SRD5:Flesh Golem: Difference between revisions

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|xp= <!--Experience points for destroying-->
|xp= <!--Experience points for destroying-->
|canon=true
|canon=true
|qualities=
|summary= <!-- 1-2 line unofficial, UNPLAGIRIZED, description -->
{{5e Ability|Berserk|Whenever the golem starts its {{srd5lc|Turn}} with 40 hit points or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points.


The golem’s creator, if within 60 feet of the berserk golem, can try to calm it by speaking firmly and persuasively. The golem must be able to hear its creator, who must take an {{srd5lc|Action}} to make a {{SRD5|DC}} 15 {{SRD5|Charisma}} ({{SRD5|Persuasion}}) check. If the check succeeds, the golem ceases being berserk. If it takes damage while still at 40 hit points or fewer, the golem might go berserk again.}}
|feature1=Berserk
|flimit1=
|fdesc1=Whenever the golem starts its {{srd5lc|Turn}} with 40 hit points or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points.


{{5e Ability|Aversion of Fire|If the golem takes {{srd5lc|Fire}} damage, it has {{srd5lc|Disadvantage}} on {{srd5lc|Attack Roll}}s and {{srd5lc|Ability Check}}s until the end of its next turn.}}
The golem’s creator, if within 60 feet of the berserk golem, can try to calm it by speaking firmly and persuasively. The golem must be able to hear its creator, who must take an {{srd5lc|Action}} to make a {{SRD5|DC}} 15 {{SRD5|Charisma}} ({{SRD5|Persuasion}}) check. If the check succeeds, the golem ceases being berserk. If it takes damage while still at 40 hit points or fewer, the golem might go berserk again.


{{5e Ability|Immutable Form|The golem is immune to any spell or effect that would alter its form.}}
|feature2=Aversion of Fire
|flimit2=
|fdesc2=If the golem takes {{srd5lc|Fire}} damage, it has {{srd5lc|Disadvantage}} on {{srd5lc|Attack Roll}}s and {{srd5lc|Ability Check}}s until the end of its next turn.


{{5e Ability|Lightning Absorption|Whenever the golem is subjected to lightning damage, it takes no damage and instead regains a number of {{srd5lc|Hit Point}}s equal to the lightning damage dealt.}}
|feature3=Immutable Form
|flimit3=
|fdesc3=The golem is immune to any spell or effect that would alter its form.


{{5e Ability|Magic Resistance|The golem has {{srd5lc|Advantage}} on {{srd5lc|Saving Throw}}s agianst spells and other magical effects.}}
|feature4=Lightning Absorption
|flimit4=
|fdesc4=Whenever the golem is subjected to lightning damage, it takes no damage and instead regains a number of {{srd5lc|Hit Point}}s equal to the lightning damage dealt.


{{5e Ability|Magic Weapons|The golem's weapon attacks are magical.}}
|feature5=Magic Resistance
|flimit5=
|fdesc5=The golem has {{srd5lc|Advantage}} on {{srd5lc|Saving Throw}}s agianst spells and other magical effects.


|actions=
|feature6=Magic Weapons
{{5e Ability|Multiattack|the golem makes two slam attacks.}}
|flimit6=
|fdesc6=The golem's weapon attacks are magical.


{{5e Ability|Slam|''{{SRD5|Melee Weapon Attack}}:'' +7 to hit, reach 5 ft. one target. ''Hit:'' 13 (2d8+4) {{srd5lc|Bludgeoning}} damage.}}
|action1=Multiattack
|alimit1=
|adesc1=The golem makes two slam attacks.
 
|action2=Slam
|alimit2=
|adesc2=''{{SRD5|Melee Weapon Attack}}:'' +7 to hit, reach 5 ft. one target. ''Hit:'' 13 (2d8+4) {{srd5lc|Bludgeoning}} damage.
}}
}}
</div><!--gi-main-->
</div><!--gi-main-->
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<div class="source">
==Sources==
==Sources==
* [[SRD-OGL v5.1]]
* {{Cite Pub|SRD-OGL v5.1}}


{{SRD5 Footer|Monster}}
{{SRD5 Footer|Monster}}
{{5e Monster Data}}
</div><!--source-->
</div><!--source-->
</div><!--grid-container-std-->
</div><!--grid-container-std-->
[[Category:SRD5 Monsters]]
[[Category:SRD5 Monsters]]
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{{Navboxes}}

Revision as of 06:34, 24 March 2020

Flesh Golem
(Frankenstein's monster (Boris Karloff))
Public Domain Image
Image is not part of the SRD
Flesh Golem
Medium Construct  (Golems), Neutral
Armor Class: 9 (natural armor)
Hit Points: 93 (11d8+44)
Speed: 30 ft.
Str Dex Con Int Wis Cha
19 (+4) 9 (-1) 18 (+4) 6 (-2) 10 (+0) 5 (-3)
Damage Immunity: lightning, poison; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
Condition Immune: charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses: darkvision 60 ft., passive perception 10
Languages: Understands the language of its creator but can't speak
Challenge: 5 (1,800 xp)Proficiency Bonus (PB): +3

Features

Berserk. Whenever the golem starts its turn with 40 hit points or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points.

The golem’s creator, if within 60 feet of the berserk golem, can try to calm it by speaking firmly and persuasively. The golem must be able to hear its creator, who must take an action to make a DC 15 Charisma (Persuasion) check. If the check succeeds, the golem ceases being berserk. If it takes damage while still at 40 hit points or fewer, the golem might go berserk again.

Aversion of Fire. If the golem takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Lightning Absorption. Whenever the golem is subjected to lightning damage, it takes no damage and instead regains a number of hit points equal to the lightning damage dealt.

Magic Resistance. The golem has advantage on saving throws agianst spells and other magical effects.

Magic Weapons. The golem's weapon attacks are magical. 

Actions

Multiattack. The golem makes two slam attacks.

Slam. Melee Weapon Attack: +7 to hit, reach 5 ft. one target. Hit: 13 (2d8+4) bludgeoning damage.

Sources


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Monster data +

Flesh Golem (Sort Text: Golem Flesh 5e, Size: Medium, Type: Construct, Subtypes: Golem, Alignment: Neutral, HP: 93, CR: 5, Features: Berserk Aversion of Fire Immutable Form Lightning Absorption Magic Resistance Magic Weapons Multiattack Slam, Has Lair: No, NPC: No, Canon: Yes, Pointer: No, UA: No, User: No, Sources: SRD-OGL v5.1 SRD-CC v5.1)

SRD-OGL v5.1, SRD-CC v5.1 Contrigubtions +

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