5e:Revenant Monster: Difference between revisions

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<div class="bctop">{{backto|{{5ed|Monster List}}}}</div>
<div class="bctop">{{backto|{{5ep|Revenant}}}}</div>
<div class="notice"></div>
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<div class="badge">{{5epointer|Monster Manual (5e)}}</div>
<div class="badge">{{5epointer|Monster Manual (5e)}}</div>
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{{5e Monster
{{5e Monster
|name=Revenant <!--Creature Name-->
|name=Revenant  
|sorttext=Revenant AAA Common <!--usually blank. text to sort by-->
|sorttext=Revenant AAA Common  
|refs=<ref name="mm5.259">{{Cite Pub|Monster Manual (5e)|pages=259}} Licensed: &copy; Wizards of the Coast (used under 'fair use' clause).</ref>
|pointer=true
|monsterref= <!--name refered to in text-->
|monsterref= <!--name refered to in text-->
|size=Medium <!--Medium, Large, etc.-->
|refs=<ref name="mm5.259">{{Cite Pub|Monster Manual (5e)|pages=259}} Licensed: &copy; Wizards of the Coast {{fairuc}}.</ref> <ref name="dmg5hab">habitat - {{pub|Dungeon Master's Guide (5e)}} p.302-305</ref> <ref name="rlyhab">habitat (Underground) - [[user:Rlyehable]] (unofficial)</ref>
|type=Undead <!--Dragon, Humanoid, Outsider, Swarm, etc.-->
|size=Medium
|type=Undead  
|swarm= <!--if swarm, enter size of individual creature of the swarm-->
|swarm= <!--if swarm, enter size of individual creature of the swarm-->
|subtype=Revenant <!--Elf, Goblinoid, etc.-->
|subtype=Revenant  
|align=Neutral <!--Lawful Good, Chaotic Evil-->
|align=Neutral  
|ac=13 <!--armor class-->
|ac=13  
|acfluff=leather armor
|acfluff=leather armor
|hp=136 <!--number of hit points-->
|hp=136  
|hd= <!--10d8, 4d12, etc.-->
|hd=
|speed=30 ft.
|speed=30 ft.
|movetype=
|movetype=
|saves={{5eStr}}, {{5eCon}}, {{5eWis}}, {{5eCha}}
|saves={{5eStr}}, {{5eCon}}, {{5eWis}}, {{5eCha}}
|skills=
|skills=
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|perception=13 <!--Passive Perception; 15-->
|perception=13 <!--Passive Perception; 15-->
|languages=the {{srd5lc|Language}} it knew in life
|languages=the {{srd5lc|Language}} it knew in life
|habitat=Arctic, Desert, Forest, Hill, Swamp, Urban
|cr=5
|cr=5
|xp= <!--blank unless less than CR 1/8 or greater than CR 30-->
|xp= <!--blank unless less than CR 1/8 or greater than CR 30-->
|pointer=true
|summary=Undead set on revenge
|summary=Undead set on revenge


|feature1=Regeneration
|feature1=Regeneration
|flimit1=
|flimit1=
|fdesc1=
|fdesc1={{SRD5trait}} The revenant regains 10 {{srd5lc|Hit Point}}s at the start of its {{srd5lc|Turn}}. If the revenant takes {{srd5lc|Fire}} or {{srd5lc|Radiant}} damage, this trait doesn't function at the start of the revenant's next turn. The revenant's body is destroyed only if it starts its turn with 0 hit points and doesn't regenerate.


|feature2=Rejuvenation
|feature2=Rejuvenation
|flimit2=
|flimit2=
|fdesc2=
|fdesc2={{SRD5trait}} When the revenant's body is destroyed, its soul lingers. After 24 hours, the soul inhabits and animates another corpse on the same {{srd5lc|Plane of Existence}} and regains all its hit points. While the soul is bodiless, a {{5espell|Wish}} spell can be used to force the soul to go to the afterlife and not return.


|feature3=Turn Immunity
|feature3=Turn Immunity
|flimit3=
|flimit3=
|fdesc3=
|fdesc3={{SRD5trait}} The revenant is {{srd5lc|Immune}} to effects that {{srd5lc|Turn Undead}}.


|feature4=Vengeful Tracker
|feature4=Vengeful Tracker
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|action2=Fist
|action2=Fist
|alimit2=
|alimit2=
|adesc2=
|adesc2=''{{SRD5|Melee Weapon Attack}}''


|action3=Vengeful Glare
|action3=Vengeful Glare
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|adesc3=
|adesc3=
}}
}}
<div class="ringed shaded" style="font-size:0.85em;">
===Variant===
===Variant===
Some revenants retain armor and weapons, or spellcasting abilities.
Revenants that were spellcasters, when alive, may have some or all of their spellcasting capabilities. Similarly, some revenants may have armor and weapons.
</div>
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<div class="source">
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==Sources and Notes==
==Sources and Notes==
<references />
<references />
{{5e Footer|Monster|Fair Use}}
{{5e Footer|Undead|Fair Use}}
{{5e Monster Data}}
{{5e Monster Data}}
</div><!--source-->
</div><!--source-->
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Latest revision as of 13:32, 16 February 2024

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Monster Manual (5e)
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Revenant (Pointer) [1] [2] [3]
Medium Undead  (Revenants), Neutral
Armor Class: 13 (leather armor)
Hit Points: 136
Speed: 30 ft.
Str Dex Con Int Wis Cha
Saving Throws: Str, Con, Wis, Cha
Damage Resistances: necrotic, psychic
Damage Immunity: poison
Condition Immune: charmed, exhaustion, frightened, paralyzed, poisoned, stunned
Senses: darkvision 60 ft., passive perception 13
Languages: the language it knew in life
Habitat: Arctic, Desert, Forest, Hill, Swamp, Urban
Challenge: 5 (1,800 xp)Proficiency Bonus (PB): +3

Features

Regeneration. [4] The revenant regains 10 hit points at the start of its turn. If the revenant takes fire or radiant damage, this trait doesn't function at the start of the revenant's next turn. The revenant's body is destroyed only if it starts its turn with 0 hit points and doesn't regenerate.

Rejuvenation. [4] When the revenant's body is destroyed, its soul lingers. After 24 hours, the soul inhabits and animates another corpse on the same plane of existence and regains all its hit points. While the soul is bodiless, a wish spell can be used to force the soul to go to the afterlife and not return.

Turn Immunity. [4] The revenant is immune to effects that turn undead.

Vengeful Tracker.

Actions

Multiattack.

Fist. Melee Weapon Attack

Vengeful Glare.

Unofficial Description: Undead set on revenge


Variant

Revenants that were spellcasters, when alive, may have some or all of their spellcasting capabilities. Similarly, some revenants may have armor and weapons.

Sources and Notes

  1. Christopher Perkins, et. al.. Monster Manual (5e) (5e 2014) (2014-09-30). Wizards of the Coast. p. 259. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. habitat - Dungeon Master's Guide (5e) p.302-305
  3. habitat (Underground) - user:Rlyehable (unofficial)
  4. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast. Licensed: OGL. 4.0 4.1 4.2

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