5e:Mortal Realm: Difference between revisions

From Rlyehwiki
Jump to navigation Jump to search
(Created page with "<div class="grid-container-std"> <div class="bctop">{{backto|{{5ed|Campaign Setting}}}}</div> <div class="notice"></div> <div class="badge">{{5epointer|Mythic Odysseys of Theros|setting=Theros}}</div> <div class="gi-main"> ==The Mortal Realm== {{refstart}}Compared to most worlds of the {{SRD5|Material Plane}}, the mortal realm of {{5ep|Theros}} is small. The known world is barely two hundred miles across, with unexplored wilderness beyond. And some unknown distance beyon...")
 
mNo edit summary
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
<div class="grid-container-std">
<div class="grid-container-std">
<div class="bctop">{{backto|{{5ed|Campaign Setting}}}}</div>
<div class="bctop">{{backto|{{5ed|Theros}}}}</div>
<div class="notice"></div>
<div class="notice"></div>
<div class="badge">{{5epointer|Mythic Odysseys of Theros|setting=Theros}}</div>
<div class="badge">{{5epointer|Mythic Odysseys of Theros|setting=Theros}}</div>
<div class="gi-main">
<div class="gi-main">
==The Mortal Realm==
==The Mortal Realm==
{{refstart}}Compared to most worlds of the {{SRD5|Material Plane}}, the mortal realm of {{5ep|Theros}} is small. The known world is barely two hundred miles across, with unexplored wilderness beyond. And some unknown distance beyond that is the edge of the world, where the sea flows off the disk of the world and into the starry void.
{{5e Location
|name=Mortal Realm
|sorttext=
|refs=<ref name="moot.83">{{Cite Pub|Mythic Odysseys of Theros|pages=83}} Licensed: &copy; Wizards of the Coast {{fairuc}}.</ref>
|altname= <!--blank, alternate name(s)-->
|type=Plane
|setting=Theros
|plane= <!--Material Plane, Feywild, Limbo, etc.-->
|world= <!--blank, Oerth, Toril, etc.-->
|continent= <!--blank, Oerik, Faerûn, etc.-->
|region= <!--blank, Flanaess, Sword Coast, etc.-->
|nation= <!--blank, Perrenland, Thay, etc.-->
|subregion= <!--blank, county, etc.-->
}}
<ref name="moot.83" />Compared to most worlds of the {{SRD5|Material Plane}}, the mortal realm of {{5ep|Theros}} is small. The known world is barely two hundred miles across, with unexplored wilderness beyond. And some unknown distance beyond that is the edge of the world, where the sea flows off the disk of the world and into the starry void.


The known world of Theros consists of a long stretch of coastline forming the eastern edge of the vast {{5ep|Siren Sea}}. Eastward from the sea, the land rises up to two ridges of mountains. The lofty peaks of the second ridge form a barrier that few mortals have passed, so only rumors of a vast forest describe the land beyond.
The known world of Theros consists of a long stretch of coastline forming the eastern edge of the vast {{5ep|Siren Sea}}. Eastward… the land rises up to two ridges of mountains. The… second ridge form a barrier that few mortals have passed… To the north, the coastal lands become a barren region of badlands… with {{5eplc|Minotaur}} lands beyond. The minotaurs speak of impenetrable mountains rising amid a dark forest to the north.


To the north, the coastal lands become a barren region of badlands crossed by a labyrinth of arid canyons, with {{5eplc|Minotaur}} lands beyond. The minotaurs speak of impenetrable mountains rising amid a dark forest to the north.
==Locations==
* {{5ep|Dakra Isles}}
* {{5ep|Nessian Wood}}
* {{5ep|Oreskos}}
* {{5ep|Phoberos}}
* {{5ep|Siren Sea}}
* {{5ep|Skophos}} (minotaur city)
===Poleis Cities===
* {{5ep|Akros}}
* {{5ep|Asphodel}} (necropoleis)
* {{5ep|Meletis}}
* {{5ep|Odunos}} (necropoleis)
* {{5ep|Setessa}}


The {{anchor|Siren Sea}} is studded with islands large and small. The largest cluster near the mainland, called the {{5ep|Dakra Isles}}, is poorly charted, and even those sailors who attempt to explore the isles return with contradictory information. Westward from those islands, some have successfully sailed to the edge of the world, though no one can say for certain how far it is - the journey never unfolds in a straight line. In theory, it is equally possible to sail south to the edge of the world, but those waters are stormier and more forbidding.
==Peoples==
 
* {{5ep|Centaur}}s
The heart of mortal civilization lies in and around three poleis-cities and their surrounding territories. Together the three {{anchor|poleis}}, {{5ep|Akros}}, {{5ep|Meletis}}, and {{5ep|Setessa}}, encompass most of the human population of Theros. Meletis covers the whole territory of the southwestern peninsula, Akros forms the northern frontier, and Setessa lies at the northern edge of the wild Nessian Wood.
** {{5ep|Lagonna}}
 
** {{5ep|Pheres}}
Two bands of centaurs - the {{5ep|Lagonna}} and the {{5ep|Pheres}} - roam the hills and grasslands between the three poleis. The {{5eplc|Leonin}} hunt in the valley of {{5ep|Oreskos}}, nestled between the two mountain ranges. {{5ep|Satyr}}s dwell in a smaller sylvan vale northeast of the {{5ep|Nessian Wood}}. And {{5eplc|Triton}}s live primarily in the coastal shallows of the Siren Sea, though some manage to make comfortable homes among the humans of Meletis.
* {{5ep|Minotaur}}s
 
* The {{5ep|Returned}}
The badlands of {{5ep|Phoberos}}, northwest of Akros, are the frontier where Akroan soldiers clash with minotaurs. Farther north is the minotaur city of {{5ep|Skophos}}, little known to humans.
* {{5ep|Triton}}s
 
The necropoleis of {{5ep|Asphodel}} and {{5ep|Odunos}} are home to the {{5ep|Returned}} - {{5eplc|Zombie}}-like beings who have escaped the clutches of the {{5eplc|Underworld}} at the cost of their identities. The lands around these cities are bleak and barren, as if the Returned brought the pall of the underworld out with them into the mortal realm.{{refend|<ref name="moot.83">{{Cite Pub|Mythic Odysseys of Theros|pages=83}} Licensed: &copy; Wizards of the Coast {{fairuc}}.</ref>}}


</div><!--gi-main-->
</div><!--gi-main-->

Latest revision as of 09:16, 16 March 2024

5e Pointer  + 
Mythic Odysseys of Theros
A pointer is a short summary that points to published material.

This material is posted under the fair use clause of copyright law.
The Unofficial Description and any notes are licensed CC-BY-SA.

Caution should be taken in editing this page.

Setting: Theros

The Mortal Realm

Mortal Realm [1] (Location)  +

Type: Plane


Setting: Theros
Plane:

[1]Compared to most worlds of the Material Plane, the mortal realm of Theros is small. The known world is barely two hundred miles across, with unexplored wilderness beyond. And some unknown distance beyond that is the edge of the world, where the sea flows off the disk of the world and into the starry void.

The known world of Theros consists of a long stretch of coastline forming the eastern edge of the vast Siren Sea. Eastward… the land rises up to two ridges of mountains. The… second ridge form a barrier that few mortals have passed… To the north, the coastal lands become a barren region of badlands… with minotaur lands beyond. The minotaurs speak of impenetrable mountains rising amid a dark forest to the north.

Locations

Poleis Cities

Peoples

Sources and Notes

  1. F. Wesley Schneider, et. al.. Mythic Odysseys of Theros (5e 2014) (2020-07-21). Wizards of the Coast. p. 83. Licensed: © Wizards of the Coast (used under 'fair use' clause). 1.0 1.1

Back to Main PageDnD5x5e (2014)Campaign SettingTheros
Copyrighted - Fair Use

This matrerial is covered copyrighted. It it is presented here under the Fair Use clause. To distinguish it, these items will have this notice. If you see any page that contains copyrighted material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.

This web page is Not in any way, shape, or form affiliated with the owner(s) of any copyright material presented on this page. Copyrights and trademarks for any books, films, and other promotional materials are held by their respective owners.


Mythic Odysseys of Theros Contrigubtions +