a hostile creature's space ad stop there. It can move through a space as narrow as 1 inch wide without squeezing.}}


{{5e Ability|Freeze|If the elemental takes {{srd5lc|Cold}} damage, it partially freezes; its speed is reduced by 20 feet until the end of its next {{srd5lc|Turn}}.}}
|feature1=Water Form
|flimit1=
|fdesc1=The elemental can enter a hostile creature's space ad stop there. It can move through a space as narrow as 1 inch wide without squeezing.


|actions=
|feature2=Freeze
{{5e Ability|Multiattack|The elemental makes two slam attacks.}}
|flimit2=
|fdesc2=If the elemental takes {{srd5lc|Cold}} damage, it partially freezes; its speed is reduced by 20 feet until the end of its next {{srd5lc|Turn}}.


{{5e Ability|Touch|''{{SRD5|Melee Weapon Attack}}:'' +7 to hit, reach 5 ft., one target. ''Hit:'' 13 (2d8+4) {{srd5lc|Bludgeoning}} damage.}}
|action1=Multiattack
|alimit1=
|adesc1=The elemental makes two slam attacks.


{{5e Ability|Whelm|limit={{SRD5|Recharge}} 4-6|Each creature in the elemental’s space must make a {{SRD5|DC}} 15 {{SRD5|Strength}} {{srd5lc|Saving Throw}}. On a failure, a target takes 13 (2d8+4) bludgeoning damage. If it is {{SRD5|Large}} or smaller, it is also {{srd5lc|Grappled}} (escape DC 14). Until this grapple ends, the target is restrained and unable to breathe unless it can breathe water. If the saving throw is successful, the target is pushed out of the elemental’s space. The elemental can grapple one Large creature or up to two {{SRD5|Medium}} or smaller creatures at one time. At the start of each of the elemental’s turns, each target grappled by it takes 13 (2d8+4) bludgeoning damage. A creature within 5 feet of the elemental can pull a creature or object out of it by taking an {{srd5lc|Action}} to make a DC 14 Strength check and succeeding.}}
|action2=Touch
|alimit2=
|adesc2=''{{SRD5|Melee Weapon Attack}}:'' +7 to hit, reach 5 ft., one target. ''Hit:'' 13 (2d8+4) {{srd5lc|Bludgeoning}} damage.
 
|action3=Whelm
|alimit3={{SRD5|Recharge}} 4-6
|adesc3=Each creature in the elemental’s space must make a {{SRD5|DC}} 15 {{SRD5|Strength}} {{srd5lc|Saving Throw}}. On a failure, a target takes 13 (2d8+4) bludgeoning damage. If it is {{SRD5|Large}} or smaller, it is also {{srd5lc|Grappled}} (escape DC 14). Until this grapple ends, the target is restrained and unable to breathe unless it can breathe water. If the saving throw is successful, the target is pushed out of the elemental’s space. The elemental can grapple one Large creature or up to two {{SRD5|Medium}} or smaller creatures at one time. At the start of each of the elemental’s turns, each target grappled by it takes 13 (2d8+4) bludgeoning damage. A creature within 5 feet of the elemental can pull a creature or object out of it by taking an {{srd5lc|Action}} to make a DC 14 Strength check and succeeding.
}}
}}
{{SRD5end}}
'''Unofficial Descripiton:''' Most common form of {{5ep|Water Elemental}}.
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==Sources==
==Sources and Notes==
* [[SRD-OGL v5.1]]
<references />
[[Category:SRD5 Monsters]]


{{SRD5 Footer|Monster}}
{{5e Footer|Water Elemental|OGL}}
{{5e Monster Data}}
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[[Category:SRD5 Monsters]]
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Latest revision as of 07:19, 9 July 2025

Water Elemental exists in other D&D editions see:

Water Elemental (disambiguation).

a.k.a. Common Water Elemental

Water Elemental [SRD5 OGL/CC-BY][1] [2] [3] [4]
Large Elemental  (Water Elementals), Neutral
Armor Class: 14 (natural armor)
Hit Points: 114 (12d10+48)
Speed: 30 ft., swim 90 ft.
Str Dex Con Int Wis Cha
18 (+4) 14 (+2) 18 (+4) 5 (-3) 10 (+0) 8 (-1)
Damage Resistances: acid, bludgeoning, piercing, and slashing from nonmagical attacks.
Damage Immunity: poison
Condition Immune: exhaustion, grappled, paralyzed, petrified, poisoned, prone, unconscious
Senses: Darkvision 60 ft., passive perception 10
Languages: Aquan
Habitat: Coastal, Swamp, Underwater
Plane: Plane of Water
Challenge: 5 (1,800 xp)Proficiency Bonus (PB): +3

Features

Water Form. The elemental can enter a hostile creature's space ad stop there. It can move through a space as narrow as 1 inch wide without squeezing.

Freeze. If the elemental takes cold damage, it partially freezes; its speed is reduced by 20 feet until the end of its next turn. 

Actions

Multiattack. The elemental makes two slam attacks.

Touch. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8+4) bludgeoning damage.

Whelm (Recharge 4-6). Each creature in the elemental’s space must make a DC 15 Strength saving throw. On a failure, a target takes 13 (2d8+4) bludgeoning damage. If it is Large or smaller, it is also grappled (escape DC 14). Until this grapple ends, the target is restrained and unable to breathe unless it can breathe water. If the saving throw is successful, the target is pushed out of the elemental’s space. The elemental can grapple one Large creature or up to two Medium or smaller creatures at one time. At the start of each of the elemental’s turns, each target grappled by it takes 13 (2d8+4) bludgeoning damage. A creature within 5 feet of the elemental can pull a creature or object out of it by taking an action to make a DC 14 Strength check and succeeding.

End of the SRD5 material

Unofficial Descripiton: Most common form of Water Elemental.

Sources and Notes

  1. SRD5:
  2. Christopher Perkins, et. al.. Monster Manual (5e) (5e 2014) (2014-09-30). Wizards of the Coast. p. 123. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  3. Note: Habitat is not part of the SRD5.
  4. habitat - Dungeon Master's Guide (5e) p.302-305

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Monster data +

Water Elemental (Sort Text: Elemental Water Common 5e, Size: Large, Type: Elemental, Subtypes: Water Elemental, Alignment: Neutral, HP: 114, CR: 5, Features: Water Form Freeze Multiattack Touch Whelm, Has Lair: No, NPC: No, Canon: Yes, Pointer: No, UA: No, User: No, Sources: SRD-OGL v5.1 SRD-CC v5.1)

SRD-OGL v5.1, SRD-CC v5.1 Contrigubtions +

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