SRD5:Ghast: Difference between revisions
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| | |summary= <!-- 1-2 line unofficial, UNPLAGIRIZED, description --> | ||
|feature1=Stench | |||
|flimit1= | |||
|fdesc1=Any creature that starts its turn within 5 feet of the ghast must succeed on a {{SRD5|DC}} 10 {{srd5lc|Saving Throw}} or be {{srd5lc|Poisoned}} until the start of its next {{srd5lc|Turn}}. On a successful saving throw, the creature is immune to the ghast's Stench for 24 hours. | |||
| | |feature2=Turning Defense | ||
|flimit2= | |||
|fdesc2=The ghast and any ghouls within 30 feet of it have {{srd5lc|Advantage}} on saving throws against effects that {{srd5lc|Turn Undead}}. | |||
{{ | |action1=Bite | ||
|alimit1= | |||
|adesc1=''{{SRD5|Melee Weapon Attack}}:'' +3 to hit, reach 5 ft., one target. ''Hit:'' 12 (2d8+3) {{srd5lc|Piercing}} damage. | |||
|action2=Claws | |||
|alimit2= | |||
|adesc2=''Melee Weapon Attack:'' +5 to hit, reach 5 ft., one target. ''Hit:'' 10 (2d6+3) {{srd5lc|Slashing}} damage. If the target is a creature other than an {{srd5lc|Undead}}, it must succeed on a DC 10 Constitution saving throw or be {{srd5lc|Paralyzed}} for 1 minute. The target can repeat the saving throw at the end of each of its {{srd5lc|Turn}}s, ending the effect on itself on a success. | |||
}} | }} | ||
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==Sources== | ==Sources== | ||
* | * {{Cite Pub|SRD-OGL v5.1}} | ||
{{SRD5 Footer|Monster}} | {{SRD5 Footer|Monster}} | ||
{{5e Monster Data}} | |||
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Revision as of 13:37, 21 March 2020

By LadyofHats (Own work) [CC0], via Wikimedia Commons
Public Domain Image
Image not part of the SRD
| Ghast | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Medium Undead (Ghouls), Chaotic Evil | ||||||||||||
| Armor Class: 13 | ||||||||||||
| Hit Points: 36 (8d8) | ||||||||||||
| Speed: 30 ft. | ||||||||||||
| ||||||||||||
| Damage Resistances: necrotic | ||||||||||||
| Damage Immunity: poison | ||||||||||||
| Condition Immune: charmed, exhaustion, poisioned | ||||||||||||
| Senses: darkvision 60 ft., passive perception 10 | ||||||||||||
| Languages: Common | ||||||||||||
| Challenge: 2 (450 xp)Proficiency Bonus (PB): +2 | ||||||||||||
FeaturesStench. Any creature that starts its turn within 5 feet of the ghast must succeed on a DC 10 saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the ghast's Stench for 24 hours. ActionsBite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 12 (2d8+3) piercing damage. |
Sources
- Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast.
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- Open Game Content
Monster data +
Ghast (Sort Text: Ghast 5e, Size: Medium, Type: Undead, Subtypes: Ghoul • Ghast, Alignment: Chaotic Evil, HP: 36, CR: 2, Features: Stench • Turning Defense • Bite • Claws, Has Lair: No, NPC: No, Canon: Yes, Pointer: No, UA: No, User: No, Sources: SRD-OGL v5.1 • SRD-CC v5.1)