One:Calm Emotions: Difference between revisions

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|name=Calm Emotions <!-- name of spell-->
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|level=2 <!-- 0-9 -->
|level=2 <!-- 0-9 -->
|list=Arcane, Divine
|list=Bard, Cleric
|school=Enchantment <!-- spell school name only; ex: Transmutation -->
|school=Enchantment <!-- spell school name only; ex: Transmutation -->
|ritual= <!-- if ritual, type "ritual"-->
|ritual= <!-- if ritual, type "ritual"-->

Latest revision as of 16:57, 1 November 2023

DnD One Varied ʰ 
SRD5, UA23BaC



 Noncanon  

Calm Emotions[SRD5 OGL/CC-BY] [1] [2] (Spell)
Level: 2nd-level
Class Tags: Bard, Cleric
School: Enchantment
Casting Time: 1 action
Range:  60 feet
Components: V, S
Duration: Concentration, up to 1 minute
Scales: Fasle

You attempt to suppress strong emotions in a group of people. Each humanoid in a 20-foot-­radius sphere centered on a point you choose within range must make a Charisma saving throw; a creature can choose to fail this saving throw if it wishes. If a creature fails its saving throw, choose one of the following two effects.

You can suppress any effect causing a target to be charmed or frightened. When this spell ends, any suppressed effect resumes, provided that its duration has not expired in the meantime.

Alternatively, you can make a target indifferent about creatures of your choice that it is hostile toward. This indifference ends if the target is attacked or harmed by a spell or if it witnesses any of its friends being harmed. When the spell ends, the creature becomes hostile again, unless the GM rules otherwise.


Sources and Notes

  1. Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL & CC-BY.
  2. class tags — WotC RPG Team. UA 2023 Bastions and Cantrips (Dungeons and Dragons One D&D) (2023-10-05). Wizards of the Coast.
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