SRD5:Harm: Difference between revisions
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'''{{ | '''Harm''' is a {{srd5lc|Spell}} in [[5e|5th edition]]. | ||
{{5e Spell | {{5e Spell | ||
|name=Harm <!-- name of spell--> | |name=Harm <!-- name of spell--> | ||
|refs={{SRD5ref}} | |||
|level=6 <!-- level of spell, 0-9. please use 0 for cantrips. --> | |level=6 <!-- level of spell, 0-9. please use 0 for cantrips. --> | ||
|school=Necromancy <!-- spell school name only; ex: Transmutation --> | |school=Necromancy <!-- spell school name only; ex: Transmutation --> | ||
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|summary= <!-- summary for nav pages --> | |summary= <!-- summary for nav pages --> | ||
|fluff= <!-- not used--> | |fluff= <!-- not used--> | ||
|rules=You unleash a virulent {{srd5lc|Disease}} on a | |rules=You unleash a virulent {{srd5lc|Disease}} on a {{srd5lc|Creature}} that you can see within {{srd5lc|Range}}. The target must make a {{SRD5|Constitution}} {{srd5lc|Saving Throw}}. On a failed save, it takes 14d6 {{srd5lc|Necrotic}} damage, or {{srd5lc|Half}}{{5ertrd}} as much damage on a successful save. The damage can’t reduce the target’s {{srd5lc|Hit Point}}s below 1. If the target fails the saving throw, its {{srd5lc|Hit Point Maximum}} is reduced for 1 hour by an amount equal to the necrotic damage it took. Any effect that removes a disease allows a creature’s hit point maximum to return to normal before that time passes. <!-- main spell desc --> | ||
|higherlevels= | |higherlevels= | ||
|casters=Cleric | |casters=Cleric | ||
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==Sources== | ==Sources and Notes== | ||
<references /> | |||
{{SRD5 Footer|Spell}} | {{SRD5 Footer|Spell}} | ||
{{5e Spell Data}} | |||
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[[Category:SRD5 Spells]] | [[Category:SRD5 Spells]] | ||
Latest revision as of 20:04, 27 September 2021
Harm is a spell in 5th edition.
5e Spell
Harm [SRD5 OGL/CC-BY] [1]
6th-level necromancy
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Instantaneous
Scales: No
Casters: Cleric
You unleash a virulent disease on a creature that you can see within range. The target must make a Constitution saving throw. On a failed save, it takes 14d6 necrotic damage, or half [2] as much damage on a successful save. The damage can’t reduce the target’s hit points below 1. If the target fails the saving throw, its hit point maximum is reduced for 1 hour by an amount equal to the necrotic damage it took. Any effect that removes a disease allows a creature’s hit point maximum to return to normal before that time passes.
Sources and Notes
- Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL & CC-BY. ↑
- Rule Tip: Round Down. Whenever you end up with a fraction in the game, round down, even if the fraction is one-half or greater, unless a rule explicitly tells you to round up. - Player's Handbook (5e) p.7, UA 2020 Subclasses Part 3. ↑
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Spell data +
| Spell | Level | School | Casting | Range | VSM | VC | CC | Casters | Canon | Sources |
|---|---|---|---|---|---|---|---|---|---|---|
| Harm | 6 | Necromancy | Action | 60 feet | V • S | Cleric | Yes | SRD-OGL v5.1 |
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