5e:Nightstalker/Ranger: Difference between revisions
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|trait6name=Turn Creatures of Enmity | |trait6name=Turn Creatures of Enmity | ||
|trait6lvl= | |trait6lvl=11th | ||
|trait6desc=You gain the ability to turn creatures of enmity. As an {{srd5lc|Action}}, you present your {{srd5lc|Holy Symbol}} or item that is a bane to the creature (wolf's bane, cold iron, silver, etc.) and verbally censure the creature of enmity. Each creature of enmity that can see or hear you within 30 feet of you must make a Wisdom saving throw ({{SRD5|DC}} = 8 + your {{srd5lc|Proficiency Bonus}} + your {{SRD5|Charisma}} modifier). If the creature fails its saving throw, it is ''turned''. This lasts for 1 {{srd5lc|Minute}}, or until it takes any damage. | |trait6desc=You gain the ability to turn creatures of enmity. As an {{srd5lc|Action}}, you present your {{srd5lc|Holy Symbol}} or item that is a bane to the creature (wolf's bane, cold iron, silver, etc.) and verbally censure the creature of enmity. Each creature of enmity that can see or hear you within 30 feet of you must make a Wisdom saving throw ({{SRD5|DC}} = 8 + your {{srd5lc|Proficiency Bonus}} + your {{SRD5|Charisma}} modifier). If the creature fails its saving throw, it is ''turned''. This lasts for 1 {{srd5lc|Minute}}, or until it takes any damage. | ||
Revision as of 20:19, 3 February 2021
Nightstalker is a ranger archetype of the Ranger class.
Nightstalker
Nightstalker rangers are trained to seek out and exterminate these creatures of enmity. Nightstalker Features
Ranger Level | Features |
---|---|
3rd | Enmity, Esoteric Knowledge, Nightstalker Magic |
7th | Truesight |
11th | Iron Resolve, Turn Creatures of Enmity |
15th | ____ |
Enmity
3rd level Nightstalker feature.
You have enmity with a certain type of creature. Choose one of the following types: aberrations, celestials, constructs, dragons, fey, fiends, shapechangers, or undead. These are creatures of enmity.
Your favored enemies (except humanoids) also count as creatures of enmity and creatures of enmity count as favored enemies.
You also learn to speak, read, and write one of the following languages:
- redirect: Template:5xlang,
- redirect: Template:5xlang,
- redirect: Template:5xlang,
- redirect: Template:5xlang,
- redirect: Template:5xlang, or
- redirect: Template:5xlang.
You may gain enmity with an additional type every 5th level hereafter (8th, 13th, and 18th). You do not gain additional languages at these levels.
Esoteric Knowledge
3rd level Nightstalker feature.
Your esoteric knowledge grants you advantage on Intelligence and Wisdom skill checks that are related to creatures of enmity.
Nightstalker Magic
3rd level Nightstalker feature.
You learn an additional spells when you reach certain levels in this class, as shown in the Nightstalker Spells table. The spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know.
Nightstalker Spells
Ranger Level | Spells |
---|---|
3rd | comprehend languages, protection from evil and good |
5th | gentle repose, lesser restoration |
9th | counterspell, remove curse |
13th | banishment, polymorph |
17th | greater restoration, reincarnate |
Truesight
7th level Nightstalker feature.
You gain truesight for one hour. You may do this a number of times equal to your proficiency bonus. You regain all uses of this trait when you complete a long rest.
At 15th level, you gain permiment truesight.
Iron Resolve
11th level Nightstalker feature.
You gain proficiency is Wisdom saving throw. If you already have proficiency in this, you gain proficiency in your choice of either Intelligence or Charisma saving throws.
Turn Creatures of Enmity
11th level Nightstalker feature.
You gain the ability to turn creatures of enmity. As an action, you present your holy symbol or item that is a bane to the creature (wolf's bane, cold iron, silver, etc.) and verbally censure the creature of enmity. Each creature of enmity that can see or hear you within 30 feet of you must make a Wisdom saving throw (DC = 8 + your proficiency bonus + your Charisma modifier). If the creature fails its saving throw, it is turned. This lasts for 1 minute, or until it takes any damage.
A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the dodge action.
Once a nightstalker uses this feature, he/she may not use it again until he/she finishes a short or long rest.
____
15th level Nightstalker feature.
You...