SRD5:Water Elemental: Difference between revisions
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'''a.k.a. Common Water Elemental''' | |||
{{5e Monster | {{5e Monster | ||
|name=Water Elemental | |name=Water Elemental | ||
|sorttext=Elemental Water Common | |sorttext=Elemental Water Common | ||
|refs={{SRD5ref}} | |refs={{SRD5ref}} <ref name="mm5.123">{{Cite Pub|Monster Manual (5e)|pages=123}} Licensed: © Wizards of the Coast {{fairuc}}.</ref> <ref name="hab">Note: Habitat is not part of the [[SRD5]].</ref> <ref name="dmg5hab">habitat - {{pub|Dungeon Master's Guide (5e)}} p.302-305</ref> | ||
|size=Large <!--Medium, Large, etc.--> | |size=Large <!--Medium, Large, etc.--> | ||
|type=Elemental <!--Dragon, Humanoid, Outsider, Swarm, etc.--> | |type=Elemental <!--Dragon, Humanoid, Outsider, Swarm, etc.--> | ||
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|perception=10 <!--Passive Perception bonus; +5--> | |perception=10 <!--Passive Perception bonus; +5--> | ||
|languages=Aquan <!--Common, Goblin, None, etc.--> | |languages=Aquan <!--Common, Goblin, None, etc.--> | ||
|habitat=Coastal, Swamp, Underwater | |||
|plane=Plane of Water | |||
|cr=5 <!--Challenge Rating--> | |cr=5 <!--Challenge Rating--> | ||
|xp= <!--Experience points for destroying--> | |xp= <!--Experience points for destroying--> | ||
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|adesc3=Each creature in the elemental’s space must make a {{SRD5|DC}} 15 {{SRD5|Strength}} {{srd5lc|Saving Throw}}. On a failure, a target takes 13 (2d8+4) bludgeoning damage. If it is {{SRD5|Large}} or smaller, it is also {{srd5lc|Grappled}} (escape DC 14). Until this grapple ends, the target is restrained and unable to breathe unless it can breathe water. If the saving throw is successful, the target is pushed out of the elemental’s space. The elemental can grapple one Large creature or up to two {{SRD5|Medium}} or smaller creatures at one time. At the start of each of the elemental’s turns, each target grappled by it takes 13 (2d8+4) bludgeoning damage. A creature within 5 feet of the elemental can pull a creature or object out of it by taking an {{srd5lc|Action}} to make a DC 14 Strength check and succeeding. | |adesc3=Each creature in the elemental’s space must make a {{SRD5|DC}} 15 {{SRD5|Strength}} {{srd5lc|Saving Throw}}. On a failure, a target takes 13 (2d8+4) bludgeoning damage. If it is {{SRD5|Large}} or smaller, it is also {{srd5lc|Grappled}} (escape DC 14). Until this grapple ends, the target is restrained and unable to breathe unless it can breathe water. If the saving throw is successful, the target is pushed out of the elemental’s space. The elemental can grapple one Large creature or up to two {{SRD5|Medium}} or smaller creatures at one time. At the start of each of the elemental’s turns, each target grappled by it takes 13 (2d8+4) bludgeoning damage. A creature within 5 feet of the elemental can pull a creature or object out of it by taking an {{srd5lc|Action}} to make a DC 14 Strength check and succeeding. | ||
}} | }} | ||
{{SRD5end}} | |||
'''Unofficial Descripiton:''' Most common form of {{5ep|Water Elemental}}. | |||
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==Sources and Notes== | ==Sources and Notes== | ||
<references /> | <references /> | ||
[[Category:SRD5 Monsters]] | |||
{{ | {{5e Footer|Water Elemental|OGL}} | ||
{{5e Monster Data}} | {{5e Monster Data}} | ||
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Revision as of 16:05, 1 February 2024
a.k.a. Common Water Elemental
| Water Elemental [SRD5 OGL/CC-BY] [1] [2] [3] [4] | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Large Elemental (Water Elementals), Neutral | ||||||||||||
| Armor Class: 14 (natural armor) | ||||||||||||
| Hit Points: 114 (12d10+48) | ||||||||||||
| Speed: 30 ft., swim 90 ft. | ||||||||||||
| ||||||||||||
| Damage Resistances: acid, bludgeoning, piercing, and slashing from nonmagical attacks. | ||||||||||||
| Damage Immunity: poison | ||||||||||||
| Condition Immune: exhaustion, grappled, paralyzed, petrified, poisoned, prone, unconscious | ||||||||||||
| Senses: Darkvision 60 ft., passive perception 10 | ||||||||||||
| Languages: Aquan | ||||||||||||
| Habitat: Coastal, Swamp, Underwater | ||||||||||||
| Plane: Plane of Water | ||||||||||||
| Challenge: 5 (1,800 xp)Proficiency Bonus (PB): +3 | ||||||||||||
FeaturesWater Form. The elemental can enter a hostile creature's space ad stop there. It can move through a space as narrow as 1 inch wide without squeezing. ActionsMultiattack. The elemental makes two slam attacks. |
Unofficial Descripiton: Most common form of Water Elemental.
Sources and Notes
- SRD5:
- Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast. Licensed: OGL.
- Wizards RPG Team. SRD-CC v5.1 (5e 2014) (2024-05-09). Wizards of the Coast. Licensed: CC-BY.
- Christopher Perkins, et. al.. Monster Manual (5e) (5e 2014) (2014-09-30). Wizards of the Coast. p. 123. Licensed: © Wizards of the Coast (used under 'fair use' clause). ↑
- Note: Habitat is not part of the SRD5. ↑
- habitat - Dungeon Master's Guide (5e) p.302-305 ↑
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- Open Game Content
Monster data +
Water Elemental (Sort Text: Elemental Water Common 5e, Size: Large, Type: Elemental, Subtypes: Water Elemental, Alignment: Neutral, HP: 114, CR: 5, Features: Water Form • Freeze • Multiattack • Touch • Whelm, Has Lair: No, NPC: No, Canon: Yes, Pointer: No, UA: No, User: No, Sources: SRD-OGL v5.1 • SRD-CC v5.1)