5e:Legendary Crocodile: Difference between revisions
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|name=Legendary Crocodile <!--Creature Name--> | |name=Legendary Crocodile <!--Creature Name--> | ||
|sorttext=Crocodile Legendary | |sorttext=Crocodile Legendary | ||
|refs=<ref name="gos.256">{{Cite Pub|Ghosts of Saltmarsh|pages=256}} (Danger at Dunwater) Licensed: © Wizards of the Coast ( | |refs=<ref name="gos.256">{{Cite Pub|Ghosts of Saltmarsh|pages=256}} (Danger at Dunwater) Licensed: © Wizards of the Coast {{fairuc}}.</ref> <ref name="dmg5hab">habitat (Swamp) - suggested by "{{SRD5|Crocodile}}" {{pub|Dungeon Master's Guide (5e)}} p.302-305</ref> | ||
|size=Large <!--Medium, Large, etc.--> | |size=Large <!--Medium, Large, etc.--> | ||
|type=Monstrosity <!--Dragon, Humanoid, Outsider, etc.--> | |type=Monstrosity <!--Dragon, Humanoid, Outsider, etc.--> | ||
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|perception=10 <!--Passive Perception bonus; +5--> | |perception=10 <!--Passive Perception bonus; +5--> | ||
|languages= | |languages= | ||
|habitat=Swamp | |||
|cr=6 <!--Challenge Rating--> | |cr=6 <!--Challenge Rating--> | ||
|xp= | |xp= | ||
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==Sources== | ==Sources and Notes== | ||
<references /> | <references /> | ||
{{5e Footer|Monstrosity| | {{5e Footer|Monstrosity|Fair Use}} | ||
{{5e Monster Data}} | {{5e Monster Data}} | ||
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Revision as of 05:50, 18 January 2024
a.k.a. Thousand Teeth the Devourer
Legendary Crocodile (Pointer) [1] [2] | ||||||||||||
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Large Monstrosity (Crocodiles), Neutral Evil | ||||||||||||
Armor Class: 12 (natural armor) | ||||||||||||
Hit Points: 93 | ||||||||||||
Speed: 30 ft., swim 30 ft. | ||||||||||||
| ||||||||||||
Saving Throws: Str, Con | ||||||||||||
Skills: Athletics, Stealth | ||||||||||||
Senses: passive perception 10 | ||||||||||||
Languages: — | ||||||||||||
Habitat: Swamp | ||||||||||||
Challenge: 6 (2,300 xp)Proficiency Bonus (PB): +3 | ||||||||||||
FeaturesHold Breath. [3] The crocodile can hold its breath for 30 minutes. ActionsMultiattack. Legendary ActionsThe monstrosity can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The monstrosity regains spent legendary actions at the start of its turn. |
Unofficial Description: Ancient crocodile
Sources and Notes
- Mike Mearis. Ghosts of Saltmarsh (5e 2014) (2019). Wizards of the Coast. p. 256. (Danger at Dunwater) Licensed: © Wizards of the Coast (used under 'fair use' clause). ↑
- habitat (Swamp) - suggested by "Crocodile" Dungeon Master's Guide (5e) p.302-305 ↑
- Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast. Licensed: OGL. ↑ 3.0 3.1
Back to Main Page → DnD → 5x → 5e (2014) → Monster → Monstrosity
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Monster data +
Legendary Crocodile (Sort Text: Crocodile Legendary 5e, Size: Large, Type: Monstrosity, Subtypes: Crocodile • Legendary Crocodile, Alignment: Neutral Evil, HP: 93, CR: 6, Features: Hold Breath • Legendary Resistance • Multiattack • Bite • Tail, Legendary: Yes, Has Lair: No, NPC: No, Canon: Yes, Pointer: Yes, UA: No, User: No, Sources: Ghosts of Saltmarsh)
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